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Author Topic: Large Leader's PSA's™: Closing!  (Read 354570 times)
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amircury
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    « Reply #810 on: September 05, 2014, 04:23:41 PM »


    Speed, Shield, and Buster are broken

    Here's the start of Visions. Nothing fun. Just a pose. Might slow the bobbing a bit to look more like breathing. But that's the general gist of it.

    Funny how the only Arts that were actually in Xenoblade have broken gifs.

    Also, there's no image there.

    Post Merge: September 05, 2014, 04:25:44 PM
    Speed


    Shield


    Buster


    These work?
    « Last Edit: September 05, 2014, 04:25:47 PM by hinata2000100 » Logged

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    « Reply #811 on: September 05, 2014, 04:31:03 PM »


    Whoops, forgot to put up visions:



    And yeah, they work
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    « Reply #812 on: September 05, 2014, 04:43:34 PM »


    Ike counter for shield.
    ...
    What? It's obvious isn't it?
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    « Reply #813 on: September 05, 2014, 04:44:22 PM »


    nope it's actually vision which is just another counter lol Smiley
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    « Reply #814 on: September 05, 2014, 04:45:50 PM »


    Whoops, forgot to put up visions:



    And yeah, they work

    Ah, good~

    At this rate, you should have a beta out soon, and that makes me happy~
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    « Reply #815 on: September 05, 2014, 04:46:13 PM »


    nope it's actually vision which is just another counter lol Smiley

    Shield


    Was talking about this thing.
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    « Reply #816 on: September 05, 2014, 05:27:01 PM »


    that's his neutral b lol it changes into all sorts of arts like buster, speed etc. it seem confusing but it's not lol Grin Smiley
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    « Reply #817 on: September 05, 2014, 05:29:41 PM »


    that's his neutral b lol it changes into all sorts of arts like buster, speed etc. it seem confusing but it's not lol Grin Smiley
    Kitsu is saying you could use the animation for Ike's counter for the Shield animation.

    ...I think.
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    « Reply #818 on: September 05, 2014, 05:46:35 PM »


    oh well that would be pretty smart lol but making the same animation is pretty easy Grin Smiley
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    « Reply #819 on: September 05, 2014, 06:00:54 PM »


    Also, Shulk has two known animations for the attack part of Vision.

    The attack I showed you earlier


    The other attack


    If you haven't already animated the attack part of Vision, you can use whichever is easiest for you.
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    « Reply #820 on: September 05, 2014, 06:58:12 PM »


    lol i'm not animating it lol i just said it's easy enough to do lol Grin
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    « Reply #821 on: September 05, 2014, 07:17:23 PM »


    lol i'm not animating it lol i just said it's easy enough to do lol Grin
    I wasn't talking to you.
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    « Reply #822 on: September 05, 2014, 07:21:49 PM »


    oh my bad Smiley
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    « Reply #823 on: September 05, 2014, 08:40:10 PM »


    Also, Shulk has two known animations for the attack part of Vision.

    The attack I showed you earlier


    The other attack


    If you haven't already animated the attack part of Vision, you can use whichever is easiest for you.

    First pic is broken, but I already have it so it's all good.

    I can make the attack part cycle in two animations. Hopefully I can get it set up so that it's damage based. If you take above a certain threshold of damage, you do animation A. If you take less than that threshold, you do animation B.

    If not, I'll just have it randomize between the two.

    And I'm about 4/5 of the way done for the first counter. I should be able to get the second part done soon.
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    « Reply #824 on: September 05, 2014, 08:59:57 PM »


    First pic is broken, but I already have it so it's all good.

    I can make the attack part cycle in two animations. Hopefully I can get it set up so that it's damage based. If you take above a certain threshold of damage, you do animation A. If you take less than that threshold, you do animation B.

    If not, I'll just have it randomize between the two.

    And I'm about 4/5 of the way done for the first counter. I should be able to get the second part done soon.
    Sounds good to me. I wasn't aware you could do that, so that's why I said you can do one or the other.

    Awww, yeah. This is comin' along real nice~
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