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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1827572 times)
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KingJigglypuff
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    « Reply #3435 on: June 11, 2012, 10:29:22 AM »


    hey kjp i have a quick question. in order to make a character bounce off of another character during lets say a down air do i only need to utilize character momentum codes to make that happen or is there more to it?
    For an attack like that, you'll need a bit more than that. You need to have a looping If code in a separate tab.

    For example:

    Main tab:
    Asynchronous Timer: frames=15
    Momentum code
    *As many Offensive Collisions you need*
    Asynchronous Timer: frames=30
    Terminate Collisions

    GFX, SFX, or Other tab:
    Asynchronous Timer: frames=15
    Set Loop: 15 times
    If: 0B (IF Hitbox connects)
    Terminate Collisions or any other coding you might want
    Momentum code
    End If
    Synchronous Timer: frames=1
    Execute Loop

    For the loop, you need it to loop for the amount of frames that the hitbox lasts for. In my example, the hitbox lasts 15 frames, so the loop is set to loop 15 times. The loop and the hitbox must start at the same frame.
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    AnImAiNe
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    « Reply #3436 on: June 11, 2012, 10:47:00 AM »


    ah thank you  Grin
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    « Reply #3437 on: June 11, 2012, 08:24:53 PM »


    Thought of a cool suggestion have Ganondorf be able to fire the energy out of his sword when he absorbs the lightning from the thunder cloud that appears above him when doing his up smash
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    KingJigglypuff
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    « Reply #3438 on: June 11, 2012, 08:35:20 PM »


    Thought of a cool suggestion have Ganondorf be able to fire the energy out of his sword when he absorbs the lightning from the thunder cloud that appears above him when doing his up smash
    It does sound like a neat concept. But we also must think of balancing issues.
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    SmashClash
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    « Reply #3439 on: June 11, 2012, 08:42:07 PM »


    I like the new Ganondorf moveset and can't wait to see more of it!
    « Last Edit: June 13, 2012, 10:34:38 AM by SmashClash » Logged

    KingJigglypuff
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    « Reply #3440 on: June 12, 2012, 06:17:58 PM »


    So...

    Anyone...

    No other suggestions at all...?

    Is anyone even interested...?

    *sigh*

    I should really show previews more often...

    I'll take and upload pictures of my current progress...
    But I want to finish the PSA for those moves first.

    I like the new Ganondorf moveset and can wait to see more of it!
    Thank you for your interest. Smiley
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    Kienamaru
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    « Reply #3441 on: June 12, 2012, 06:22:01 PM »


    We are interested. i know nothing of your work, but ill use this if its minus compatible
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    « Reply #3442 on: June 12, 2012, 06:25:46 PM »


    Im interested Smiley
    Just that with my stupid internet i cant check videos or check threads because it takes days to fully load  Cry

    But i like the moveset so far  Grin
    I loved how you improved the side b  Happy Face
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    KingJigglypuff
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    « Reply #3443 on: June 12, 2012, 06:29:04 PM »


    The PSA is almost done for the Neutral Special. I just gotta add the hitbox and then I'll be all set to take a few pictures.

    We are interested. i know nothing of your work, but ill use this if its minus compatible
    I believe that any vBrawl PSA can be used in Brawl Minus.

    Im interested Smiley
    Just that with my stupid internet i cant check videos or check threads because it takes days to fully load  Cry
    I see.

    But i like the moveset so far  Grin
    I loved how you improved the side b  Happy Face

    Thank you.
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    « Reply #3444 on: June 12, 2012, 06:33:27 PM »


    The PSA is almost done for the Neutral Special. I just gotta add the hitbox and then I'll be all set to take a few pictures.
    I believe that any vBrawl PSA can be used in Brawl Minus.
    I see.
    Thank you.

    Personally, I'm looking forward to the raptor psa, i loved the throws you made for him.  Grin
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    « Reply #3445 on: June 12, 2012, 06:50:39 PM »


    Um the dark lord ganondorf videos are invalid youtube links Im srs here
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    KingJigglypuff
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    « Reply #3446 on: June 12, 2012, 06:53:29 PM »


    Um the dark lord ganondorf videos are invalid youtube links Im srs here
    No it's not. It works just fine. :/ I have no problem opening it. But if you're seeming to have a problem, then just click this link.
    And click on the most recent video.
    « Last Edit: June 12, 2012, 07:00:03 PM by KingJigglypuff » Logged

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    « Reply #3447 on: June 12, 2012, 06:53:59 PM »


    Waiting for that PSA of Ganondorf to come out!.
    I can't wait for that awesome moveset.
    But a question, the PSA will be compatible with other swords?, because when I try to replace the sword of the sages for the dark master sword in the current PSA it freezes.
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    « Reply #3448 on: June 12, 2012, 06:56:48 PM »


    Waiting for that PSA of Ganondorf to come out!.
    I can't wait for that awesome moveset.
    But a question, the PSA will be compatible with other swords?, because when I try to replace the sword of the sages for the dark master sword in the current PSA it freezes.
    I actually made it so that Ganon's sword is a GFX. So when I release this PSA, you can open the FitGanon.pac in BrawlBox and replace the model and textures.
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    « Reply #3449 on: June 12, 2012, 07:38:24 PM »


    his... sword is a gfx? Thats weird...
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