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« Reply #16110 on: September 01, 2014, 05:32:16 PM » |
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is thatr shulk model custom made? cuz it looks way better than xenoblade's model i think.
I used the clothes from the xenoblade model, made a bunch of changes though. And the sword took forever to model lmao Post Merge: September 01, 2014, 06:45:30 PM
Oh a nd, anyone up for rigging Shulk for me (Over Ike since I got a lot of Ike suggestions.)
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« Last Edit: September 01, 2014, 06:45:30 PM by xX_TheTerror_Xx »
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« Reply #16111 on: September 01, 2014, 06:56:58 PM » |
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That's one cool dog. It could work over the nintendog and just for lolz Wow, such Smash, very compete, wow.
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« Reply #16112 on: September 01, 2014, 07:05:31 PM » |
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the same as the old porting method; just editing the index number of throwN, haveNs and hipN but this is different because after doing that, no matterhow distorted is the model, no matter what shape does it have, it will work flawless (in them previews, I had sonic as fitmario03 and wario as fitmario04 so you guys can tell its one slot witchery)
But shouldn't Wario and Sonic have Mario's proportions and look really weird because of the animations? That's what I was talking about, changing the index numbers of the important bones don't fix the model looking weird with the animations, just makes them work in the game. Did you not have to do extra editing to get Wario and Sonic look like themselves and not squished together? :O
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #16113 on: September 01, 2014, 07:17:13 PM » |
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you gotta try shadow over wario and swap warios bike with shadow's motorcycle!
actually, thats what I will try to do next lol! But shouldn't Wario and Sonic have Mario's proportions and look really weird because of the animations? That's what I was talking about, changing the index numbers of the important bones don't fix the model looking weird with the animations, just makes them work in the game. Did you not have to do extra editing to get Wario and Sonic look like themselves and not squished together? :O
no need to care about that anymore thanks to what I discovered
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« Reply #16114 on: September 01, 2014, 07:27:18 PM » |
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actually, thats what I will try to do next lol!no need to care about that anymore thanks to what I discovered
Can you PM me? That info might come in handy at some point.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #16115 on: September 01, 2014, 07:30:29 PM » |
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Kaptain K. Rool is really almost finished now. Just gotta finish touching up his coat, and he's ready to be included in my next PSA release!
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« Reply #16116 on: September 01, 2014, 08:20:10 PM » |
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actually, thats what I will try to do next lol!no need to care about that anymore thanks to what I discovered
hype! and good luck Post Merge: September 01, 2014, 08:22:02 PM
Kaptain K. Rool is really almost finished now. Just gotta finish touching up his coat, and he's ready to be included in my next PSA release! only thing that bothers me is the inside of the coat where it meats the hand it might look better black, as oppose to white imo
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« Last Edit: September 01, 2014, 08:22:08 PM by Don Jon BravoEX »
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« Reply #16117 on: September 01, 2014, 09:48:04 PM » |
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Dang that's a nicely rigged model, too bad I botched the King K. Rool import I made
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« Reply #16118 on: September 01, 2014, 10:40:25 PM » |
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If no one's taken it, I can rig Shulk.
Also, Kyouma, that discovery of yours is amazing. Can't wait to see what you'll do with that.
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« Reply #16119 on: September 02, 2014, 12:22:15 AM » |
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Kyouma, what did you discover? I read a few pages back, but I couldn't find it.
I always like keeping up on 1-slot mod discoveries and progress (since it's been about 15 or so hacks since I've had a mod which DIDN'T involve one, haha.)
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« Reply #16120 on: September 02, 2014, 12:33:28 AM » |
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This one-slot mod that Kyouma is talking about is getting me interested too, and I don't do model hacks.
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« Reply #16121 on: September 02, 2014, 04:01:50 AM » |
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Interesting indeed!
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« Reply #16122 on: September 02, 2014, 02:59:35 PM » |
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Forgot to slice along mirror oops. And Haiiiiii.
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« Reply #16123 on: September 02, 2014, 03:05:23 PM » |
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The one slot that Kyouma was talking about requires editing the FitCharacter.pac, won't say how exactly because I promised not to, but I felt I needed to point out that it isn't just a simple model hack, little be more to it than that.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #16124 on: September 02, 2014, 06:04:51 PM » |
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Forgot to slice along mirror oops. And Haiiiiii. Well here's a welcome surprise, good to see ya back in this thread Jun! -and oooh, Lucemon! o.o
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3DS Friend Code: 2895-6640-9302
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