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« Reply #1695 on: March 19, 2012, 02:22:28 PM » |
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HERES THE REAL PREVIEWS!!(no bad box art this time) here he is as you can see he is using 3 different shines theres the more shiny metal shader used for the dark blue while a dull metal shader is being used for the light blue parts of megaman and the 3rd metal shine is used for the red on the feet/ ear things where its glass like and you can kind of see through it also i fixed the arm canon up since velen requested that as well as the feet...and also notice the texture is different..that because DOt Hd'd it up SO this will be released this week...i hope you enjoyed the previews
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« Last Edit: March 19, 2012, 02:23:23 PM by GBC™ »
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« Reply #1696 on: March 19, 2012, 02:24:56 PM » |
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nice previews megaman looks epic
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SSJ - The guy that can, but won't.
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« Reply #1697 on: March 19, 2012, 04:08:54 PM » |
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My only stipulation is the texture is very lacking in fine details.
By fine details I mean definition in the texture. Not much is defined, it mostly looks like block colors to me. I think what it needs right now is some proper shading.
Also. I made a new Ref texture for Metal Sonic that's closer to real metal than the previous one.
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3DS Friend Code: 2895-6640-9302
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« Reply #1698 on: March 19, 2012, 04:11:58 PM » |
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My only stipulation is the texture is very lacking in fine details.
By fine details I mean definition in the texture. Not much is defined, it mostly looks like block colors to me. I think what it needs right now is some proper shading.
Also. I made a new Ref texture for Metal Sonic that's closer to real metal than the previous one.
that may be because of the shaders and other stuff or maybe the fact that they look alot better in 3ds max
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #1699 on: March 19, 2012, 04:21:59 PM » |
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>.>..........megaman V4 released
velen if you want to you can add your metal ref...i just didnt wanna steal it lol..especially since i know youll probably make more recolors like you did for MMX
edit: if you do add you metal ref send it to me so i can add to the original
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« Last Edit: March 19, 2012, 04:27:42 PM by GBC™ »
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« Reply #1700 on: March 19, 2012, 04:33:08 PM » |
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Looks nice, just need the PSA for him to be improved and I can slap 'em on.
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« Reply #1701 on: March 19, 2012, 08:25:47 PM » |
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GBC, what's the point of releasing a megaman V4 import model over Pit when the Megaman PSA is over Ness, what you did seems kinda stupid unless you gonna make a megaman PSA over pit?
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« Reply #1702 on: March 19, 2012, 08:28:16 PM » |
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GBC, what's the point of releasing a megaman V4 import model over Pit when the Megaman PSA is over Ness, what you did seems kinda stupid unless you gonna make a megaman PSA over pit?
*slaps* have seen the new megaman moveset KTH is making? its over pit plus i said ness porportions dont fit megaman when i made V1...jeez did you ever bother reading the thread?
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« Last Edit: March 19, 2012, 08:33:31 PM by GBC™ »
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« Reply #1703 on: March 19, 2012, 08:31:51 PM » |
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slaps GBC back because nobody will use megaman over pit because then they would have to get rid of goku PSA. so what you are doing still seems kinda stupid.
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« Reply #1704 on: March 19, 2012, 08:33:16 PM » |
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I hope it turns out well. The models look nice, and sacrificing Waluigi is a biggy for me, but a good Mega Man PSA sounds very nice.
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« Reply #1705 on: March 19, 2012, 08:34:49 PM » |
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slaps GBC back because nobody will use megaman over pit because then they would have to get rid of goku PSA. so what you are doing still seems kinda stupid.
why are even here? of course people will get the PSA its megaman plus there a goku psa over falcon jeez you act like people cant make descisions
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« Reply #1706 on: March 19, 2012, 08:36:20 PM » |
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why are even here?
of course people will get the PSA its megaman plus there a goku psa over falcon jeez you act like people cant make descisions
well i have viewtiful joe on falcon, and the goku psa on pit... so since this megaman psa is on pit, no need for me to get it unless its ported over some1 else.. lol
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« Reply #1707 on: March 19, 2012, 08:38:28 PM » |
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The models can't be ported over Ness?
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« Reply #1708 on: March 19, 2012, 08:39:09 PM » |
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the slaps convo had me laughing
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« Reply #1709 on: March 19, 2012, 08:39:42 PM » |
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The models can't be ported over Ness?
im done answering this
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