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« Reply #690 on: April 29, 2014, 12:44:29 PM » |
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Yup it works fine for me.
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WiFi Brawl FC:0606-0014-4748 You turned into a real boring [censored] while I was away. -Yoko Hooray for surpassing 4000 downloads!! Thanks guys!
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« Reply #691 on: April 29, 2014, 03:34:03 PM » |
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Unfortunately Naoto, that taunt is being scrapped entirely for the project. All of his taunts are being replaced. Up Taunt - Thrusting his sword into the air (like in his official artwork) Side Taunt - His "battle entrance" animation from Radiant Dawn Down Taunt - His "battle victory" animation from Radiant Dawn The end of that animation you made looks quite similar to what I'm trying to do with the Side Taunt. If you'd like to take a crack at any of those three ideas I listed, I'd be super grateful! I had an idea for a replacement for his Down special, the Ground pound. In Bowser's inside Story, Bowser had a Ground pound that let him jump, retreat his limbs into his shell, and slam to the ground. Just an idea, and I know you have a lot on your plate, and a life of your own, but I just think that the stuff you do here is very true to the games.
Just reporting a suggestion and wish you a nice day!
Thanks for the suggestion! New ideas are always encouraged. I happen to be replacing his Down Special... however, I don't quite remember if I had anything planned for his Down Air attack. This could work for that. I haven't played Inside Story yet, so all I have to go on for that game is sprites. I didn't remember seeing that move on his sprite sheet... I just think that the stuff you do here is very true to the games.
That's the idea.
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Super Smash Brothers: All Stars is currently looking for new recruits! SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!
We need: Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!
*All applicants must come equipped with their own pair of nostalgia goggles
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« Reply #692 on: April 29, 2014, 03:46:34 PM » |
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Oh no worries. I kinda did it for myself anyway, I just thought I'd share it. I can take a crack at some of those though.
EDIT: Okay I've seen what Ike's Battle Entry looks like, and I know what art you're referencing for the Up Taunt, but I haven't been able to find Ike's Battle Victory animation. Every time I see it, the people playing skip it. Do you have a link to something that shows the full animation for me?
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« Last Edit: May 01, 2014, 11:07:44 AM by Naoto-san »
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WiFi Brawl FC:0606-0014-4748 You turned into a real boring [censored] while I was away. -Yoko Hooray for surpassing 4000 downloads!! Thanks guys!
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« Reply #693 on: May 03, 2014, 11:51:52 AM » |
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Do you have a link to something that shows the full animation for me?
FINALLY I found a video with the animation, lol.
Thank goodness he leveled up in that battle; if he hadn't, the video's uploader could have skipped through the animation. It's a pretty simple little animation, should be tough at all.
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Super Smash Brothers: All Stars is currently looking for new recruits! SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!
We need: Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!
*All applicants must come equipped with their own pair of nostalgia goggles
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« Reply #694 on: May 04, 2014, 12:08:36 PM » |
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Okay that one is easy. I can do that and the entry no problem, also the artwork one as well. It'll take me a bit but hopefully by next week I'll have something for you.
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WiFi Brawl FC:0606-0014-4748 You turned into a real boring [censored] while I was away. -Yoko Hooray for surpassing 4000 downloads!! Thanks guys!
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« Reply #695 on: May 05, 2014, 01:58:20 AM » |
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Nice, sounds good. I've been eager to get back to Ike since my skills improved.
I put Mario on hold for a bit because I got tempted to work on Link and I really got sucked into it. I pump out a bunch of content in a really short amount of time... he plays WAY better than before, everything is all around smoother.
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« Last Edit: May 05, 2014, 02:01:39 AM by Amarythe »
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Super Smash Brothers: All Stars is currently looking for new recruits! SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!
We need: Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!
*All applicants must come equipped with their own pair of nostalgia goggles
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« Reply #696 on: May 05, 2014, 09:34:46 AM » |
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Sweet!
A query for you Amarythe...
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« Last Edit: May 05, 2014, 09:36:38 AM by Naoto-san »
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WiFi Brawl FC:0606-0014-4748 You turned into a real boring [censored] while I was away. -Yoko Hooray for surpassing 4000 downloads!! Thanks guys!
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« Reply #697 on: May 05, 2014, 10:11:52 AM » |
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OFF TAWPIK IMMA KILL U Nah just kidding. Lemme take a look-see... Generally (lol pun) they look pretty good. But there are two things which jump out at me right away. There's a lack of variation in both the cloth hanging from his waist and the gold lining of his armor. When I was playing around with the idea of making my own recolors for him, here are all the designs I gathered as preparation: You'll note that almost none of the characters exhibit cloth with the same color as the armor, and if it is the same color, it's a darker so as to distinguish it from the armor. This is what makes your Ashnard texture the most visually appealing of all the slots; The cloth doesn't match the armor. I know it's out of your hands for characters like Zephiel, but not for all the others. As a general (lol pun) rule, I would suggest making the color of the cape the color of the cloth as well, provided it doesn't conflict with the character's original design. Also, look at the gold trim in all these sprites. It's largely the same, but some are different. The first one is an ugly yellow-green color; the second, a very pale trim. The rest are more standard. Here and there you ought to consider differentiating the gold trims from one another. I know it's a pain since it's such a fine detail, but it would be a nice choice. The main problem with a lot of recolor packs is that they tend to make each slot one color. Everything in the "red" slot is completely red, "blue" is completely blue, etc. Your pack isn't exactly guilty of that, but it comes a bit close. The name of the game when it comes to recolors is variation; making the main part of the character a specific color, and then designing the rest of their features in conjunction with that. Keep up the good work though. That Ashnard is really nifty.
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Super Smash Brothers: All Stars is currently looking for new recruits! SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!
We need: Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!
*All applicants must come equipped with their own pair of nostalgia goggles
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« Reply #698 on: May 05, 2014, 10:37:04 AM » |
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Thanks for the feedback man. Definitely helps. I was basically going off of their individual character portraits when making those.
I do agree with you that some of them need some variation to them, I'll try and touch them up later. I know I can do better with Zelgius at least. He has two different tones of red for his armor. Ones just plain red but the other is a slightly more purpleish color, leaning more towards magenta.
With Femn I tried to vary it a bit. His cape's a really dark green with grey inside. But all his armor is bright white with a light gray tunic.
Fado seemed to be the most varied with his color pallete, next to Ashnard. But Zephiel, man just so much purple. Some is darker than the rest, but still not easily distinguishable.
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« Last Edit: May 07, 2014, 11:33:52 PM by Naoto-san »
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WiFi Brawl FC:0606-0014-4748 You turned into a real boring [censored] while I was away. -Yoko Hooray for surpassing 4000 downloads!! Thanks guys!
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« Reply #699 on: May 12, 2014, 10:53:27 AM » |
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Heyo Amarythe! I am back. I am also ridiculously outdated so I need to read like 20 pages of words. Anything new that I should definitely read on?
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« Reply #700 on: May 13, 2014, 12:47:01 PM » |
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Really excited to see how Samus turns out. I hope you make her move a lot more like her older games (namely Fusion).
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« Reply #701 on: May 13, 2014, 04:54:28 PM » |
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Heyo Amarythe! I am back. I am also ridiculously outdated so I need to read like 20 pages of words. Anything new that I should definitely read on?
Well since I don't quite remember all the specifics of the last 20 pages, it's hard to say for sure. Nothing has been released since Ganondorf, but here and there there's been some new info put out there. Here's the main stuff since then: - My SD card decided to commit suicide, and a lot of awesome new [censored] got lost. An update to Ganondorf's update, an update to Metaknight's old release, as well as a good 10 textures and an entire stage expansion set. - Mario is in the works; I know you're excited for that. I've made really good progress, but there are several severe technical problems I'm trying to deal with. Mainly because I'm using Model Changers to turn him into Fire Mario every time he uses a Fireball, as well as having him change back every time he receives damage. - I got anxious to work on Link and pumped out the vast majority of his planned changes in a span of a few days. He's functioning very well and shows a great deal of promise. - Project M has recently been cracked into by certain hackers, and now it's compatible with BrawlEX. This has massive implications for the project, and now the workload is basically tripled, if not quadrupled. A stage expansion add-on for this same build is currently being worked on. That's all I can think of for now. Really excited to see how Samus turns out. I hope you make her move a lot more like her older games (namely Fusion).
Since my SD card was formatted, the priorities for the project have changed drastically; this is good news for you, since Samus is now 4th down the list in terms of priority. I can't say much about Fusion since I've only played through about half of it, but the hack will definitely reflect a great deal of themes found in Super Metroid. My main concern is that f#$%kin' Power Beam. I want to give it an optional rapid fire effect as well as movement while charging, but this looks REALLY hard to pull off. My first attempt failed, and I'm not even sure if it's possible.
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Super Smash Brothers: All Stars is currently looking for new recruits! SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!
We need: Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!
*All applicants must come equipped with their own pair of nostalgia goggles
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« Reply #702 on: May 15, 2014, 12:23:49 AM » |
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Progress on Mario, that's awesome!
And I expect great things from Link, you know how I am about the Zelda series. With that said good luck and remember who's around when you need him.
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« Reply #703 on: May 19, 2014, 02:59:46 PM » |
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Can't wait to see this finished! I'm using Mario, it's amazing!
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« Reply #704 on: May 19, 2014, 05:06:16 PM » |
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Can't wait to see this finished! I'm using Mario, it's amazing!
You mean the textures? Thanks man! The texture's in the next update will blow you away. The new Fire Mario feature is pretty awesome; SML2 Mario's Fire version even has the feather on his hat!
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Super Smash Brothers: All Stars is currently looking for new recruits! SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!
We need: Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!
*All applicants must come equipped with their own pair of nostalgia goggles
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