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« Reply #2670 on: February 14, 2012, 06:02:36 PM » |
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You mean for BrawlBox v.65?
Last time I checked, every version after BrawlBox v.63 4.2 Modset [censored]s up stages.
If you knew all the extra [censored] I had to do for the beloved [censored]ing BrawlBox v64 with my last stage, because it was meant to be for characters, then you wouldn't say that.
I tried the first BrawlBox v.65 and same [censored].
So if there's a new BrawlBox that is stage friendly, do let me know.
BrawlBox 0.65c, go get that 1 Enzo, that is stage friendly... except towards the MShadow models... lol... Whoopsies, forget my mandatory lols and faces. No real offense taken, my bad... But if you want the original bones, then there is a bit of a melee hacking scene that might help. ah really? r u a part of that melee hacking scene? o.o also, would u be able to give me an exact frame count on pokefloat?
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« Last Edit: February 14, 2012, 06:03:38 PM by DSX8™ »
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« Reply #2671 on: February 14, 2012, 06:05:14 PM » |
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BJ's fixing the MShadow models right now. It should support importing/exporting stagePosition and PokeTrainer mdl0s too by its next release.
By the way, what is the stage editing like? If it's too focused on characters, then I could try making it friendlier for stages.
EDIT: I'm not a part of the Melee Hacking Scene, but I know who is and where it is. TCLL was a part of it I recall. I'll have to ask them.
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« Reply #2672 on: February 14, 2012, 06:06:47 PM » |
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BJ's fixing the MShadow models right now. It should support importing/exporting stagePosition and PokeTrainer mdl0s too by its next release.
By the way, what is the stage editing like? If it's too focused on characters, then I could try making it friendlier for stages.
EDIT: I'm not a part of the Melee Hacking Scene, but I know who is and where it is. TCLL was a part of it I recall. I'll have to ask them.
yeah already watched him fix that for the MShadow MDL0's xP and yeah... so far BB is mainly focused on characters... lol edit for edit quote (lol): well ya... i kno TCLL is part of the melee hacking scene, but he focus's on characters i believe and not stages.. xD
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« Last Edit: February 14, 2012, 06:08:37 PM by DSX8™ »
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« Reply #2673 on: February 14, 2012, 06:15:11 PM » |
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yeah already watched him fix that for the MShadow MDL0's xP
and yeah... so far BB is mainly focused on characters... lol
edit for edit quote (lol): well ya... i kno TCLL is part of the melee hacking scene, but he focus's on characters i believe and not stages.. xD
I'll have to keep an eye out while I hack stages myself >.> And as far as my research into the Melee hacking scene goes, retrieving stage bones is a no-no. The framecount would have to be estimated, sorry. side-by-side video comparison.... for the lose....
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« Reply #2674 on: February 14, 2012, 06:22:33 PM » |
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I'll have to keep an eye out while I hack stages myself >.>
And as far as my research into the Melee hacking scene goes, retrieving stage bones is a no-no. The framecount would have to be estimated, sorry. side-by-side video comparison.... for the lose....
ah i see... wat i gathered was est. 10800 frames from a video that Oshtoby made for me to use to animate the stage well isnt TCLL making a program that can extract the polygons AND the bones of melee models? o.o... i dont remember...
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« Reply #2675 on: February 14, 2012, 06:40:15 PM » |
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lol happy 4000th post, DSX8!
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My Kid Icarus Uprising Weapon of Choice Card Friend Code: 3737 - 9702 - 3408 NNID: Allav866
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« Reply #2676 on: February 14, 2012, 06:46:24 PM » |
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ah i see... wat i gathered was est. 10800 frames from a video that Oshtoby made for me to use to animate the stage
well isnt TCLL making a program that can extract the polygons AND the bones of melee models? o.o... i dont remember...
Yes he is. He hasn't been active due to internet problems but he's been developing it pretty well. He'll still reply to PMs though, so it's worth asking him. In the meantime I'll be extracting dat melee iso...
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« Reply #2677 on: February 14, 2012, 06:57:27 PM » |
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lol happy 4000th post, DSX8!
i DIDNT even know i had 4000 posts already... well make that 4001 after this xD Yes he is. He hasn't been active due to internet problems but he's been developing it pretty well. He'll still reply to PMs though, so it's worth asking him. In the meantime I'll be extracting dat melee iso...
ah aight, ill go and message him sometime tonight and ill be waiting for dem files... oh and if u can... could u also rip Icicle Mountain? o.o edit: also, who would like a HD model version of PokeFloats? If u dont know what I mean, then here's a comparison of 2 weezing models! edit2: well seems like i mis-counted my frame count... instead of 10800 frames, there's 12600 frames i have to do... xD edit3: well after MANY errors on squirtles collisions... i got them fixed for it! Now i just have to make the model bigger in 3ds Max and stuff... for every model cause i accidently somehow screwed up while exporting them as a DAE and importing them in 3ds max and it rescaled them w/o me knowing till a bit ago... x-x
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« Last Edit: February 15, 2012, 03:11:45 AM by DSX8™ »
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« Reply #2678 on: February 15, 2012, 03:46:41 AM » |
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weezing looks nice and about frames i know 2 minutes in melee ended in snorlax in pokefloats so its just a matter of trying to count the frames to get to him nice you already did sqirtle collisions and just wondering will the edjes be grabable in pokemons like the tips of squirtles hands?
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« Reply #2679 on: February 15, 2012, 03:54:44 AM » |
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weezing looks nice and about frames i know 2 minutes in melee ended in snorlax in pokefloats so its just a matter of trying to count the frames to get to him nice you already did sqirtle collisions and just wondering will the edjes be grabable in pokemons like the tips of squirtles hands?
yes they will be grab-able... pretty much every ledge that was on pokefloats will be grab-able! also whats new? i went back and re-imported every model and kept their original size... now u may be wondering whats with the collision above of squirtle? well if u look at the last pic of tiny squirtle... thats from him! xD and off-topic... ... i shall call him baby squirtle... x3
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« Reply #2680 on: February 15, 2012, 03:57:04 AM » |
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squirtle texture is fixed? xD the collision really shows the diference in size now it must be melee sized
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« Reply #2681 on: February 15, 2012, 04:01:40 AM » |
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squirtle texture is fixed? xD the collision really shows the diference in size now it must be melee sized oh yeah its melee sized aight... the small 1 looks more like N64 SSB size... xD
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« Reply #2682 on: February 15, 2012, 04:06:24 AM » |
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oh yeah its melee sized aight... the small 1 looks more like N64 SSB size... xD
no it doesnt lol if it was n64 style it would be 2D since every pokemon except pika and jigly were 2d in n64 days xD any chance some day you import safron city with the spirits of the pokes and everything?
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« Reply #2683 on: February 15, 2012, 04:08:14 AM » |
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no it doesnt lol if it was n64 style it would be 2D since every pokemon except pika and jigly were 2d in n64 days xD any chance some day you import safron city with the spirits of the pokes and everything? hmm... it IS possible... i'd just have to use a 2D model, import it into 3ds max... make a bone... export it and make it have transparency... but making it do attacks is a no-show! >=O
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« Reply #2684 on: February 15, 2012, 04:13:30 AM » |
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hmm... it IS possible... i'd just have to use a 2D model, import it into 3ds max... make a bone... export it and make it have transparency... but making it do attacks is a no-show! >=O
yeah i know we cant make hitboxes in stages yet unless you made it over mario bros and putted the diferent collisions on the pokes but thats probably impossible but for now i hope you make pokefloats awnsome
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