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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2413445 times)
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Naruto200Man
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    « Reply #3225 on: March 30, 2012, 08:37:00 PM »


    nope, even blackjax told me how to do it, and i followed his directions when he told me how to do it a month or so ago

    Kit was able to do it, and i told her the same thing i did. so therefore, its either brawlbox, or just my computer

    It might be the file itself that's causing the problem :/

    I had to restart rigging the embodiment of youthful power because of that. (If you don't know who I'm referring to you have no taste in BAD anime XD) Although now I have a much better idea of how I want to rig him *nod* no harm no foul in this case.

    My max was having similar annoyances with my project, I ended up having to delete the file in question and start from scratch. *sigh*
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    « Reply #3226 on: March 30, 2012, 08:44:28 PM »


    It might be the file itself that's causing the problem :/

    I had to restart rigging the embodiment of youthful power because of that. (If you don't know who I'm referring to you have no taste in BAD anime XD) Although now I have a much better idea of how I want to rig him *nod* no harm no foul in this case.

    My max was having similar annoyances with my project, I ended up having to delete the file in question and start from scratch. *sigh*
    .......................
    how the hell does that relate the the color node issue in brawlbox?
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    « Reply #3227 on: March 30, 2012, 08:48:54 PM »


    .......................
    how the hell does that relate the the color node issue in brawlbox?
    it's Naru.. master of [censored]ing up his points and taking it offtopic.
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    « Reply #3228 on: March 30, 2012, 08:55:56 PM »


    it's Naru.. master of [censored]ing up his points and taking it offtopic.
    mmm good point lol
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    « Reply #3229 on: March 30, 2012, 09:06:51 PM »


    it's Naru.. master of [censored]ing up his points and taking it offtopic.
    I thought it was Naru, the master of not making sense.
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    « Reply #3230 on: March 30, 2012, 09:21:00 PM »


    Guys, ignore it and move on.
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    « Reply #3231 on: March 30, 2012, 09:27:35 PM »


    Guys, ignore it and move on.

    ^

    anyways... here's wat Merry looks like with that color fix...

    to be honest... i dont like it...
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    « Reply #3232 on: March 30, 2012, 09:33:57 PM »


    Now it looks even brighter. Im srs here
    Are you using the default shader and material settings?
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    « Reply #3233 on: March 30, 2012, 09:37:25 PM »


    Now it looks even brighter. Im srs here
    Are you using the default shader and material settings?
    yes i am
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    « Reply #3234 on: March 30, 2012, 09:38:56 PM »


    yes i am

    Well then you have some bad luck man
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    « Reply #3235 on: March 30, 2012, 09:49:12 PM »


    Well then you have some bad luck man
    meh >.>
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    « Reply #3236 on: March 30, 2012, 09:52:11 PM »


    meh >.>

    Try making the color node more and more grey and go slowly toward black and see if it works out?
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    « Reply #3237 on: March 30, 2012, 09:56:20 PM »




    About this.
    There should be clickable box in the "Colors" row. Next to "RGBAPixel[] Array" should have a box that says "..."
    Is that what's missing?
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    « Reply #3238 on: March 30, 2012, 10:06:10 PM »


    About this.
    There should be clickable box in the "Colors" row. Next to "RGBAPixel[] Array" should have a box that says "..."
    Is that what's missing?

    so says blackjax, yes
    BUT... mine doesnt

    ^ thats from BJ's color node fix
    « Last Edit: March 30, 2012, 11:15:07 PM by DSX8™ » Logged

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    « Reply #3239 on: March 30, 2012, 11:04:39 PM »


    How about trying to VertexPaint it in Max before you import it? We used to have to do that to fix the unnatural yellow in Luigi's Mansion.
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