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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2425414 times)
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    « Reply #4515 on: May 31, 2012, 10:49:00 PM »


    Skyloft previews = Happy Face

    Did anyone else give the letter that Cawlin gives you in Skyward Sword to the hand in the toilet? Tongue
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    DSX8
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    « Reply #4516 on: May 31, 2012, 11:01:10 PM »


    Skyloft previews = Happy Face

    Did anyone else give the letter that Cawlin gives you in Skyward Sword to the hand in the toilet? Tongue
    lol i did xD

    my friend gave it to the chick.. so we both got to see what happens

    Dr. Doom in bout 15mins!
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    « Reply #4517 on: May 31, 2012, 11:04:37 PM »


    inb4drdoom
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    DSX8
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    « Reply #4518 on: May 31, 2012, 11:27:52 PM »


    ............
    >_>
    <_<

    Dr. Doom... released and to cause major destruction!!

    sorry for no CSS portrait yet
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    « Reply #4519 on: May 31, 2012, 11:42:30 PM »


    *cough* stream Tongue
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    « Reply #4520 on: May 31, 2012, 11:44:22 PM »


    I honestly I dont see anything wrong with your rigs I think they are just fine and stuff pretty fliipn awesome just like Nano's if I do say so myself
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    « Reply #4521 on: May 31, 2012, 11:51:25 PM »


    *cough* stream Tongue
    lol maybe 2morrow man.. im beat from swimming xD


    I honestly I dont see anything wrong with your rigs I think they are just fine and stuff pretty fliipn awesome just like Nano's if I do say so myself
    thanks for the input... but make it more.. critical.. like for example

    -Rig Rise
    -Who'd he fit more better over

    etc etc.. need more info that just that..
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    « Reply #4522 on: May 31, 2012, 11:59:07 PM »


    Well, just tried out Doom in-game.  Only real problems were the legs clipping through the skirt and the stiffness of the cape, but considering how hard they must've been to work with I really can't fault you for those slight issues.  Besides, they're not all that noticeable in a heated match.

    All in all, a very solid import and one that I plan on keeping on my SD card for a long time Grin.
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    « Reply #4523 on: June 01, 2012, 12:04:32 AM »


    Well, just tried out Doom in-game.  Only real problems were the legs clipping through the skirt and the stiffness of the cape, but considering how hard they must've been to work with I really can't fault you for those slight issues.  Besides, they're not all that noticeable in a heated match.

    All in all, a very solid import and one that I plan on keeping on my SD card for a long time Grin.
    heheh yeah... both me and nano had some issue's with the cape rigging.. it sucked bad.. -_-
    as for the skirt.. as i said earlier.. not many verts on his skirt so cant work much with it x-x

    anyways... for ppl who want to critique my rigs.. here's what i want to hear.

    -Rigging Quality

    -Normal/Shaders Quality

    -Model Effect Quality

    -Model Quality
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    « Reply #4524 on: June 01, 2012, 12:06:57 AM »


    the cape has been one of the hardest things i have ever rigged Im srs here

    @ DSX8
    ill give you a nice detailed critique tomorrow
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    « Reply #4525 on: June 01, 2012, 03:33:52 AM »


    the cape has been one of the hardest things i have ever rigged Im srs here

    @ DSX8
    ill give you a nice detailed critique tomorrow
    ok cool cant wait for em
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    « Reply #4526 on: June 01, 2012, 06:50:35 AM »


    DSX8, I really like how you rig, and I wish I would be as good as you. You can even rig capes and dresses perfectly, and is what I absolutely like with your rigs. Tell me, how did you do eyed expressions? Things such as hurt eyes or Final Smash eyes, such as your Skyward Sword Zeldas have. I tried rigging them to their corresponding bones, but they don't follow the face when animated... Keep up the good work!
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    « Reply #4527 on: June 01, 2012, 06:53:57 AM »


    DSX8, I really like how you rig, and I wish I would be as good as you. You can even rig capes and dresses perfectly, and is what I absolutely like with your rigs. Tell me, how did you do eyed expressions? Things such as hurt eyes or Final Smash eyes, such as your Skyward Sword Zeldas have. I tried rigging them to their corresponding bones, but they don't follow the face when animated... Keep up the good work!

    ima answer this for sake of speed.
    you must rig it to the normal bone (neck and head bones) and in brawlbox, go to the object and on the right look for a option called visibility bone, open the thing on the right and look for the bone that controls said expression, also be sure to do the same with the main face, otherwise it wont dissapear and u'll have 2 faces at the same time, i hope that helped
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    « Reply #4528 on: June 01, 2012, 01:33:10 PM »


    DSX8, I really like how you rig, and I wish I would be as good as you. You can even rig capes and dresses perfectly, and is what I absolutely like with your rigs. Tell me, how did you do eyed expressions? Things such as hurt eyes or Final Smash eyes, such as your Skyward Sword Zeldas have. I tried rigging them to their corresponding bones, but they don't follow the face when animated... Keep up the good work!
    ima answer this for sake of speed.
    you must rig it to the normal bone (neck and head bones) and in brawlbox, go to the object and on the right look for a option called visibility bone, open the thing on the right and look for the bone that controls said expression, also be sure to do the same with the main face, otherwise it wont dissapear and u'll have 2 faces at the same time, i hope that helped
    the 1's i did for skyloft and goddess zelda.. those were rigged to the HeadBone since they were just eye expressions.

    but ya if u do wat Jokekid said, it'll work for ya.
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    « Reply #4529 on: June 01, 2012, 01:38:44 PM »


    Eh, they've said what I was going to.
    You're rigs are pretty solid. Textures are pretty good to. Only thing is, you don't rig anyone I'm interested in. ;-; (no offense)
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