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« Reply #5490 on: July 24, 2012, 01:03:43 PM » |
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Now it froze when I replaced the char_bust_tex_lz77. But since it's a beta, it's supposed to have some tiny leftever bugs, right???
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #5491 on: July 24, 2012, 01:15:57 PM » |
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It worked when I tried it o:
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« Reply #5492 on: July 24, 2012, 01:28:36 PM » |
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Now it froze when I replaced the char_bust_tex_lz77. But since it's a beta, it's supposed to have some tiny leftever bugs, right??? Or maybe you have a filesize issue? I hear it's pretty common for Gecko users.
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #5493 on: July 24, 2012, 01:43:13 PM » |
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I use Rii. And I'm pretty sure my common5 is under its file size limit.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #5494 on: July 24, 2012, 01:45:48 PM » |
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I use Rii. And I'm pretty sure my common5 is under its file size limit.
Oh. Nvm then.
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #5495 on: July 24, 2012, 01:47:43 PM » |
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Ah, I'm using Gecko so yeah .-.
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« Reply #5496 on: July 24, 2012, 02:48:53 PM » |
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Oh I think I see the problem. Some CSPs use texture sizes 128x128 instead of 128x160. Maybe that's why I keep freezing.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #5497 on: July 24, 2012, 02:59:06 PM » |
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Oh I think I see the problem. Some CSPs use texture sizes 128x128 instead of 128x160. Maybe that's why I keep freezing.
yeah they had to be changed to 128x128 and to CMPR also. make sure u do that to all of them and it'll stay under filesize. xZed is still working on those CSP's so yeah... they havent been replaced ^^"
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« Reply #5498 on: July 24, 2012, 03:10:16 PM » |
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yeah they had to be changed to 128x128 and to CMPR also. make sure u do that to all of them and it'll stay under filesize. xZed is still working on those CSP's so yeah... they havent been replaced ^^" So ALL of them will be 128x128?
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #5499 on: July 24, 2012, 03:12:48 PM » |
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So ALL of them will be 128x128?
yeeep pretty much. make all of them 128x160, it'll be over the filesize even as CMPR, so xZed is making them as 128x128
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« Reply #5500 on: July 24, 2012, 03:18:09 PM » |
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Ok. Btw I noticed you have a Totodile CSP thats 160x145. Is that something I should worry about? Should change the size?
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #5501 on: July 24, 2012, 03:26:36 PM » |
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Ok. Btw I noticed you have a Totodile CSP thats 160x145. Is that something I should worry about? Should change the size?
yeah. pretty much the 1's that hasnt been changed to 128x128 needs to be fixed.
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« Reply #5502 on: July 24, 2012, 03:47:02 PM » |
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That TvC CSS of yours is amazing. Especially for just a beta. D:
Definitely looking forward to the finished product. :3
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« Reply #5503 on: July 24, 2012, 04:22:29 PM » |
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That TvC CSS of yours is amazing. Especially for just a beta. D:
Definitely looking forward to the finished product. :3
hah to be honest thats like almost close to the finished product
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« Reply #5504 on: July 24, 2012, 04:37:09 PM » |
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yeeep pretty much. make all of them 128x160, it'll be over the filesize even as CMPR, so xZed is making them as 128x128
doesnt 128X128 cause freezing i thought it was always SUPPOSE to be 128X160
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