The "True" PSA hack series is designed to provide each and every character with a moveset that is 100% faithful to their in-game abilities, while maintaining a sense balance.
Let's be fair; Smash Bros. is arguably the GREATEST gaming experience available. However, there's no denying that there are simply some things Sakurai got wrong. But through the magic of PSA hacking, we can make Brawl the game it should have been!
Most likely, I will NOT be making this hack for any other version of Brawl but PROJECT M. Seriously... Why would you hack this game and NOT play Project M? IF enough people complain, I MIGHT just reconsider. MAYBE. Don't count on it though.
http://projectmgame.com/en/ ^ There's Project M. Seriously; download it. Instead of making me do all the work of coding/releasing alternate versions, do YOURSELF a FAVOR and download Project M. See? Everybody wins.
This is the first hack in the "True" series! Now this is a hack built for TRUE Fire Emblem fans! Those familiar with the series (specifically the Tellius arc) will certainly appreciate the changes I've made here to Ike. Each change is based entirely on the attacks and actions Ike performs in both Path of Radiance and Radiant Dawn.
Don't be fooled by the fact that this is merely the first Beta version; the hack has a good chunk of changes, and has very, very, very minor bugs. And it's a BLAST to play!
As an added bonus, I've even thrown in a "True" texture hack of Ike's Ranger class; he now has his Regal Sword, and his hair is the proper length! Credit to Shinja for the Regal Sword. The hair was done by me. In the future this hack pack will come with even more, even better versions of all Ike's classes! All of these hacks will be credited accordingly, don't worry.
- Change List -
IDLE STANCE
Ike's stance now reflects what he does in-game, after promoting to his Lord class! I was really disappointed that Sakurai gave him the stance he has in Brawl; it's like he couldn't decide whether to make it the Ranger stance, the Lord stance, or both. So he went with a kind of wonky mix of both... In the future, I'm going to make a version of this hack-pack which includes Ike's Ranger stance, so you can choose which one you want!
BACK DODGE
This is now more faithful to something he did in game; during one of his critical animations, Ike is seen doing a sort of backflip-handstand. Well now, he does this in Brawl! I can't believe they didn't add this in originally... Now, the animation is pretty fast so it's a little tough to appreciate, but I intend on making the animation more prominent in the future.
JAB
This attack is now Ike's main Critical Hit sequence from Radiant Down. The attack where he rushes the opponent and strikes them three times. Pretty sweet, huh? The first two attacks give you a slight boost of forward momentum. You'll be dancing circles around your opponent with this one!
FORWARD TILT
This move is now his first attack as a Ranger! This animation is stolen from his Jab... but his Jab will change soon, so don't complain! The move makes much more sense as a Forward Tilt; once I've finished edited his Jab in the next version, you'll see why!
FORWARD SMASH
This move will see no changes. But suggestions are welcome!
DASH ATTACK (Not yet included!)
This move will be replaced by his former Forward Tilt. It won't reach quite as far as his old Dash Attack, but I'll make sure to keep it useful. Why replace his Dash Attack? Because his Forward Tilt has been replaced, and that animation still appears in the games.
DOWN TILT
This attack is now the first hit of his Down Smash. Don't worry, he'll get a new Down Smash in the next version. Why did I do this? Three reasons: 1) I'm replacing his Down Smash with something more fitting in the next release of this hack and 2) The first attack in Ike's Down Smash looks cool and most importantly 3) Ike's Down Tilt in Brawl is just a stupid, stupid move. It's hardly even usable. But good news! Simply by changing the animation, this attack now has the range to be ACTUALLY usable!
DOWN SMASH
In Fire Emblem, Ike has an attack where he spins around once and slashes the opponent. Due to the circular nature of the attack, I though it would be fitting as a Down Smash. Similar to Ness's yo-yo, the first hit comes out BEHIND you, in a near instant! The second hit comes out slower, though. Use it to surprise foes attempting a sneak attack!
UP TILT
This move is now his second attack as a Ranger. In Path of Radiance, if you had enough speed to combo the enemy, this is the move he would use. In translates really well in Brawl! Sure, I stole this from Marth's Up Tilt; but in my True Marth PSA, I plan on changing HIS Up Tilt so you can forgive me eventually! This move belongs on Ike.
UP SMASH (Not yet included!)
When Ike performs "Aether" and the settings of the game are set to "Map Only" mode, the attack animation comes out as a sort of uppercut attack that looks totally different from the real Aether. This attack will be his new Up Smash, and it will function with similar to Link's Forward Smash (where two hits are made provided you press the A button again)
NEUTRAL AERIAL
This attack is now his second critical hit animation (the vertical spin). What's that you say? "This is stupid, it's just part of his Aether animation!!" Well BOO HOO, you WON'T be complaining after you feel just how incredibly AWESOME this move is to use. This is, in my opinion, HANDS DOWN the funnest feature of the PSA.
FORWARD AERIAL
This move will see no changes. But suggestions are welcome!
BACKWARD AERIAL
This move will see no changes. But suggestions are welcome!
DOWNWARD AERIAL
This move will see no changes. But suggestions are welcome!
UPWARD AERIAL
This move will see no changes. But suggestions are welcome!
SPECIAL (Not yet included!)
Eruption is a stupid move. It doesn't happen in any of Ike's games, and Sakurai could have given him a MUCH more fitting, MUCH more useful, MUCH more fun move: And this is his ranged attack with Ragnel. You know, the sword wave he uses when he's two spaces from the opponent? Yes! I'm determined to hack this into the game!! Unfortunately, you probably won't see this move until the final version of the hack.
FORWARD SPECIAL (Not yet changed!)
I'm going to alter this move so that it no longer charges; similar to Fox's Forward B. Why? Because he doesn't charge it in his game, silly! I plan on making this a kill move (it is, after all, based on his Critical Hit animation), so as a result, the start-up for the will be much longer (to make it predictable, like all kill moves).
DOWN SPECIAL
This move will see no changes. But suggestions are welcome!
UP SPECIAL (Not yet changed!)
Only two changes will be made to this move; First, in Ike's games, when he initiates this move he points his sword at the opponent. The grounded version of this attack will reflect this. Second, the move will be given healing properties, a nod to it's function in Fire Emblem (don't get too excited, the move will heal VERY little of your damage; otherwise it'd be INSANELY cheap. Even a 5% heal is pushing it).
- List of known bugs -
Ike's cape occasionally glitches in Idle stance; it's barely noticeable.
Sometimes Ike's Forward Tilt will randomly slow down... it's not horrible though. I think I know how to fix it.
Ike's Neutral Air is a little glitchy near platforms... he'll land on them prematurely if you get to close. Definitely the worst bug in the pack; definitely fixable.
Please be sure to give me some feedback! Report any bugs, complaints, compliments or SUGGESTIONS (notice something in Fire Emblem I didn't include? PLEASE tell me and I'll add it!) Thank you for downloading my hack; you WON'T be disappointed!