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« Reply #465 on: January 04, 2014, 10:29:29 PM » |
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so will anyone be interested in getting 12 characters per slot like wario, or should i stick to trying to figure out the csp deal with sammy-husky's tutorial? im kinda doing both at the same time lol
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« Reply #466 on: January 04, 2014, 10:30:10 PM » |
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and for shinf, your are not supposed to need to do something with your sd if random icons appear xD5 I really think that making the .dat files bigger would fix many problems xD
Hmm? Random icons aren't the problem. It just freezes at the strap loader sometimes even though it worked before and I hadn't changed anything, and restarting it doesn't help at that point. Re-copying my backup version of it always fixes it. I don't actually change them, just re-copy the files... Which I think actually supports your idea that the tiny files being fragmented causes it.
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« Last Edit: January 04, 2014, 10:34:30 PM by ShinF »
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« Reply #467 on: January 04, 2014, 10:30:56 PM » |
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BTW I tested the MK module I got help with and it appears to be working fine. Final smash and stuff appears to be in order, but I need to do more testing with it....
Also the Pit Clone appears to have some polygonal stretching going on, though it may be the fault of this old model. I'm gonna try putting VBrawl Pit on there and see what happens.
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« Reply #468 on: January 04, 2014, 10:32:29 PM » |
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I will quote myself because I edited my last post: I use usbloaderGX 3.0 , I will try Configurable USB Loader, and see what happens which IOS do you use? 249?
I PERSONALLY use 248 because i incorrectly modded my wii from the get go. but PW says he has tested my download pack with usb loader gx. which means usbloader gx should work fine with brawlEx what kind of sdcard are you using? its not sdHC is it? Post Merge: January 04, 2014, 10:37:42 PM
so will anyone be interested in getting 12 characters per slot like wario, or should i stick to trying to figure out the csp deal with sammy-husky's tutorial? im kinda doing both at the same time lol
i've racked my brain against the csp's for a while now, and i've come to the conclusion that the Cosmetic ID that i bassically created isn't linked to the CSS icon. every other cosmetic slot, just chooses the CSS icon without it being specified, as long as you specify the Cosmetic ID in the Cosmetic Config. when i set the Cosmetic ID in the config, i get the CSP that i added to the ID i created, but no css icon. i have also tinkered around inside of the CSS slot config as well, seeing as PW said in the op that it controlled some of the data for loading css icon's but nothing i tried worked. that is unless im missing some crucial step in either the CSS config or the Cosmetic config....OR in the way im formatting the names in sc_selcharacter.pac
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« Last Edit: January 04, 2014, 10:39:03 PM by sammi-husky »
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« Reply #469 on: January 04, 2014, 10:42:55 PM » |
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is it just me or using BrawlEx and L-cancel [melee] makes it act like Z-Cancel [ssb 64] here is the L-cancel code I'm using before using BrawlEx it worked like L-Cancel [do a shield just before landing to halve the landing lag], but after using the clone engine it started to work like Z-Cancel [press shield button the moment you land to completely cancel landing lag]
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« Reply #470 on: January 04, 2014, 10:46:20 PM » |
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That IS the S-Cancelling code lol. I just checked my .txt and it matches the code that lets you shield during landing lag. Got nothing to do with BrawlEx.
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« Reply #471 on: January 04, 2014, 10:52:18 PM » |
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That IS the S-Cancelling code lol. I just checked my .txt and it matches the code that lets you shield during landing lag. Got nothing to do with BrawlEx.
weird....as I said, it worked exactly like an L-cancel before using Brawl Ex, and even now it doesn't let me cancel into a shield during landing.....
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« Last Edit: January 04, 2014, 11:25:26 PM by chocodino »
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« Reply #472 on: January 04, 2014, 10:59:06 PM » |
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welp. here is a pack. just drag it to ur sd card and load it in gecko. it contains: -Roy, Dr. Mario, Shadow, Goku, and Roslaina. -All files preset -On the CSS, all clones have an unused call that can be edited in the sounds to be what ever, but they will all share it. -At the Victory Screen, the clone characters have their own names. (IE. Dr. Mario for if dr mario wins.) http://www.mediafire.com/download/zrtpyb9ztb2dqj9/codes.zipif it freezes, you get random icons, or something isnt right, DONT WORRY, just reload brawl and the css screen. it happens from time to time. he used Wario's cosmetic junk so that it loads other costume files, but still used a mario rel and all the other stuff as mario. Is that pack only for dolphin or am I just doing something wrong because when I go to the stage builder on the Wii, nothing happens.
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« Last Edit: January 04, 2014, 11:00:02 PM by ToadKart »
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« Reply #473 on: January 04, 2014, 11:06:42 PM » |
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I PERSONALLY use 248 because i incorrectly modded my wii from the get go.
but PW says he has tested my download pack with usb loader gx. which means usbloader gx should work fine with brawlEx
what kind of sdcard are you using? its not sdHC is it?
Post Merge: January 04, 2014, 10:37:42 PM i've racked my brain against the csp's for a while now, and i've come to the conclusion that the Cosmetic ID that i bassically created isn't linked to the CSS icon.
every other cosmetic slot, just chooses the CSS icon without it being specified, as long as you specify the Cosmetic ID in the Cosmetic Config. when i set the Cosmetic ID in the config, i get the CSP that i added to the ID i created, but no css icon.
i have also tinkered around inside of the CSS slot config as well, seeing as PW said in the op that it controlled some of the data for loading css icon's but nothing i tried worked. that is unless im missing some crucial step in either the CSS config or the Cosmetic config....OR in the way im formatting the names in sc_selcharacter.pac
Well I just succesfullyloaded Exbrawl 3 Times using CFG usb loader, .. it seems that It will do the trick, where should I put my gameconfig.txt? (to break the code limit), because CFG loader is not loading all my custom codes.. -_- about usbloadergx.. Im not saying that it dont works, its just that I was experiencing errors using it.
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« Last Edit: January 04, 2014, 11:08:00 PM by shadowXtreme »
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« Reply #474 on: January 04, 2014, 11:23:53 PM » |
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i haven't needed to use gameconfig.txt for my brawl minus setup, but im sure you could just put it on the root of your sdcard. i think that's where the brawl minus people put it.
also, for anybody willing to try, i recorded a video tut on replacing the CSP. its rendering out and i will upload it when its done.
the main reason i decided to make a tut was so that maybe someone will see something that im missing.
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« Reply #475 on: January 04, 2014, 11:29:56 PM » |
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Uhhh.... for some reason in Dolphin, releasing Sephiroth's NB will crash the game, but only on Pokemon Stadium 2.... why?
Sehpy and his slot are relatively bug free aside from that,and the move works fine in other stages.
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« Last Edit: January 04, 2014, 11:31:57 PM by Eternal Yoshi »
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« Reply #476 on: January 04, 2014, 11:35:29 PM » |
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I don't get the random CSS anymore at least as I know. Thanks Eternal Yoshi for the Gecko tip, and thanks for your current roster SonicBrawler. I've been wanting the clone Pit via Goku since this was announced. xD
Also, since the max characters are 50. Can someone provide me a 50 slot code? Since I'm afraid of coding it to prevent freezes I just don't want to mess up, and I might as well go all the way since I'm a horrible coder... ;__;
Thanks for that whom can provide that as well. :3
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« Last Edit: January 04, 2014, 11:38:04 PM by Batman »
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« Reply #477 on: January 04, 2014, 11:38:26 PM » |
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I'll make a maxed out CSS when I get enough PSAs that pique my interest enough to warrant 50 slots. Until then, I'm good with Solidus, Shadow, Simon(WIP), Cloud, Sephiroth, Roy, Gray Fox, and Sora.
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« Reply #478 on: January 04, 2014, 11:41:57 PM » |
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Awesome! Just let us know.
Edit; Even though this invalid. I would like to say certain .rels on parent characters for some reason freeze. Only thing I see working as of now with parent characters with .rels is the Sephiroth PSA from Jrush A.K.A Yoshi.
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« Last Edit: January 04, 2014, 11:49:40 PM by Batman »
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« Reply #479 on: January 04, 2014, 11:48:15 PM » |
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Uhhh. This is the exception that the game barfs out when using Sephy's NB on Pokemon Stadium 2. Note that I do not have any mods on said stage except for using the stage freezer code. 46:28:299 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: Non-recoverable Exception 2 46:28:299 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ------------------------- Context 0x804dd558 ------------------------- 46:28:299 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r0 = 0x00000000 ( 0) r16 = 0x804a9a80 ( -2142594432) 46:28:299 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r1 = 0x805b4bf0 ( -2141500432) r17 = 0x0000001c ( 28) 46:28:299 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r2 = 0x805a9320 ( -2141547744) r18 = 0xe0000000 ( -536870912) 46:28:299 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r3 = 0x00000008 ( 8) r19 = 0x815445a0 ( -2125183584) 46:28:299 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r4 = 0x804dd558 ( -2142382760) r20 = 0x92f9e7b2 ( -1829115982) 46:28:299 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r5 = 0x801d6d30 ( -2145555152) r21 = 0x805b4dc4 ( -2141499964) 46:28:300 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r6 = 0x00000003 ( 3) r22 = 0x805b4dd0 ( -2141499952) 46:28:300 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r7 = 0x92fa0fd0 ( -1829105712) r23 = 0x00000000 ( 0) 46:28:300 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r8 = 0x18000000 ( 402653184) r24 = 0x804a9b10 ( -2142594288) 46:28:300 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r9 = 0x43300000 ( 1127219200) r25 = 0xe0000240 ( -536870336) 46:28:300 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r10 = 0xf0000000 ( -268435456) r26 = 0x804a9aa4 ( -2142594396) 46:28:300 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r11 = 0x805b4c60 ( -2141500320) r27 = 0x805b4d20 ( -2141500128) 46:28:300 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r12 = 0x80195594 ( -2145823340) r28 = 0x805b4d14 ( -2141500140) 46:28:300 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r13 = 0x805a4420 ( -2141567968) r29 = 0x92fa0fc4 ( -1829105724) 46:28:300 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r14 = 0x815020c0 ( -2125455168) r30 = 0x92fa0fd8 ( -1829105704) 46:28:300 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r15 = 0x00000003 ( 3) r31 = 0x19fde011 ( 436068369) 46:28:300 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: LR = 0x801947c8 CR = 0x48400088 46:28:301 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: SRR0 = 0x801d6d30 SRR1 = 0x00001030 46:28:301 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 46:28:301 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: GQRs---------- 46:28:301 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: gqr0 = 0x00000000 gqr4 = 0x00060006 46:28:301 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: gqr1 = 0x00000000 gqr5 = 0x00070007 46:28:301 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: gqr2 = 0x00040004 gqr6 = 0x05070507 46:28:301 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: gqr3 = 0x00050005 gqr7 = 0x08070807 46:28:301 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 46:28:301 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 46:28:301 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: FPRs---------- 46:28:301 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr0 = 0 fr1 = 275 46:28:301 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr2 = 495 fr3 = 275 46:28:301 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr4 = 0 fr5 = 0 46:28:301 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr6 = 0 fr7 = 0 46:28:301 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr8 = 0 fr9 = 0 46:28:301 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr10 = 0 fr11 = 0 46:28:301 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr12 = 3 fr13 = 0 46:28:301 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr14 = 0 fr15 = 0 46:28:301 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr16 = 0 fr17 = 0 46:28:301 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr18 = 0 fr19 = 0 46:28:301 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr20 = 0 fr21 = 0 46:28:301 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr22 = 0 fr23 = 0 46:28:301 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr24 = 0 fr25 = 0 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr26 = 0 fr27 = 1 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr28 = -1 fr29 = 275 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr30 = 1 fr31 = 0 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: PSFs---------- 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps0 = 0x0 ps1 = 0xffffffff 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps2 = 0xffffffff ps3 = 0xffffffff 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps4 = 0x0 ps5 = 0x0 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps6 = 0x0 ps7 = 0x0 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps8 = 0x0 ps9 = 0x0 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps10 = 0x0 ps11 = 0x0 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps12 = 0x137 ps13 = 0x0 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps14 = 0x0 ps15 = 0x0 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps16 = 0x0 ps17 = 0x0 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps18 = 0x0 ps19 = 0x0 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps20 = 0x0 ps21 = 0x0 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps22 = 0x0 ps23 = 0x0 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps24 = 0x0 ps25 = 0x0 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps26 = 0x0 ps27 = 0x0 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps28 = 0xffffffff ps29 = 0xffffffff 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps30 = 0x0 ps31 = 0x0 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 46:28:302 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: Address: Back Chain LR Save 46:28:303 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4bf0: 0x805b4c00 0x00000000 46:28:303 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4c00: 0x805b4c90 0x805b4c48 46:28:303 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4c90: 0x805b4cd0 0x801955f0 46:28:303 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4cd0: 0x805b4ce0 0x8019b7a8 46:28:303 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4ce0: 0x805b4db0 0x801a4fcc 46:28:303 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4db0: 0x805b4df0 0x801ae260 46:28:303 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4df0: 0x805b4e30 0x801b22b8 46:28:303 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4e30: 0x805b4e50 0x8096aa7c 46:28:303 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4e50: 0x805b4e60 0x809751d0 46:28:303 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4e60: 0x805b4ea0 0x8096f748 46:28:303 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4ea0: 0x805b4ed0 0x8002e618 46:28:303 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4ed0: 0x805b4ef0 0x80017788 46:28:303 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4ef0: 0x805b4fb0 0x8001735c 46:28:303 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4fb0: 0x805b4fd0 0x80016f78 46:28:303 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4fd0: 0x805b5150 0x8000c934 46:28:303 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b5150: 0xffffffff 0x800041a4 46:28:303 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 46:28:304 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: DSISR = 0x40000000 DAR = 0x404e6577 46:28:304 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: TB = 0x005f706f176b065f 46:28:304 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 46:28:304 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: Instruction at 0x801d6d30 (read from SRR0) attempted to access invalid address 0x404e6577 (read from DAR) 46:28:304 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 46:28:304 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: Last interrupt (7): SRR0 = 0x801dcf54 TB = 0x005f706f176a7e82
Also I tested that code and the Ex characters aren't affected by that S-Cancel code for whatever reason.
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