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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1820821 times)
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    « Reply #1680 on: September 21, 2011, 03:45:10 AM »


    just to let you know, this hack doesnt work with your Gannondorf PSA
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20893

    its the model.... like with the default Brawl PSA, his sword is way behind him when he unsheathes it.

    so you might wanna include it in the description of your PSA

    Actually... That's the model's fault. Aafyre disabled the cape bones... Which... Somehow effects his sword... To fix this, re-enable those bones in BrawlBox.

    This WILL mess up his wings a slight bit, but it's worth it.
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    « Reply #1681 on: September 21, 2011, 02:55:17 PM »


    >.>
    <.<
    Snoopy managed to get Predator working over Snake...that means I can start working on Predator now.
    Like anyone cares really. -_-
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    « Reply #1682 on: September 21, 2011, 03:36:30 PM »


    *insert Heavy "YUS" here*
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    « Reply #1683 on: September 21, 2011, 04:04:43 PM »


    >.>
    <.<
    Snoopy managed to get Predator working over Snake...that means I can start working on Predator now.
    Like anyone cares really. -_-
    epic xD  now search for a vertexer to  make this psa legendary xD
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    KingJigglypuff
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    « Reply #1684 on: September 22, 2011, 05:21:47 PM »


    Thanks for the support.
    ...
    Progress with Predator.
    -Got AAAA just about done.
    -Got Down-A done.
    -Got Up-Smash just about done.
    -Got Grab Attack just about done.
    -Got basic fixes done.
    -Got Up-Throw just about done.

    Waiting for:
    -A vertexter willing to make a skull, his throwing disc and his spear.
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    « Reply #1685 on: September 22, 2011, 05:32:36 PM »


    Will we see a progress video soon?
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    « Reply #1686 on: September 22, 2011, 05:36:30 PM »


    Will we see a progress video soon?
    I'm going to ask someone for that since my way of recording is ruined. :/
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    « Reply #1687 on: September 22, 2011, 05:40:43 PM »


    lemme know when you've got the "just about" stuff done in that list kingjigs, I'll be happy to record it for ya 8D

    Possibly against my secret idea for mario if it's finished in time XD
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    « Reply #1688 on: September 23, 2011, 02:13:00 AM »


    Thanks for the support.
    ...
    Progress with Predator.
    -Got AAAA just about done.
    -Got Down-A done.
    -Got Up-Smash just about done.
    -Got Grab Attack just about done.
    -Got basic fixes done.
    -Got Up-Throw just about done.

    Waiting for:
    -A vertexter willing to make a skull, his throwing disc and his spear.
    some great progress already i hope he uses his claws for A attacks xD and maybe you should request the vertexer in the vertex request topic if no one makes i gusee you can use toon links boomerange and i know beyond made a character who had a spear  over marth or ike i cant remenber very well but this is only if you cant find a willing vertexer to help you
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    « Reply #1689 on: September 23, 2011, 09:58:04 AM »


    If any one cares. -_-
    More progress:
    Neutral Special: Shoulder Canon: Predator uses his shoulder canon and fires a projectile (I replaced Snake's Side-B missile). You can angle where it goes before firing.
    Pending idea: Holding B slows down the animation allowing you to have more control over the projectile.

    Down-Special: Bomb. Predator's emergency weapon. Just like Snake's Down-Special, he can stick it to the ground, wall, and foes. But the explosion will have different GFX and be electric.


    some great progress already i hope he uses his claws for A attacks xD and maybe you should request the vertexer in the vertex request topic if no one makes i gusee you can use toon links boomerange and i know beyond made a character who had a spear  over marth or ike i cant remenber very well but this is only if you cant find a willing vertexer to help you
    I can always try making his weapons. (even though I fail at vertexing).

    lemme know when you've got the "just about" stuff done in that list kingjigs, I'll be happy to record it for ya 8D

    Possibly against my secret idea for mario if it's finished in time XD
    Glad to hear that you would. =)

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    « Reply #1690 on: September 23, 2011, 12:54:50 PM »


    so your replaced the missile to be that bluish plasma shoot?
    also maybe you should try to vertex even if you faill atleast make a skull with a spine should be easy enough Tongue
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    « Reply #1691 on: September 23, 2011, 02:01:10 PM »


    *reads a bit*

    Ah, the other swords don't fit, eh? Shame. Sad

    Well, I promised that I'd comment and suggest, so I will then.

    As I mentioned before, it would be great if his Win3 animation was on the right-taunt. Or, if you're having trouble with that, change the taunts when he enters Sword mode. (Assuming you can) I tested him out, by the way. The flame choke doesn't extend to all of the distance it covers. I don't know if that was deliberate or not, but you could shorten the distance and start the choke a tad later. Also, I find his jumps to be a tad....well....

    .....He jumps too high. Not that I'm complaining, but it needs to be lessened by just a smidge. It makes his Down aerial A hard to land. Or better yet, you could increase the hitbox of it. That would be good, too.

    As for a final smash, (if that's even possible) the Dark Hole magic attack from Ocarina of time is a possibility. But have it only usable while in sword mode. While without it, the regular Ganon summoning would be good. Possibly make him contollable? There's a FitGanonFinal out there that turns him into a red and black dragon. You could incorperate that into it, I guess. Not sure, though.

    As for his "chance" attack...I have an idea. If you can make it chainable from his dashing, you can make it so that people would have to guess whether he's going to use his dash attack or his chance attack. Mindgames for all. Also, the chance attack needs a tad less super armor. I'm thinking "get hit once or twice and not flinch" then flinch after the third hit? Either way, you had the right idea with it. It's an attack that you dodge, not one you counter attack. Possibly rack up the damage a tad? I liked it in the twilight moveset when it was an instant kill move. It just needed the extra armor that you gave it in this one. It would have been balenced, methinks.

    I have to say that it IS awesome that the Warlock Punch fires energy balls. It makes up for his lack of ranged attacks. But having them always fire at full strength is kinda overpowered. Maybe find a way to put a "charge" option on his neutral ground B so that the longer you hold the button down, the stronger the energy ball becomes? that would balence it out rather than Ganon spamming super scope blasts every 3 seonds.

    Speaking of the energy balls, the sword mode version needs a shorter charge time. Either that, or a longer range. I've faced a few people using it and they got within my hit range before I could full charge it. I think it even exceeds Samus's Charge Beam shot time. That isn't good, in my opinion. the rest of the properties of it are good, though.

    I promise to add more suggestions if I can think of them. Remember, I don't know jack diddly about Brawl hacking so this is all from the equivelent of the five-year-old child advisor from the Evil Overlord list. I don't know what you can and can't do, so don't be mad bro, k? I only want to help.
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    « Reply #1692 on: September 23, 2011, 02:08:26 PM »


    is he gonna be able to go invisable
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    « Reply #1693 on: September 23, 2011, 02:15:51 PM »


    is he gonna be able to go invisable
    i bet so KJP already made that with zoroark so its a simple coding maybe on down taunt too but not taking much time since being invisible doesnt give that much advantage as we think xD
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    « Reply #1694 on: September 23, 2011, 02:35:29 PM »


    @Shadows Wrath: That's a lot of feedback. I'll be sure to fix things up.
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