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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 311419 times)
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Aether
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    « Reply #645 on: July 27, 2011, 09:15:41 PM »


    She could start AND end in that pose actually.

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    Weyard
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    « Reply #646 on: July 27, 2011, 09:16:47 PM »



    I think it would look a little cooler if Samus landed in this pose, but that's just my opinion =P

    That's just how Sakurai re-imagined the pose. It's pretty much the same as her normal landing pose from the games.
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    Gamma Ridley
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    « Reply #647 on: July 27, 2011, 09:17:17 PM »


    She could start AND end in that pose actually.

    She starts from her wait animation, then goes into that crouch. She'll be in that position while charging, and will go into her Up Smash from that position.

    Also, SJ, dunno if you're reading this, but once Weyard's done with his vertex, could you maybe do some CSPs for it?
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    Aether
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    « Reply #648 on: July 27, 2011, 09:29:30 PM »


    Wait 1 - Crouches into that pose - Leaps up and screw attacks - Lands in that pose - Stands up into Wait 1
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    Gamma Ridley
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    « Reply #649 on: July 27, 2011, 09:32:27 PM »


    Wait 1 - Crouches into that pose - Leaps up and screw attacks - Lands in that pose - Stands up into Wait 1

    Yeah that. XD

    Though now that I think about it, she doesn't land in that pose. Hm.

    Gotta fix that.....
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    SJS
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    « Reply #650 on: July 27, 2011, 09:37:38 PM »


    She starts from her wait animation, then goes into that crouch. She'll be in that position while charging, and will go into her Up Smash from that position.

    Also, SJ, dunno if you're reading this, but once Weyard's done with his vertex, could you maybe do some CSPs for it?

    I'm reading, and yeah I'd do it XD
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    Look at my CSPs. While you're at it, come and help fix some broken hacks.. Don't stop! Check out LSTeam's cBliss recolor project.


    Gamma Ridley
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    « Reply #651 on: July 27, 2011, 09:42:13 PM »


    I'm reading, and yeah I'd do it XD

    Thanks a lot, diggie dawg. Awesome Face
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    Royal_Blade
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    « Reply #652 on: July 27, 2011, 09:46:33 PM »


    Wow... I missed quite some bit... I was just playing brawl with my bro's.

    Well, Gamma, very nice screw attack up smash. I like it alot! Nice.

    Also, I finished the AttackS4Start and AttackS4S. I need to make the charges and the angles. Then I'll finally start animating the down throw.
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    Gamma Ridley
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    « Reply #653 on: July 27, 2011, 09:50:17 PM »


    Wow... I missed quite some bit... I was just playing brawl with my bro's.

    Well, Gamma, very nice screw attack up smash. I like it alot! Nice.

    Also, I finished the AttackS4Start and AttackS4S. I need to make the charges and the angles. Then I'll finally start animating the down throw.

    Thank you very much. Right now, I'm working on the AttackHi4Hold animation. Once I finish that, I'll clean up the AttackHi4 animation and show you guys another video.
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    Royal_Blade
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    « Reply #654 on: July 27, 2011, 09:55:16 PM »


    Wait until I finish the side smash. I just finished the angles (which was surprisingly simple.)
    All I need is the charge and missles would be done. Once I finish, display them in the video.
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    Gamma Ridley
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    « Reply #655 on: July 27, 2011, 09:56:19 PM »


    Wait until I finish the side smash. I just finished the angles (which was surprisingly simple.)
    All I need is the charge and missles would be done. Once I finish, display them in the video.

    Alright, just be sure to link me to the individual .chr0 files so I can inject them into my MotionEtc file.

    Also, are you gonna code them? Or are we gonna leave that for later?
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    Royal_Blade
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    « Reply #656 on: July 27, 2011, 09:57:37 PM »


    I'll code them. It be nice practice.
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    Gamma Ridley
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    « Reply #657 on: July 27, 2011, 09:58:25 PM »


    I'll code them. It be nice practice.

    Alright then.

    So I suppose this will be an in-game test. XD

    How soon will you be able to code the Shinespark stuff?
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    Weyard
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    « Reply #658 on: July 27, 2011, 10:01:55 PM »


    I'll finish up those shoulders tonight and upload the model so you all will have something more accurate to test on.

    I still need to clean up the boosters and gun a little more, and make the texture before I can call it finished though.
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    Royal_Blade
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    « Reply #659 on: July 27, 2011, 10:03:05 PM »


    I'll do it after the missles. I guess throw's are gonna wait.

    Oh, speaking of which, SDoom said he'd help with programing the throws.

    I still need to clean up the boosters and gun a little more, and make the texture before I can call it finished though.
    Speaking of which, I gotta add some booster gfx on the forward dodge.

    Anyways, the missle animations are gonna have to wait for tomorrow. I got to get some sleep.
    « Last Edit: July 27, 2011, 10:04:44 PM by Raikiri_Blade » Logged

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