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« Reply #255 on: February 24, 2011, 03:37:08 PM » |
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"Required values to be changed: [0x000000] = Target Module Id [0x01C248] = Target Module Id [0x014080] = Target Character Id"
In .hex? I'm sorry, but I'm know NOTHING of coding. Can someone please tell me what I have to do, step by step?
1) Open the generic .rel PW posted in a hex editor.
2) Go to the offsets PW indicated in the Change.txt (00000, 1C248, 14080).
3) At offsets 00000 and 1C248 you're going to have to change the module ID of Ike (77) to that of the character you want to port him to. So for example, if you wanted him over Olimar change 77 to 71.
4) At offset 14080, change Ikes Character ID of 22 to that of the character you want him over. So 19 for Olimar.
The module IDs are here, if you missed it: http://anonym.to/?http://opensa.dantarion.com/wiki/Modules. The character IDs are in the Change.txt.
Thank you so much man! Words cannot express my gratitude!
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« Reply #256 on: February 24, 2011, 03:59:00 PM » |
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MY BALLS DROPPED SO HARD!!!
Thank you Phantomwing's were like 2 steps ahead now to an official Clone engine.
this makes me happeh.
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« Reply #257 on: February 24, 2011, 04:04:37 PM » |
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Jigglycloud freezes the game when double jumping; but everything else works. Any idea whats going on?
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« Reply #258 on: February 24, 2011, 04:07:57 PM » |
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Jigglycloud freezes the game when double jumping; but everything else works. Any idea whats going on?
Multijump IC constant. Common problem fixable with codes.
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« Last Edit: February 24, 2011, 04:13:39 PM by ds22 »
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« Reply #259 on: February 24, 2011, 04:13:35 PM » |
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Wait...
i got lost.
Okay, so if i am to place lets say this "ike" module over to Wario.
how do i go about this?
it mentions HEX, so i know about that.
but what's up with these
[0x000000] = Target Module Id [0x01C248] = Target Module Id [0x014080] = Target Character Id
i don't understant the 0x and such..
the first number by the 0x000000 part is 77
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« Reply #260 on: February 24, 2011, 04:15:25 PM » |
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You can ignore the 0x part. Just pay attention to the rest.
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« Reply #261 on: February 24, 2011, 04:21:39 PM » |
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So just change the like first numbers i see within that section?
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« Reply #262 on: February 24, 2011, 04:28:49 PM » |
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No. Change the 77 for 000000 and 01C248 and change the 22 for 014080. I think....Can anyone verify?
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« Reply #263 on: February 24, 2011, 04:32:13 PM » |
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well 22, is for ike. so i changed those...
so it's time for Naruto... it's better than nothing lol.
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« Reply #264 on: February 24, 2011, 04:36:50 PM » |
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He's probably using the mario port. You'd have to look for 5b for the first 2 and 00 for the third. its the last 00 on the line if you are viewing the set at 16.
you only have to change 3 numbers. they arent the first numbers on the line, you'll have to look for it when you get to the line.
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« Last Edit: February 24, 2011, 04:39:23 PM by KAZECoyote »
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« Reply #265 on: February 24, 2011, 04:39:25 PM » |
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No, i'm using the FitIke(General)
i actually like Mario... so i think i've got it. if all i had to do was the first two 77 to 6E and the other one to the actual character.
OH CRUD!!!
it froze as soon as i selected Wario...
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« Last Edit: February 24, 2011, 04:42:22 PM by Omega Phazon Samus »
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« Reply #266 on: February 24, 2011, 04:55:49 PM » |
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Yeah, has anyone gotten Cloud to work over Olimar? It freezes when I choose him on the CSS. Like the screen freezes but the music keeps playing, mocking me >_>
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« Last Edit: February 24, 2011, 05:03:18 PM by SSJCerious »
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« Reply #267 on: February 24, 2011, 04:59:23 PM » |
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No, i'm using the FitIke(General)
i actually like Mario... so i think i've got it. if all i had to do was the first two 77 to 6E and the other one to the actual character.
OH CRUD!!!
it froze as soon as i selected Wario...
Try replacing a character who uses 00-05 for their textures. >.>
Yeah, has anyone gotten Cloud to work over Olimar? It freezes when I choose him on the CSS. Like the screen freezes but the music keeps playing, micking me >_>
I got Naruto to work over Olimar. : / I'll try Cloud later and tell you if it works.
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« Reply #268 on: February 24, 2011, 04:59:51 PM » |
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If I replace Mr. G&W, will Ike be flat?
2D?
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Asbel: "To protect those close to us!" Malik: "To be a completely badass!" Hubert: "To be a Tsundere nerd!" Richard: "To be completely FABULOUS!" All: "WE ARE THE TOGF MANLY MEN BRIGADE!" -kazemaru95421 [PICTURES REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.]
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« Reply #269 on: February 24, 2011, 04:59:58 PM » |
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I got it to work over Olimar Wario has special needs. I got an Idea. You know the example codes that Dant posted a while ago. Why don't we use that to port the IC-Constant values to the target character, possibly fixing all our issues involving the IC-Constants? Roy has Marths IC-Constant [Dantarion] C2858928 00000003 2C040027 40820008 38800011 1C040038 60000000 00000000
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« Last Edit: February 24, 2011, 05:00:58 PM by EternalYoshi »
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