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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2412517 times)
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AVGanondorf
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« Reply #2355 on: January 27, 2012, 04:23:37 PM »


http://www.mediafire.com/#8wh2jqhhlecc3
http://www.mediafire.com/?ddf2p1tl68tuvv2

If these don't work, then how do I share files in mediafire?  I just created an account, so I'm new..... yeah.  >.<''
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    « Reply #2356 on: January 27, 2012, 04:27:40 PM »


    http://www.mediafire.com/#8wh2jqhhlecc3
    http://www.mediafire.com/?ddf2p1tl68tuvv2

    If these don't work, then how do I share files in mediafire?  I just created an account, so I'm new..... yeah.  >.<''

    ......................
    says nothing to import (via GBC)
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    AVGanondorf
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    « Reply #2357 on: January 27, 2012, 05:32:33 PM »


    ......................
    says nothing to import (via GBC)
    hmm..... well, I just fixed 3ds max, (took me a while) and I have the same message... "nothing to import".  What does it mean?
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    « Reply #2358 on: January 27, 2012, 05:33:35 PM »


    hmm..... well, I just fixed 3ds max, (took me a while) and I have the same message... "nothing to import".  What does it mean?
    which means... u didnt export the model as a DAE via BB... lol... and didnt bother doing the DAE import to 3ds max
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    « Reply #2359 on: January 27, 2012, 05:42:06 PM »


    which means... u didnt export the model as a DAE via BB... lol... and didnt bother doing the DAE import to 3ds max
    but how do I put the model in BB?  It only takes Dae, pmd. etc... but not obj.
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    « Reply #2360 on: January 27, 2012, 05:42:35 PM »


    but how do I put the model in BB?  It only takes Dae, pmd. etc... but not obj.
    where exactly DID you get the model from?
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    « Reply #2361 on: January 27, 2012, 05:44:00 PM »


    where exactly DID you get the model from?
    szs modifier.  I exported him as a obj.
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    « Reply #2362 on: January 27, 2012, 11:29:33 PM »


    szs modifier.  I exported him as a obj.
    mmm i dont do that... i used NTCompress and U8Tool to get the brres data from Skyward Sword

    anyways... Gasellschaft Day is like almost fixed... i hope =/
    ......
    as for Washinkyo Amehon.... alot of its objects has no normals at ALL!!! and i really dont feel like doing them as DAE imports and stuff... so i think that 1 might be canceled... unless BJ can come up with a way to make V11 models to V9 to have normals in they're objects :|
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    « Reply #2363 on: January 28, 2012, 01:32:13 AM »


    Hey Nymph, quick question:  Some of the textures that I imported in BB for a model didn't have palletes, and that's why my model only showed those textures that had palletes, and didn't show the textures that didn't have palletes.  So how do I make palletes for the other textures?
    « Last Edit: January 28, 2012, 01:34:20 AM by AVGanondorf » Logged


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    « Reply #2364 on: January 28, 2012, 01:33:53 AM »


    Hey Nymph, quick question:  I am rigging a model, and when I import textures in BB, only a few have palletes.  So, when I preview my model, it only shows the models texture of the few textures that had the palletes, but not the others...

    how do I make palletes for the other textures?  Sad
    r they assigned to the materials?
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    « Reply #2365 on: January 28, 2012, 01:34:50 AM »


    r they assigned to the materials?
    Do I just copy and paste the name of the texture to the Materials/Misc/Pallete?
    « Last Edit: January 28, 2012, 01:42:59 AM by AVGanondorf » Logged


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    « Reply #2366 on: January 28, 2012, 02:47:28 AM »


    Do I just copy and paste the name of the texture to the Materials/Misc/Pallete?

    ALL... WRONG!!!! Drag and drop the textures onto ur objects in 3ds max, and that makes ur materials in 3ds max. once u save it as a DAE, import it to BB, and open ur materials and look for the same texture data and add the palette to it (even tho its not necessary if ur just importing to BB for animation testing).


    anyways.... here's some pics of what i've been working on... some coming back from the DEAD! (like Palkia lol)






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    « Reply #2367 on: January 28, 2012, 02:50:22 AM »




    Yay, it's Matsu. :3
    « Last Edit: January 28, 2012, 02:52:10 AM by Sorceress » Logged

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    « Reply #2368 on: January 28, 2012, 08:35:03 AM »


    AVG, you should take this to a help thread.
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    AVGanondorf
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    « Reply #2369 on: January 28, 2012, 09:19:47 AM »


    AVG, you should take this to a help thread.
    I know, sorry, this is off-topic, but this is the final problem I'm having, and it'll be fixed!  Cheesy  When I select a part of the model, it selects the whole model, so I can't drag and drop the textures, because if I do, the whole model will be based on one texture.  It appears that there are no parts of the model, just one part, "default".  There are no separate parts for the arms, legs, body, eyes, etc... how can I make separate parts so I can drag and drop the textures?

    If I can fix this, then no more problems!  Smiley
    « Last Edit: January 28, 2012, 10:38:11 AM by AVGanondorf » Logged


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