Also, do you know enough about collisions to have the thing actually spin? I miss that..
Can't it be done by just attaching the collision to the rock's bone instead of the stage's TopN/root/whatever bone?
Kinda expected to see this. But there are things that bother me about it:
1. Lighting. Stage looks too bright when compared to original version. Maybe its because of lava/acid.
2. Kraid. His tail is just awkwardly posed (completly straight and i know why) and his belly texture isn't the right one. He also has low quality for a Wii game, but thats another thing that can't be fixed without completly remaking the model. Also, he just clips through the lava/acid when rising/going down. Can't you add some sort of model GFX (by that, i mean GFX that isn't made of only particles and instead something like PSI Magnet, Mario's Fireball, landing effect, etc) to mask that? Like lava splashes on PM Bowser's Castle?
Post Merge: July 27, 2015, 10:30:55 AM
Also, do you know enough about collisions to have the thing actually spin? I miss that..
Can't it be done by just attaching the collision to the rock's bone instead of the stage's TopN/root/whatever bone?
Kinda expected to see this. But there are things that bother me about it:
1. Lighting. Stage looks too bright when compared to original version. Maybe its because of lava/acid.
2. Kraid. His tail is just awkwardly posed (completly straight and i know why) and his belly texture isn't the right one. He also has low quality for a Wii game, but thats another thing that can't be fixed without completly remaking the model. Also, he just clips through the lava/acid when rising/going down. Can't you add some sort of model GFX (by that, i mean GFX that isn't made of only particles and instead something like PSI Magnet, Mario's Fireball, landing effect, etc) to mask that? Like lava splashes on PM Bowser's Castle?