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« Reply #6900 on: August 06, 2014, 03:40:31 AM » |
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KO stuff definitely isn't PSAable.
It is PSA'able, you just need to know where the offset is. You can find these offsets using tabuu or BBox 0.68b. In both programs, they will be under a misc section, and then a sound effect section. Finding the offsets for which to find them in PSA is a bit more tricky, however it can be done. The easiest way by far however is to just open the file in a hex editor and go to the specified location (after finding what sound you want to change first of course) All sounds, including death, star KO, ottotto (teetering), damage, attack sounds, and low voice clips can be found in this section. Once you find their location, it's as easy as changing the info index to the sound that you want. Funny thing, i had recorded the sfx tutorial yesterday, but ran into some trouble in the middle twice on account of not using vBrawl so i decided to re-record it. Hopefully i'll have it recorded and up by the end of the week. I'll also do the gfx one at that time as well. (i'll also update the tool since the current version is basically broken) -snip-
Your best course of action to diagnose your problems is to try it with a 2gb SD card, if your using one greater. You will also need to be using a launcher that reloads ios56 or a similar ios that supports sdhc. Everything else as far as i can see looks fine, so i can't imaging what your problem may be. I hope you can get it working though
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« Reply #6901 on: August 06, 2014, 03:48:39 AM » |
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It is PSA'able, you just need to know where the offset is. You can find these offsets using tabuu or BBox 0.68b. In both programs, they will be under a misc section, and then a sound effect section. Finding the offsets for which to find them in PSA is a bit more tricky, however it can be done. The easiest way by far however is to just open the file in a hex editor and go to the specified location (after finding what sound you want to change first of course)
I know it's possible by BrawlBox or hex editing, by 'PSAable' I mean 'can be done in Smash Attacks'.
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #6902 on: August 06, 2014, 07:51:34 AM » |
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jasonvalle, I read up on your previous post and noticed you said that your strap modification doesn't load. I think since your using a SDHC card, the file patch code can't load the modified files (including the custom strap and BrawlEx), BUT since you have the custom CSS code in your .gct the CSS screen tries to fill in an extra slot for a character since its coming from the code and NOT the modified files. Does the game freeze right when you go to select the character? If so, that can be another indication that the custom files are not loading correctly and brawl doesn't know what to do other than to hang. What Wii version are you on and are you using gecko or riivolution? I read up that SDHC doesn't like to work well with system versions below 4.2. Here's the link to the page I found that might help: http://smashboards.com/threads/riivolution-help-needed-sdhc.315749/If you can, try to load from a SD card 2GBs or less and see if that fixes your problem. Make sure your card is FAT32 as well since little things like that can cause massive headaches. I noticed no one replied to you, but when it says "Change the name to MarthEx" it's implying internal changes to the Fighter3F.dat config file to any name you want with the editing program included in the download. Just make sure to change the cloned fighter folder and files accordingly. We (me + Jasonvalle22) had been using Riivolution for a long time on the same FAT32 SDHC and it worked perfectly fine. Jasonvalle22 suggested that we switch back to Gecko because character SFX are possible and since now, supposedly, SDHCs are supported by Gecko using the SDHC code by Bero. However, I'm assuming that code is only for the Project M Launcher. I'll give that a try if I can't fix this using Gecko. Also some version info: Homebrew IOS 58 Wii 4.3U
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« Last Edit: August 06, 2014, 07:55:32 AM by Bgeo25 »
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La Vida Loca
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« Reply #6903 on: August 06, 2014, 09:15:14 AM » |
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We (me + Jasonvalle22) had been using Riivolution for a long time on the same FAT32 SDHC and it worked perfectly fine. Jasonvalle22 suggested that we switch back to Gecko because character SFX are possible and since now, supposedly, SDHCs are supported by Gecko using the SDHC code by Bero. However, I'm assuming that code is only for the Project M Launcher. I'll give that a try if I can't fix this using Gecko.
Also some version info: Homebrew IOS 58 Wii 4.3U
something else you could try is uploading your current build of brawlex to mediafire and than posting a download link to your brawlex build so that someone here can try and fix it.
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quote from Nepgear: i can do many things, just nothing particularly well.
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« Reply #6904 on: August 06, 2014, 10:12:05 AM » |
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We (me + Jasonvalle22) had been using Riivolution for a long time on the same FAT32 SDHC and it worked perfectly fine. Jasonvalle22 suggested that we switch back to Gecko because character SFX are possible and since now, supposedly, SDHCs are supported by Gecko using the SDHC code by Bero. However, I'm assuming that code is only for the Project M Launcher. I'll give that a try if I can't fix this using Gecko.
Also some version info: Homebrew IOS 58 Wii 4.3U
Do you have the hooktype set to AXNextFrame?
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« Reply #6905 on: August 06, 2014, 10:44:57 AM » |
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Hi. I tried using a non-SDHC with Gecko and the BrawlEx stuff and something different happened! My CSS was blank. Nothing froze but the CSS was just blank LOL. Maybe the sc_selcharacter is an issue or the Common3 or sc_selcharacter has to be in Common5--not sure. This is a link of what's on the SD (for testing purposes it's not much at all): http://bit.ly/X1VGnbAnd yes I have it set to AxNextFrame in Gecko I answered that question three times LOL.
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« Last Edit: August 06, 2014, 10:46:41 AM by Bgeo25 »
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La Vida Loca
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« Reply #6906 on: August 06, 2014, 10:56:56 AM » |
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Did you use mass re-namer in the clone engine tool? the names of your clones,the fighter files and the module must all be the same. You also must have ALL original V-Brawl files for the character your cloning.
for instance i clone Sonic name him Shadow with the tool then with mass re-namer change the name to Shadow, then after editing the rel i rename it to ft_shadow.
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Click here to find out how to be the best PSA maker in the universe.
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« Reply #6907 on: August 06, 2014, 11:00:37 AM » |
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Did you use mass re-namer in the clone engine tool? the names of your clones,the fighter files and the module must all be the same. You also must have ALL original V-Brawl files for the character your cloning.
for instance i clone Sonic name him Shadow with the tool then with mass re-namer change the name to Shadow, then after editing the rel i rename it to ft_shadow.
Yes I did that. Clone's fighter folder, files, and the module use the same name (LucasEx). Additionally, all vBrawl files are in LucasEx's folder. At this point, since I'm not using the SDHC anymore, all other hacks work except for BrawlEx which produces a completely blank CSS screen.. I'll make some other alterations to try and get it to work.
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« Last Edit: August 06, 2014, 11:09:28 AM by Bgeo25 »
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« Reply #6908 on: August 06, 2014, 11:05:51 AM » |
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It doesn't look like your missing any of the required files from the link you posted, but I think your .gct file is incorrect. Seeing how you have the CSSRoster.dat, I'm assuming your using BX CSS Expansion v1.0.2.0 version of BrawlEx, you should not have the Custom CSS V3 code included within your codes. Here's what I extracted from the .gct: What has been bolded appears to be the CSS code, which needs to be removed.
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« Reply #6909 on: August 06, 2014, 11:08:37 AM » |
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It doesn't look like your missing any of the required files from the link you posted, but I think your .gct file is incorrect. Seeing how you have the CSSRoster.dat, I'm assuming your using BX CSS Expansion v1.0.2.0 version of BrawlEx, you should not have the Custom CSS V3 code included within your codes. Here's what I extracted from the .gct: What has been bolded appears to be the CSS code, which needs to be removed. I know that I'm not supposed to use both at the same time. Whenever I play I remove one (either code or roster file). I just uploaded both so that ppl can see one or the other if they need to. Edit: Using just the roster file and not the CSS code still gives me a blank screen..
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« Last Edit: August 06, 2014, 11:11:41 AM by Bgeo25 »
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La Vida Loca
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« Reply #6910 on: August 06, 2014, 11:13:47 AM » |
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Hi. I tried using a non-SDHC with Gecko and the BrawlEx stuff and something different happened! My CSS was blank. Nothing froze but the CSS was just blank LOL. Maybe the sc_selcharacter is an issue or the Common3 or sc_selcharacter has to be in Common5--not sure. This is a link of what's on the SD (for testing purposes it's not much at all): http://bit.ly/X1VGnbAnd yes I have it set to AxNextFrame in Gecko I answered that question three times LOL. open your cssroster.dat with your BrawlexConfigUtility and add your clone's id to it than start up brawl and tell me what happens.
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quote from Nepgear: i can do many things, just nothing particularly well.
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« Reply #6911 on: August 06, 2014, 11:20:39 AM » |
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open your cssroster.dat with your BrawlexConfigUtility and add your clone's id to it than start up brawl and tell me what happens.
I had already added the clone's ID (it was there). Link: http://bit.ly/1orl9vp
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« Last Edit: August 06, 2014, 11:22:06 AM by Bgeo25 »
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La Vida Loca
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« Reply #6912 on: August 06, 2014, 11:23:18 AM » |
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I can't think of why it's not working for you. The only 2 things I can think of is make a new .gct with ONLY the file patch code included with the tool. Or name the clone whatever character is on it.
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« Reply #6913 on: August 06, 2014, 11:31:06 AM » |
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YES YES YES TOOK 3 DAMN DAYS to get a second Lucas. THANK YOU ALL! I'm so dumb I needed only the file patch code and the roster file had to be updated... sorry.. but thanks! I see now that I'm an intermediate kitten. Perfect timing.
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« Last Edit: August 06, 2014, 11:34:29 AM by Bgeo25 »
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La Vida Loca
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« Reply #6914 on: August 06, 2014, 11:35:27 AM » |
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Its ok apperantly everyon3 gets confused vecause the tutorial videos r outdated and use the css code. I told sammy to rename that tutorial to a brawl minus only tutorial.
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