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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1597961 times)
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DocStrange
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    « Reply #5220 on: September 25, 2011, 11:13:19 AM »


    Any "arrogance" you may be seen to have is either...

    a) Probably just due to English not being your first language. Some of the most humble people I've known come off as arrogant simply because they aren't as familiar with all of the stupid nuances of English. I've never interpreted you to be anything less than humble and extremely generous to the community.

    b) Well deserved. You pretty much single handedly brought stage hacking from the stone age and made it what it is today. You're like Wolverine, the best there is at what you do. Except what you do is very nice.
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    Mewtwo2000
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    « Reply #5221 on: September 25, 2011, 12:10:34 PM »


    Thanks, I appreciate it :3

    By the way, small progress, new picture:

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    « Reply #5222 on: September 25, 2011, 12:31:56 PM »


    I will download that. Can you make a version where it the stage turns into inside the castle like you did with Dark Link's Stage?
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    Mewtwo2000
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    « Reply #5223 on: September 25, 2011, 04:57:39 PM »


    Mmm... maybe, but not the same way. Making the whole stage invisible would be too much models. I would need to double the current models, and they are more than 100. Anyway, I'm still thinking about alternative versions. Keep connected to know more when I get some progress.

    New pictures by the way:



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    « Reply #5224 on: September 25, 2011, 05:09:11 PM »


    Mmm... maybe, but not the same way. Making the whole stage invisible would be too much models. I would need to double the current models, and they are more than 100. Anyway, I'm still thinking about alternative versions. Keep connected to know more when I get some progress.

    New pictures by the way:





    So vary smexy, great work on it. :3
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    « Reply #5225 on: September 25, 2011, 05:28:56 PM »


    Thanks, I appreciate it :3

    By the way, small progress, new picture:



    You added those clouds! And they looks so [censored]ing great and legit. Nice job!



    Wow!
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    « Reply #5226 on: September 25, 2011, 05:57:24 PM »


    That looks insane.
    I gotta get this O_o
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    « Reply #5227 on: September 25, 2011, 09:17:36 PM »


    in order to contain my excitement, i put it in this spoiler.

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    « Reply #5228 on: September 25, 2011, 09:45:55 PM »


    I would like to say that an arena in Ganon's Ruins should be included, but it wouldn't be so great if Ganon isn't in the background. Maybe somebody could vertex Giga into Ganon, since he is the closest thing we have to a Ganon, after all.
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    « Reply #5229 on: September 25, 2011, 10:14:57 PM »


    I would like to say that an arena in Ganon's Ruins should be included, but it wouldn't be so great if Ganon isn't in the background. Maybe somebody could vertex Giga into Ganon, since he is the closest thing we have to a Ganon, after all.

    yeah, all you gotta do is vertex a turtle into a pigbeast..

    as much as id love for that to happen, mewtwo cant do EVERYTHING.... right?
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    « Reply #5230 on: September 26, 2011, 12:00:10 AM »


    No, but there are other hackers. I'm sure hackers such as Beyond could do this.
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    « Reply #5231 on: September 26, 2011, 04:35:16 AM »


    I was planning to... destroy the castle while playing. But a playable ruins stage would require some additional work. I was planning it as a separate stage, but including that in the original stage may be cool. Those things would delay a lot the release of the stage, of course ^^U

    I could always release the standard simple versions (the one in the pictures, one on the rainbow bridge, etc), and make new alternate versions including destruction and ruins battlefield for future releases. Still thinking about all this.
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    « Reply #5232 on: September 26, 2011, 11:02:09 AM »


    I was planning to... destroy the castle while playing. But a playable ruins stage would require some additional work. I was planning it as a separate stage, but including that in the original stage may be cool. Those things would delay a lot the release of the stage, of course ^^U

    I could always release the standard simple versions (the one in the pictures, one on the rainbow bridge, etc), and make new alternate versions including destruction and ruins battlefield for future releases. Still thinking about all this.
    Well, if something as epic as that were to be in the stage, I wouldn't mind waiting an extra month or two xD
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    « Reply #5233 on: September 26, 2011, 02:34:42 PM »


    I have a feeling that I'll regret asking this, and it's probably and out of place question that will cause a fair bit of commotion and I apologize in advance if it does but...

    Who are these "undeserved egos" you speak of?  Just curious...
    I don't like putting people's work down or anything, especially in my own position of little to no content or talent, but there are certain people you'll recognize on the forums that are more proud of what they make than they should be, and the people that don't actually have any work.  I wasn't referring to the team, if that's what you thought.
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    « Reply #5234 on: September 26, 2011, 08:50:27 PM »


    I was planning to... destroy the castle while playing. But a playable ruins stage would require some additional work. I was planning it as a separate stage, but including that in the original stage may be cool. Those things would delay a lot the release of the stage, of course ^^U

    I could always release the standard simple versions (the one in the pictures, one on the rainbow bridge, etc), and make new alternate versions including destruction and ruins battlefield for future releases. Still thinking about all this.

    i think it would be cool to have it start at the top of the tower, then have it slowly descend like the donkey kong stage, then fight at the bottom as the tower collapses.

    thats probably asking for a lot, but im just throwing some ideas out there. the problem would be where they would end up when they reach the bottom..
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