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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1829507 times)
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KingJigglypuff
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    « Reply #4170 on: December 07, 2012, 11:37:22 AM »


    That looks very delicious.

    I'd say perhaps you could cut a few frames of A13, but the gif is just like you said; slow. xD

    Nice work so far, and you really refined that A11 animation.
    Thanks, Burmy. =P

    And I'd like to get more opinions before I do any edits.
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    « Reply #4171 on: December 07, 2012, 11:49:36 AM »


    Attack11 is the jab, right? That punch is too slow. It takes like, nine frames for the punch to come out, while jabs usually come out in two to five frames. Have him not draw his fist back first, just throw the jab out there. Endlag might be a bit too long on that as well (when he doesn't chain to second jab).
    Attack12 is mostly good, but the landing looks a little weird. Probably because it seems like some of his momentum just disappears after the apex of the jump. And he seems to freeze in place for a frame when the hit connects.
    Attack13 has him float straight forward as he pulls his fist back for a moment, which looks extra awkward with the jump from Attack12. He should probably pull his fist back all the way at the start of the animation, rather than having it go forward and then pull back some more. He also floats straight forward for a few frames after the punch, and it's a little jittery in some spots.

    Now that I'm done with my wall of criticism, I can say that those animations honestly look pretty cool. Nice stuff as usual.
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    KingJigglypuff
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    « Reply #4172 on: December 07, 2012, 12:00:41 PM »


    Attack11 is the jab, right? That punch is too slow. It takes like, nine frames for the punch to come out, while jabs usually come out in two to five frames. Have him not draw his fist back first, just throw the jab out there. Endlag might be a bit too long on that as well (when he doesn't chain to second jab).
    The collision starts at Frame 5, but I added in a Frame Speed Modifier at the beginning. And you're allowed to interrupt the attack at around Frame 16.

    Attack12 is mostly good, but the landing looks a little weird. Probably because it seems like some of his momentum just disappears after the apex of the jump. And he seems to freeze in place for a frame when the hit connects.
    I might increase the air to ground momentum. And I'll increase the stiff momentum as well.

    Attack13 has him float straight forward as he pulls his fist back for a moment, which looks extra awkward with the jump from Attack12. He should probably pull his fist back all the way at the start of the animation, rather than having it go forward and then pull back some more. He also floats straight forward for a few frames after the punch, and it's a little jittery in some spots.
    I will also adjust the TransN movement. And I tried to fix the jittering, but I'll continue to try.

    Now that I'm done with my wall of criticism, I can say that those animations honestly look pretty cool. Nice stuff as usual.
    Thank you.
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    « Reply #4173 on: December 08, 2012, 08:47:07 PM »


    Hi dude, if you want, im working in a new xeno model, only i need to fix a little the rig...



    Xenomorph 2 (PSA model)


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    « Reply #4174 on: December 09, 2012, 03:04:26 AM »


    will you rig its fingers?and that taill is needing alot of work
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    KingJigglypuff
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    « Reply #4175 on: December 09, 2012, 07:58:12 AM »


    Hi dude, if you want, im working in a new xeno model, only i need to fix a little the rig...
    Xenomorph 2 (PSA model)
    I'm not entirely sure. You still need to do a good amount of rigging adjustments. If I like your final rig, then I'll use it. If not, then I'll make my own rig. But I thank you for the offer.
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    « Reply #4176 on: December 13, 2012, 01:41:06 AM »


    Bump. Ill like to see or hear news from KJP Awesome Face

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    KingJigglypuff
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    « Reply #4177 on: December 13, 2012, 01:54:12 AM »


    Bump. Ill like to see or hear news from KJP Awesome Face
    Thanks for the bump. Tongue

    As for PSA news, I've mainly been trying to get the momentum right for the glide idea I have for Carnage's Ridley, doing PSA coding for the animations a friend of mine has made recently (like me, she's slowly gaining her motivation), and I've also been helping another user with a popular moveset. But I think he would rather have me keep the character a secret for now. Tongue

    In the Model Imports section, I'm rigging a model, and I recently got her thumbs edited to look decent. Those who look at the Model WIP Workshop should know the model I'm rigging. I think I just might export the model, call it done for now, and edit it at a later time. Everything I rigged on the model looks decent, though the legs could use touch ups.

    As for my own movesets, I'm currently working on the Animation for Veemon's Side Tilt.
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    « Reply #4178 on: December 13, 2012, 02:32:45 AM »


    cant wait to release ridley final version xD
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    KingJigglypuff
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    « Reply #4179 on: December 14, 2012, 12:57:43 PM »


    Hmm...

    I'm thinking about Streaming Veemon progress.

    If enough people are interested (at least 2), then I could go ahead and Stream.

    cant wait to release ridley final version xD
    Same. But I still have to do some more work...
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    « Reply #4180 on: December 14, 2012, 01:03:41 PM »


    Hmm...

    I'm thinking about Streaming Veemon progress.

    If enough people are interested (at least 2), then I could go ahead and Stream.
    Same. But I still have to do some more work...
    Welp, you instantly have one.  Awesome Face
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    KingJigglypuff
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    « Reply #4181 on: December 14, 2012, 01:05:47 PM »


    Welp, you instantly have one.  Awesome Face
    That's one person. Tongue

    Glad to see that you're interested. =D
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    « Reply #4182 on: December 14, 2012, 01:29:24 PM »


    i could watch also
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    KingJigglypuff
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    « Reply #4183 on: December 14, 2012, 01:30:53 PM »


    KingJigglypuff's Stream - live streaming video powered by Livestream Small | Large


    I'm currently animating the Side Smash right now.

    i could watch also
    Alrighty then. =D

    Edit: Dammit! The computer shut off while streaming again... =_=

    And I think I know why too...
    « Last Edit: December 14, 2012, 04:01:04 PM by KingJigglypuff » Logged

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    « Reply #4184 on: December 14, 2012, 07:02:16 PM »


    Edit: Dammit! The computer shut off while streaming again... =_=

    And I think I know why too...
    M'aww....

    Well, I'll gladly watch again if you stream him.
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