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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2341787 times)
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DoctorFlux(Mariodk)
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    « Reply #4365 on: November 04, 2011, 06:13:23 PM »


    <a href="http://www.youtube.com/watch?v=BuPvVctOiGQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=BuPvVctOiGQ</a>

    it should work if not just wait afew mins
    « Last Edit: November 04, 2011, 06:14:15 PM by Mariodk » Logged

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    « Reply #4366 on: November 04, 2011, 06:17:58 PM »


    would u be able to fix the shadow run if shadow was an import?
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    DoctorFlux(Mariodk)
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    « Reply #4367 on: November 04, 2011, 06:20:42 PM »


    would u be able to fix the shadow run if shadow was an import?
    import model dont change anything about the PSA so no
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    « Reply #4368 on: November 04, 2011, 08:28:42 PM »


    did someone said HD Gotenks import? No  Im srs here

    but i´m posting this anyways


    ya laik it?
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    DoctorFlux(Mariodk)
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    « Reply #4369 on: November 05, 2011, 12:07:48 AM »


    i dont like it

    I LOVE IT!!!!
    Edit:
    preview of Wait2,3:

    « Last Edit: November 05, 2011, 06:47:54 AM by Mariodk » Logged

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    Good bye everyone.

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    « Reply #4370 on: November 05, 2011, 06:45:56 AM »


    Damn! That looks pretty good.
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    « Reply #4371 on: November 05, 2011, 06:47:47 AM »


    Mariodk, the knuckles project will use the ghz model, and not the vertex
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    « Reply #4372 on: November 05, 2011, 06:48:59 AM »


    Airs is done
    moved the trible kick on N-Air to F-Air and made a other N-Air (the multi kicks at 0:55 min in the video):
    <a href="http://youtu.be/MKU2cGElyBU?t=54s" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/MKU2cGElyBU?t=54s</a>


    Down-Air working alot like Kid buu´s Down-Air
    made the headbutt  Gotenks using here (but Downwards):
    <a href="http://youtu.be/tEEzWI1jHL4?t=7m9s" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/tEEzWI1jHL4?t=7m9s</a>

    Mariodk, the knuckles project will use the ghz model, and not the vertex
    ok and for boneset give it Sonic´s Boneset

    Damn! That looks pretty good.
    thanks
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    « Reply #4373 on: November 05, 2011, 06:50:40 AM »


    if i was gunna get someone to .dae impor tit, i would use a diff model. and why over sonic? why not over someone who doesn thave aniamtions gltioches, then ported to diddy
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    « Reply #4374 on: November 05, 2011, 06:52:13 AM »


    if i was gunna get someone to .dae impor tit, i would use a diff model. and why over sonic? why not over someone who doesn thave aniamtions gltioches, then ported to diddy
    sonic so we can work as oneslot for sonic if ppl dont want to have the PSA but only the model Cheesy
    but if not sonic´s boneset then i will say mario´s
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    « Reply #4375 on: November 05, 2011, 06:52:41 AM »


    yeah. plus mario isnt glichy as much as sonic when ported over someone
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    « Reply #4376 on: November 05, 2011, 06:54:30 AM »


    Smashes(but side-Smash),Tilts,AAAAA combo,Down/Back throw and FS so is the moveset done and then just revamps+taunts/wins left and hopefully we getting gotenks import fixed fingers
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    « Reply #4377 on: November 05, 2011, 07:49:48 AM »


    Or we can vertex.
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    « Reply #4378 on: November 05, 2011, 10:29:52 AM »


    hd gotenks texture done
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    DoctorFlux(Mariodk)
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    « Reply #4379 on: November 05, 2011, 10:58:21 AM »


    hd gotenks texture done
    awesome
    the moveset is not going to be 100% same as on the moveset idea on gotenks thread cuz that idea was made before we got the idea of on-hit-cancel system+ was made to fit with SSJ3 Gotenks and i wanted this moveset to fit with any tranforms of Gotenks (as it is already now)

    anyway here is what lefts now:
    Better up-B(maybe it go high but still bad recovery sometimes), FS,Dashattack,Tilts,AAAAA Combo(if not AAA only), Down-Throw, Back-Throw, then mics stuff like rest of  taunts+Wins and animations for running/walker, make jump animations better
    then revamp anything or the most worse animations (some of them is still not good but they will be) and get good stats for Gotenks like high on jumps and running/Air Speed
    and hopefully someone fix these fingers on the import and maybe if possible make Dmg/Blinking face on Gotenks
    for anyone who want to help make animations for some attacks just do it Cheesy but good tip to use the vertex and resize HipN bone to scale 0,75 and TransN to scale 1,2 (X,Z,Y) thats the resizer on Gotenks (both vertex and import)
    « Last Edit: November 05, 2011, 11:12:38 AM by Mariodk » Logged

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