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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2341771 times)
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slayermarth101
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    « Reply #4935 on: December 10, 2011, 07:42:21 AM »


    I have an idea from watching the preview video. When he turn super sayian, there should be a screen flash and screen shake. It makes it alittle more accurate to the dbz transformations in the show.
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    DoctorFlux(Mariodk)
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    « Reply #4936 on: December 10, 2011, 07:59:47 AM »


    I have an idea from watching the preview video. When he turn super sayian, there should be a screen flash and screen shake. It makes it alittle more accurate to the dbz transformations in the show.
    good idea

    anyway all SSJ heads looks like they working but still weird metal texture on some of them

    anyway since i dont want a black/gray colour for goku im making a other outfit for him so he got saiyan armor+saiyan/namek saga outfit on the non team colours

    blue= GT Cloth (if not i make saiyan armor to blue and GT cloth as non team alt. colour) and rest is just green/red/normal

    preview of the outfit:



    making the recolours now just Green/red for now cuz of rest alt. outfits is other model imports and revamp of my CSP/BPs then alittle more fixed N-B and Beta testers can get ready after that
    « Last Edit: December 10, 2011, 08:48:31 AM by Mariodk » Logged

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    « Reply #4937 on: December 10, 2011, 10:22:02 AM »


    WOW!!! SSJ3 looks great!!!!! And great job on the PSA!! It looks great!!! AWESOME 2.0!
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    « Reply #4938 on: December 10, 2011, 11:33:36 AM »


    that goku over pit is the best thing ever you've out dobe your self it looks so freaking awsome

    this is how i feel Happy Face "Wherever Vyse goes, cool follows."
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    « Reply #4939 on: December 10, 2011, 11:45:47 AM »


    Will there be a Super Saiyan 4 one-slot?
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    DoctorFlux(Mariodk)
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    « Reply #4940 on: December 10, 2011, 11:47:01 AM »


    Will there be a Super Saiyan 4 one-slot?
    only if someone will make the model import
    but yes SSJ4 is oneslot but you will be SSJ4 as normal mode at same time as SSJ mode

    cuz it not possible to change the whole body only the head/hair
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    « Reply #4941 on: December 10, 2011, 11:48:36 AM »


    MarioDK I have kid buu model import and super buu import with all his transformations.
    I also have baby vegeta, bojack,  batman, superman, and wolverine but those are irrelavant. The buu's, do you need any of those?
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    « Reply #4942 on: December 10, 2011, 11:52:35 AM »


    MarioDK I have kid buu model import and super buu import with all his transformations. I also have baby vegeta, bojack,  batman, superman, and wolverine but those are irrelavant. The buu's, do you need any of those?
    if you forgot i was trying to make super buu before so i got him and also Kid buu
    batman,superman,wolverine i dont care about
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    « Reply #4943 on: December 10, 2011, 11:55:12 AM »


    Alrighty.
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    « Reply #4944 on: December 10, 2011, 12:00:20 PM »


    Oh My God. Goku looks freaking amazing. You didn't show what happens when you have both Kaio-ken and SSJ on at the same time, though. What does it look like?
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    « Reply #4945 on: December 10, 2011, 12:01:20 PM »


    Oh My God. Goku looks freaking amazing. You didn't show what happens when you have both Kaio-ken and SSJ on at the same time, though. What does it look like?
    that will not happen cuz it will be too overpowered anyway

    but that is just SSJ1,2,3 goku in Red
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    « Reply #4946 on: December 10, 2011, 12:25:08 PM »


    I have ssj4 goku model too.
    And his sayian/gt armor.
    « Last Edit: December 10, 2011, 12:26:28 PM by slayermarth101 » Logged


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    « Reply #4947 on: December 10, 2011, 12:28:48 PM »


    I have ssj4 goku model too. And his sayian/gt armor.
    i got them too

    or i had asked for them
    i got them all from here: http://thefree3dmodels.com/stuff/characters/goku/14-1-0-2045
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    « Reply #4948 on: December 10, 2011, 12:30:49 PM »


    Yep. Smiley
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    « Reply #4949 on: December 10, 2011, 01:06:03 PM »


    This is definitely coming along nicely though.  I don't know what everyone else is saying about "It will be hard to give it feedback".  There's still quite a few flaws as far as I can see.  A large number of the attacks still look kind of sloppy.  Let me give feedback based on what I've played of this build, last build and from videos etc:

    Summarised Pros:

    - The new stuff as regards to SSJ mode, new FS etc are really nice new concepts.  Very nice work in porting him over Pit, since it now allows for more possibilities as regards to moves.  Goku is pretty diverse character when it comes to attacks, and these kind of canon touches do help to lift the moveset up quite a bit.  Not only that, but it shows your skills as a PSAer really well so big kudos.

    - He's pretty balanced now.  Even moves like the Kamehameha are pretty well balanced.  There aren't really any moves that are head above heels better than others.


    Summarised Cons:

    - Animations.  Still they're not great.  There are of course a few pretty good ones, but they either lack oomph or are generally rather sloppy.  Here are a few examples:

     - Third hit off the AAA combo doesn't pivot on his leg properly.  His left leg needs to stay in place on the ground until he's almost finished turning, however in this animation it's slides back and forward a very large distance.
     - The end transitions for almost every custom animated regular attack are far too quick.  Why does the D Smash only last 25 frames for example?  A lot of his moves really need endlag, and if you were going to do the OHC, he needs his moves to be punishable if you don't land them
     - The N Air looks very awkward how his barely moves once he's in the main position.  His leg shouldn't move independently like that.  Maybe some rotation of the hip round backwards before he releases the kick would help.
     - D Throw is cool, but the other Mario throws seem really out of place.  Even the B Throw (which is indeed a throw Goku has), doesn't look right because it's blatantly Mario's throw.  Look at my Kid Buu's F Throw and how he sort of leans on his foot while doing it.  That's how they do it in the DBZ games.


    - With the addition of the SSJ mode, the Kaioken seems rather redundant.  Either there needs to be something that properly defines Kaioken as something else (maybe SSJ could offer a speed increase, whilst Kaioken just offers power?) or it's just incorporated into a solo move like a Kaioken Rush for the Side B (particularly the aerial Side B since that STILL sucks).

    - Some of the normals seem like an afterthought.  The F Smash, F Air and D Smash standout, but everything else seems rather generic and not defining of Goku.  It's not just his specials that should be cool.  In both the anime and the games, Goku spends a lot of his time doing cool punches and kicks.  Ones that pack a real punch (pardon the pun).  Backfists and gut punches etc.  Goku needs more A attacks that help to define him.


    There are a number of other things too, but I forget at the moment.  

    Now it may seem like I'm being very negative, but this isn't the case.  There's a number of good things going for this moveset.  It's just that there's just something really missing here too.  All these canon additions like SSJ mode and the new FSs are nice, but as far as I'm concerned their icing on the cake.  A cake that's not quite fully baked and not as tasty as it could be.  Great icing though.

    I really can't quite understand how nobody could point out these flaws.  To me, they're blindingly obvious.
    « Last Edit: December 10, 2011, 01:09:53 PM by SiLeNtDo0m » Logged


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