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« Reply #90 on: October 24, 2014, 08:30:05 AM » |
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Oh, I hope editing wasn't too much of a pain. I didn't pay too much attention to Peach's anatomy when making Lip, so I didn't notice. But good luck, from what I've read, Peach can be pretty difficult to make rigs for.
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« Reply #91 on: October 24, 2014, 11:20:29 AM » |
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Oh, I hope editing wasn't too much of a pain. I didn't pay too much attention to Peach's anatomy when making Lip, so I didn't notice. But good luck, from what I've read, Peach can be pretty difficult to make rigs for.
Nah, I just edited her shoulders and squeezed her arms, because otherwise the fingers didn't rig correctly, stretching instead. It was minor, I also adjusted the ponytail and reduced texture sizes. Anyway, I will revisit her, soon perhaps, to add FS eyes and try to improve the skirt rig. You were right, Giry, I WAS making excuses before. I was just so absorbed in my stuff. Okay, so! Back to my waifu, Miku. As I said, she won't have extra faces because with her I really am pushing filesize limits. D:
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« Reply #92 on: October 24, 2014, 11:22:32 AM » |
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Nah, I just edited her shoulders and squeezed her arms, because otherwise the fingers didn't rig correctly, stretching instead. It was minor, I also adjusted the ponytail and reduced texture sizes.
Anyway, I will revisit her, soon perhaps, to add FS eyes and try to improve the skirt rig.
You were right, Giry, I WAS making excuses before. I was just so absorbed in my stuff.
Okay, so!
Back to my waifu, Miku. As I said, she won't have extra faces because with her I really am pushing filesize limits. D:
Talking aboymut Miku, I did 2 recoloras till now. I may work for more right noe *or not*
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« Reply #93 on: October 27, 2014, 12:20:22 PM » |
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Hi! Okay, so with Lip released, I wanted to work on Miku, but I'm a little burned out because of her pigtails not rigging the way I want them to. She's driving me over the bend right now. I will be revisiting Lip in the future. I found out only after release that there are a few issues besides the crappy skirt rig. And I also want to add Final Smash eyes (or try to). My future Lip PSA will feature PAT0 animations for the face. So, while I deal with all that, I'm waiting on Lord Fredrik's UVs/textures for the time being. I want to PM SLNG, but I don't want to be a pest, either. I just haven't heard from him in a bit, so that's why I'm a bit concerned. I need to make more edits to the model, though, before I can rig him. So I will be returning to the K. Rool PSA until I feel like rigging again, or until Fredrik's textures come in, whichever comes first.
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« Reply #94 on: October 27, 2014, 01:33:52 PM » |
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OK. Miku recolors ate comibg good, BTW
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« Reply #95 on: October 28, 2014, 04:49:47 PM » |
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OK. Miku recolors ate comibg good, BTW
Excellent. Send them over when you're done, please. I wanted to say the same thing I said in my PSA thread here. I'm taking a week off to do / finish a school projecy using K. Rool.
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« Reply #96 on: October 28, 2014, 10:16:06 PM » |
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a school projecy using k rool? what is it? o:
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« Reply #97 on: November 02, 2014, 02:06:16 PM » |
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Excellent. Send them over when you're done, please. I wanted to say the same thing I said in my PSA thread here. I'm taking a week off to do / finish a school projecy using K. Rool. ALRIGHT the Kaptain is coming in!!!!
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« Reply #98 on: November 02, 2014, 03:34:42 PM » |
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My K. Rool project is an animated CGI short called "King K. Rool's Revenge" using BrawlBox snapshots. It'll be about 2-3 minutes long, including credit roll and title. Anyway, I'll be taking a short break from that and starting an import soon. I downloaded about 30 models from Models Resource I wish to import! I also intend to continue Miku later, but her shoulders are driving me nuts. XP So are her materials... I remembered just now Kaptain K. Rool's belt is glitched so I'll take care of that later. I will also be completely re-rigging my King Cold PSA's model to add my own personal touches, such as a two-coloured, two-sided cape like in the anime, and Final Smash eyes and perhaps blinking. I'll be using DemonBoy's import still, but edited and re-rigged 100% from scratch. Once Smash 3DS models are available, I will be doing Little Mac and Giga Mac's high-poly models. Just wanted to tell you some updates.
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« Reply #99 on: November 03, 2014, 03:57:58 PM » |
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I guess the problem with miku's shoulders is the bone's position, yuo know, like the bone is out of the arm mesh, caused because brawl characters has ape-shaped models, thats why I edit bones most of the time
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« Reply #100 on: November 06, 2014, 12:14:37 PM » |
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Okay. Hi again.
I have re-done King Cold for my PSA. I edited the model with Final Smash eyes and a double-sided cape and other things, and re-rigged the whole damn model from scratch. The shine texture was also changed to K. Rool's. I will not release it as a standalone Ganon skin, it's exclusive to my PSA. I rigged it as such.
So... I'll be going back to riggin Miku and figuring out why her model is giving me so much damn trouble.
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« Reply #101 on: November 06, 2014, 01:07:01 PM » |
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You mean it has a modified boneset?
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« Reply #102 on: November 06, 2014, 01:28:29 PM » |
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You mean it has a modified boneset?
Yes, he does. He has tail bones and modified cape bones. DemonBoy made that skeleton.
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« Reply #103 on: November 07, 2014, 12:49:38 PM » |
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That's really interesting. It's nice to see some custom boneset characters.
Personally, I prefer the air wish there were more avaliable.
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« Reply #104 on: November 07, 2014, 12:59:57 PM » |
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That's really interesting. It's nice to see some custom boneset characters.
Personally, I prefer the air wish there were more avaliable.
Well, in a sense, K. Rool's PSA has a "custom" boneset. Anyway, I decided to try my hand at UV'ing and texturing (please forgive me, ShadowLuigi!!!)
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