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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2342014 times)
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slayermarth101
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    « Reply #8205 on: September 13, 2012, 02:10:51 PM »


    I understand that.
    But my question, is what's the point of 3 separate animations/moves when you have one good looking one. That's just using up more space making the filesize even higher.
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    KGN Nappdagg
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    « Reply #8206 on: September 13, 2012, 03:25:53 PM »


    Voted:
    eggman over PT, would be so epic

    you could mabye have E1000R or what ever from sonic riders (red one) robot, i dunno justa thought, or mabye omega/gamma
    That's what I said. Omega/Gama/Metal Sonic would be ecpic, or you can use Metal Sonic and the two annoying robots from the show XD. That'd be hilarious.
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    « Reply #8207 on: September 13, 2012, 04:46:20 PM »


    wish that was possible to change wait animation and have 2x wait1 animations Sad
    but each time i try it freeze
    Synchronous Timer: frames=X
    Basic Variable Set: LA-Basic[100] = 75
    Basic Variable Set: LA-Basic[151] = (Whatever %Dmg you want)
    If Compare: IC-Basic[2] >= LA-Basic[151]
                   Change Subaction: (whatever subaction is your different wait animation)
    End If

    *Waves hand like a Jedi* You will now change your pants, and make SMBZ v4 Mario have a WaitDamage

    Post Merge: September 13, 2012, 04:51:41 PM
    Also2 i remember SMF1 found a way to do a custom wait but idk if it worked or not.
    I made sure that it worked before posting it on your thread, I was so [censored]ing excited when I saw that Mario didn't crash or freeze when I added it to SM64 Moveset v5.0.
    « Last Edit: September 13, 2012, 04:51:41 PM by StupidMarioFan1 » Logged

    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #8208 on: September 13, 2012, 04:54:46 PM »


    Synchronous Timer: frames=X
    Basic Variable Set: LA-Basic[100] = 75
    Basic Variable Set: LA-Basic[151] = (Whatever %Dmg you want)
    If Compare: IC-Basic[2] >=
     LA-Basic[151]
                   Change Subaction: (whatever subaction is your different wait animation)
    End If

    *Waves hand like a Jedi* You will now change your pants, and make SMBZ v4 Mario have a WaitDamage

    Post Merge: September 13, 2012, 04:51:41 PM
    I made sure that it worked before posting it on your thread, I was so [censored]ing excited when I saw that Mario didn't crash or freeze when I added it to SM64 Moveset v5.0.

    <3 no homo Tongue Question if i want to change by bit is set instead of dmg?

    Ill send you the SSBX Mario files soon mariodk Grin
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    « Reply #8209 on: September 13, 2012, 05:07:55 PM »


    You working on Vegeta? Oh, that's cool...
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    « Reply #8210 on: September 13, 2012, 05:30:15 PM »


    Synchronous Timer: frames=X
    Basic Variable Set: LA-Basic[100] = 75
    Basic Variable Set: LA-Basic[151] = (Whatever %Dmg you want)
    If Compare: IC-Basic[2] >= LA-Basic[151]
                   Change Subaction: (whatever subaction is your different wait animation)
    End If

    *Waves hand like a Jedi* You will now change your pants, and make SMBZ v4 Mario have a WaitDamage

    Post Merge: September 13, 2012, 04:51:41 PM
    I made sure that it worked before posting it on your thread, I was so [censored]ing excited when I saw that Mario didn't crash or freeze when I added it to SM64 Moveset v5.0.
    why is la basic 100 changing into 75 is that the trick to make it no freeze? also will  check the new wait with looped on animation flag or not?

    <3 no homo Tongue Question if i want to change by bit is set instead of dmg?

    Ill send you the SSBX Mario files soon mariodk Grin

    probably can change the ifs after to whatever the comparisons you want  maybe that la basic100=75 is the key to not freeze? only he can awnser why that is there.
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    « Reply #8211 on: September 13, 2012, 06:04:29 PM »


    I remember you posted this on my thread

    Code:
    WaitDamage or possibly a different attack based on their Dmg %.
    Synchronous Timer: frames=X
    Basic Variable Set: LA-Basic[151] = XX
    If Compare: IC-Basic[2] >= LA-Basic[151]
                    Change Subaction: sub action=(insertname)
    End If

    XX is the number of damage, for example for my SM64 Moveset v5.0 it's this:
    Synchronous Timer: frames=1
    Basic Variable Set: LA-Basic[151] = 150
    If Compare: IC-Basic[2] >= LA-Basic[151]
                    Change Subaction: sub action=WaitDamage
    End If


    But i dont see the la 100 here ..
    You should make a Tutorial. Tongue


    On topic:
    ill like to see the vegeta pink costume Tongue
    « Last Edit: September 13, 2012, 06:05:41 PM by Anivernage » Logged


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    « Reply #8212 on: September 13, 2012, 07:29:26 PM »


    whats the progress on smbz mario? and can u share any major changes?
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    slayermarth101
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    « Reply #8213 on: September 13, 2012, 08:23:13 PM »


    whats the progress on smbz mario? and can u share any major changes?
    Mario Facepalm
    Hes working on vegeta. .-.
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    « Reply #8214 on: September 13, 2012, 08:32:13 PM »


    Mario Facepalm
    Hes working on vegeta. .-.
    wat, this time it was completely on topic. I didnt request any hacks and i dint mention any other hacks other then one the mariodk is making, u ppl get to angry sometimes :p
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    « Reply #8215 on: September 13, 2012, 08:33:20 PM »


    whats the progress on smbz mario? and can u share any major changes?
    Lol I give this 1 hour before KJP swoops in to lay down the law.
    -Omni
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    slayermarth101
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    « Reply #8216 on: September 13, 2012, 08:42:21 PM »


    Lol I give this 1 hour before KJP swoops in to lay down the law.
    -Omni
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    « Reply #8217 on: September 13, 2012, 08:44:19 PM »


    No duh
    -Omni
    « Last Edit: September 13, 2012, 08:59:13 PM by Omniscient X » Logged

    StupidMarioFan1
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    « Reply #8218 on: September 13, 2012, 09:58:09 PM »


    why is la basic 100 changing into 75 is that the trick to make it no freeze? also will  check the new wait with looped on animation flag or not?

    probably can change the ifs after to whatever the comparisons you want  maybe that la basic100=75 is the key to not freeze? only he can awnser why that is there.
    I have no idea why it works, it was on this certain Lucario hack called Kari.
    A link to the locked thread to see a picture of it working in game with my SMG Galaxy Moveset having it at 150%, and a YT vid of the Kari hack:
    http://forums.kc-mm.com/index.php?topic=47578.0
    « Last Edit: September 13, 2012, 09:59:02 PM by StupidMarioFan1 » Logged

    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #8219 on: September 13, 2012, 10:15:02 PM »


    I have no idea why it works, it was on this certain Lucario hack called Kari.
    A link to the locked thread to see a picture of it working in game with my SMG Galaxy Moveset having it at 150%, and a YT vid of the Kari hack:
    http://forums.kc-mm.com/index.php?topic=47578.0


    EDIT:Made the tutorial and credited you and used the pic from that thread and credited for that too.
    http://forums.kc-mm.com/index.php?topic=50941.msg1024542

    Sorry for spam like mariodk, but even its useful for your coming psas Grin
    « Last Edit: September 13, 2012, 11:50:55 PM by Anivernage » Logged


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