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Author Topic: Nanobud's Sanctuary: Little Mac Attacks  (Read 1233277 times)
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nanobuds
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    « Reply #5235 on: January 05, 2013, 05:12:26 PM »


    lol the masked guy is Ezio.
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    Don Jon Bravo
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    « Reply #5236 on: January 05, 2013, 05:16:16 PM »


    lol the masked guy is Ezio.
    did you include a mask version for Ezio?
    sorry havent checked
    i luv masks
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    nanobuds
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    « Reply #5237 on: January 05, 2013, 05:19:05 PM »


    did you include a mask version for Ezio?
    sorry havent checked
    i luv masks
    Nope. But thats a good idea...

    I'll include one when I make Young Ezio from ACII
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    « Reply #5238 on: January 05, 2013, 06:37:47 PM »


    Noice
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    Boygos
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    « Reply #5239 on: January 05, 2013, 10:57:29 PM »


    So I checked the link you sent me and connor was all [censored]ed up. Don't worry, I fixed him alllllll up with some UV flips and re-exports.

    I also had to decrypt the god damn encrypted Ubisoft "[censored] you hackers you're not getting Connor this time" .DDS files.

    Here's a before and after. Not sure if you got him, or that preview was from the site. Let me know if you need the fixed up files.

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    nanobuds
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    « Reply #5240 on: January 05, 2013, 11:14:33 PM »


    I have the models, but when I tried to convert the .dds files, everything turned blue. Send me the fixed .PNGs
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    Flygon
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    « Reply #5241 on: January 05, 2013, 11:31:52 PM »


    Oh the dds files.
    Try using paint.net to convert them, just drop them there and save them wherever you want, works the same as for tga textures.
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    « Reply #5242 on: January 06, 2013, 08:06:12 AM »


    Oh the dds files.
    Try using paint.net to convert them, just drop them there and save them wherever you want, works the same as for tga textures.
    TGA and DDS normally work with Noesis. I suggest everybody on the site gets Noesis. It's saved my ass about a hundred times, so I don't have to write up a damn script. ACIII, however, was a [censored]ing [censored] to rip from, and I still don't know how the other guy did it.

    EDIT: Nano, I sent the textures to you.
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    StupidMarioFan1
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    « Reply #5243 on: January 06, 2013, 10:16:03 AM »


    Does DDS work with Gimp? I know TGA does, I have to open the TGA and then export them as PNG with Gimp everytime I need a Mario Galaxy texture. lol
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    nanobuds
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    « Reply #5244 on: January 06, 2013, 10:39:28 AM »


    Gimp doesn't support .dds.

    BrawlBox supports .tga, so you don't really need to conver them lol
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    « Reply #5245 on: January 06, 2013, 11:40:27 AM »


    Gimp doesn't support .dds.

    BrawlBox supports .tga, so you don't really need to conver them lol
    Samething with quicktime player, so if you have iTunes, you already can open TGA files and export them as .png from there.
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    Kagemaru
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    « Reply #5246 on: January 06, 2013, 11:54:38 AM »


    so like... I'ma go buy SolCal V

    then... I'ma get some custom stuff done to Ezio's model...

    then I'ma make a moveset outta it...

    then... I'ma make small changes for Connor's model

    Awesome Face
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    « Reply #5247 on: January 06, 2013, 11:56:25 AM »


    I'ma make a moveset outta it...
    About damn time someone does it. Im srs here
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    « Reply #5248 on: January 06, 2013, 12:03:33 PM »


    I gotta get the game anyway... Cause...

    Yoshimitsu

    But yeah...  It may not be a full PSA, but it'll definitely have those Assassin's Creed elements.

    I was thinking the DashAttack would be the running air assassination. AAA attacks would be something he does in open combat, and his Lw throw would also be a sort of Air assassination where he jumps on you. The F Throw would be the hidden blade shank.

    Mini-PSA... I don't wanna build too much hype for it though >_>
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

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    « Reply #5249 on: January 06, 2013, 12:05:33 PM »


    About damn time someone does it. Im srs here

    Both Aniverage and I were gunna. but if Kage, Ani, and I collabed, that would be one great moveset
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