|
|
« Reply #8580 on: January 29, 2012, 01:27:19 PM » |
|
Riivolution.
No, because then moveset files will still freeze.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8581 on: January 29, 2012, 01:56:15 PM » |
|
No, because then moveset files will still freeze.
orly O.o animations or logic?? (which do you mean by "moveset"??)
if it's Logic, then I'm ok there
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8582 on: January 29, 2012, 01:58:44 PM » |
|
Moveset = FitXX.pac.
And you can edit rels?
|
|
|
Logged
|
|
|
|
|
|
|
|
« Reply #8584 on: January 29, 2012, 02:03:59 PM » |
|
Too bad... I really need someone to get Tabuu's REFT file in there...
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8585 on: January 29, 2012, 02:37:36 PM » |
|
I think having module hacks for REFTs is a bit far.... I think it would be better to decode the REFT's contents and then translate them to the FitXX.pac fighter files.
By the way, I might look into the module files. But I wouldn't do it without a whole lot of pressure on me to do it.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8586 on: January 29, 2012, 02:38:34 PM » |
|
REFT = Effect textures. It's already been decoded.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8587 on: January 29, 2012, 02:39:48 PM » |
|
But I wouldn't do it without a whole lot of pressure on me to do it.
Do it. Right now. This is PRESSURE!!!!
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8588 on: January 29, 2012, 02:46:05 PM » |
|
Thanks for your support, BJ. I love this BB. Thanks for helping me know WHY my effects were glitchy.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8589 on: January 29, 2012, 02:47:44 PM » |
|
Do it. Right now. This is PRESSURE!!!! lol it's not alot though XDD
I'm not pressuring him since he's gonna be like me and bury himself in his projects... just like I already did... -.-*
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8590 on: January 29, 2012, 02:50:15 PM » |
|
Do it. Right now. This is PRESSURE!!!! That does seem like pressure... I can only guess what horrors I'll have with that decoder, foreign to all Brawl hexers and file parsers. Time to at least push through and download it. @TCLL my project = Brawl mods, so by the transitive property, file parsing = brawl mods = my project. Imagine editing the module file to allow a completely new bone structure, perhaps?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8591 on: January 29, 2012, 02:52:19 PM » |
|
That does seem like pressure... I can only guess what horrors I'll have with that decoder, foreign to all Brawl hexers and file parsers. Time to at least push through and download it.
@TCLL my project = Brawl mods, so by the transitive property, file parsing = brawl mods = my project. Imagine editing the module file to allow a completely new bone structure, perhaps?
Imagine completely recoding Brawl.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8592 on: January 29, 2012, 02:52:56 PM » |
|
All I can seem to imagine is how to remove filesize limits. x3
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8593 on: January 29, 2012, 02:55:04 PM » |
|
All I can seem to imagine is how to remove filesize limits. x3
I HATE the filesize limits.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8594 on: January 29, 2012, 02:56:32 PM » |
|
Imagine completely recoding Brawl. I thought the module files only went as far as fighter and stage files. So much for me knowing every Brawl file by heart... Also, 50mb limit for EVERY character!
|
|
|
Logged
|
|
|
|
|
|