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Author Topic: Brawlbox Resources & History  (Read 3881374 times)
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Tabuu Forte Akugun
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    « Reply #8580 on: January 29, 2012, 01:27:19 PM »


    Riivolution.

    No, because then moveset files will still freeze.
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    DarkPikachu
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    « Reply #8581 on: January 29, 2012, 01:56:15 PM »


    No, because then moveset files will still freeze.
    orly O.o
    animations or logic??
    (which do you mean by "moveset"??)

    if it's Logic, then I'm ok there Wink
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Tabuu Forte Akugun
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    « Reply #8582 on: January 29, 2012, 01:58:44 PM »


    Moveset = FitXX.pac.

    And you can edit rels?
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    DarkPikachu
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    « Reply #8583 on: January 29, 2012, 02:00:36 PM »


    Moveset = FitXX.pac.

    And you can edit rels?
    YAY it's logic Awesome Face

    and no...
    not yet...

    scripts are next on my agenda Wink
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Tabuu Forte Akugun
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    « Reply #8584 on: January 29, 2012, 02:03:59 PM »


    Too bad... I really need someone to get Tabuu's REFT file in there...
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    Xiggah
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    « Reply #8585 on: January 29, 2012, 02:37:36 PM »


    I think having module hacks for REFTs is a bit far.... I think it would be better to decode the REFT's contents and then translate them to the FitXX.pac fighter files.

    By the way, I might look into the module files. But I wouldn't do it without a whole lot of pressure on me to do it.
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    Tabuu Forte Akugun
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    « Reply #8586 on: January 29, 2012, 02:38:34 PM »


    REFT = Effect textures. It's already been decoded.
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    BlackJax96
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    « Reply #8587 on: January 29, 2012, 02:39:48 PM »


    But I wouldn't do it without a whole lot of pressure on me to do it.

    Do it. Im srs here
    Right now. Im srs here
    This is PRESSURE!!!! Im srs here
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    Tabuu Forte Akugun
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    « Reply #8588 on: January 29, 2012, 02:46:05 PM »


    Thanks for your support, BJ. Grin

    I love this BB. Thanks for helping me know WHY my effects were glitchy. Cheesy
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    DarkPikachu
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    « Reply #8589 on: January 29, 2012, 02:47:44 PM »


    Do it. Im srs here
    Right now. Im srs here
    This is PRESSURE!!!! Im srs here
    lol it's not alot though XDD

    I'm not pressuring him since he's gonna be like me and bury himself in his projects... Tongue
    just like I already did... -.-*
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Xiggah
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    « Reply #8590 on: January 29, 2012, 02:50:15 PM »


    Do it. Im srs here
    Right now. Im srs here
    This is PRESSURE!!!! Im srs here

    That does seem like pressure... I can only guess what horrors I'll have with that decoder, foreign to all Brawl hexers and file parsers. Time to at least push through and download it.

    @TCLL my project = Brawl mods, so by the transitive property, file parsing = brawl mods = my project. Imagine editing the module file to allow a completely new bone structure, perhaps?
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    BlackJax96
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    « Reply #8591 on: January 29, 2012, 02:52:19 PM »


    That does seem like pressure... I can only guess what horrors I'll have with that decoder, foreign to all Brawl hexers and file parsers. Time to at least push through and download it.

    @TCLL my project = Brawl mods, so by the transitive property, file parsing = brawl mods = my project. Imagine editing the module file to allow a completely new bone structure, perhaps?

    Imagine completely recoding Brawl. Im srs here
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    Tabuu Forte Akugun
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    « Reply #8592 on: January 29, 2012, 02:52:56 PM »


    All I can seem to imagine is how to remove filesize limits. x3
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    BlackJax96
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    « Reply #8593 on: January 29, 2012, 02:55:04 PM »


    All I can seem to imagine is how to remove filesize limits. x3

    I HATE the filesize limits. Im srs here
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    Xiggah
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    « Reply #8594 on: January 29, 2012, 02:56:32 PM »


    Imagine completely recoding Brawl. Im srs here
    I thought the module files only went as far as fighter and stage files. So much for me knowing every Brawl file by heart...

    Also, 50mb limit for EVERY character!
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