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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2416315 times)
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DSX8
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    « Reply #1665 on: December 15, 2011, 10:47:31 PM »


    Free CSP's for everyone!!  Cheesy

    http://forums.kc-mm.com/index.php?topic=38395.0

    Enjoy!  Smiley

    Also, DSX8, what PSA should I get for Ganondorf to fight with Demise's sword, and not with Ganondorf's sword?  (When Demise will be released, of course)

    hah nice

    anyways... did some tweaking to Goddess Zelda... fixed the shoulders up a bit, deleted some verts from her upper leg that made it clip through the dress, deleted her elbow verts which also caused clipping... and i also made the sleeves on her outfit more shorter!
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    « Reply #1666 on: December 15, 2011, 10:53:04 PM »


    hah nice

    anyways... did some tweaking to Goddess Zelda... fixed the shoulders up a bit, deleted some verts from her upper leg that made it clip through the dress, deleted her elbow verts which also caused clipping... and i also made the sleeves on her outfit more shorter!
    Zelda looks so pretty.  When are you going to release her?  And when are you going to release Demise?  Smiley
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    DSX8
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    « Reply #1667 on: December 15, 2011, 10:53:48 PM »


    Zelda looks so pretty.  When are you going to release her?  And when are you going to release Demise?  Smiley

    Demise will be released with Groose... still working on Demise lol

    edit:
    well.. here's a final preview of Goddess Zelda from Skyward Sword!!
    « Last Edit: December 16, 2011, 01:51:50 AM by DSX8 Fi » Logged

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    « Reply #1668 on: December 16, 2011, 02:12:32 AM »


    Looks great!  Are you working on her Skyloft outfit, too?
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    « Reply #1669 on: December 16, 2011, 02:47:19 AM »


    well.. here's a final preview of Goddess Zelda from Skyward Sword!!
    Loving SS Zelda! Cheesy

    Too bad her arm bracelets go through her arm in the animations though :/
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    « Reply #1670 on: December 16, 2011, 12:15:50 PM »


    Looks great!  Are you working on her Skyloft outfit, too?
    why yes i am... but her face... its to DERPY looking and its very hard for me to vertex it to make her look normal.. =/


    Loving SS Zelda! Cheesy

    Too bad her arm bracelets go through her arm in the animations though :/
    i tried to fix those as good as i could
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    « Reply #1671 on: December 16, 2011, 01:01:36 PM »


    If you can, you should find a way to make the irises move.
    I mean, it's totally possible. That may bring some life into Zelda (with the addition of multiple faces).
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    « Reply #1672 on: December 16, 2011, 01:26:23 PM »


    DSX: Why not rig the wristbands to the two shoulder armor N bones and just move them into place and animate them apropriately? You could have the wristbands in the proper place in her T stance by moving those bones there before you import it?

    She obviously doesn't need those bones in her rig of the SS zelda...so why not right?
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    « Reply #1673 on: December 16, 2011, 02:24:35 PM »


    If you can, you should find a way to make the irises move.
    I mean, it's totally possible. That may bring some life into Zelda (with the addition of multiple faces).
    well they move with Link, so im pleased with that cause link has eye bones... as for zelda, she has no eye bones at all.. lol

    DSX: Why not rig the wristbands to the two shoulder armor N bones and just move them into place and animate them apropriately? You could have the wristbands in the proper place in her T stance by moving those bones there before you import it?

    She obviously doesn't need those bones in her rig of the SS zelda...so why not right?
    no... NOT going to do that...

    anyways... i fugured out how to make the eyes move via the SRT0 files thats in the fitmotion files... but i need to rename the materials IN the model...

    does any1 know how i can rename the materials INSIDE 3ds max?
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    « Reply #1674 on: December 16, 2011, 03:24:10 PM »


    anyways... i fugured out how to make the eyes move via the SRT0 files thats in the fitmotion files... but i need to rename the materials IN the model...
    Thank the almighty unicorns above.
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    « Reply #1675 on: December 16, 2011, 04:16:58 PM »


    Thank the almighty unicorns above.
    lolzwat
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    « Reply #1676 on: December 16, 2011, 06:36:54 PM »


    about the materials, not sure about this, but dont the materials adopt the name from the bitmap u use??? i may be confusing terms... >.<
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    « Reply #1677 on: December 16, 2011, 06:46:37 PM »


    about the materials, not sure about this, but dont the materials adopt the name from the bitmap u use??? i may be confusing terms... >.<
    ur confusing terms lol

    ill just have to rename them in BB then ALONG with the Colors names <_<
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    « Reply #1678 on: December 16, 2011, 09:01:28 PM »


    sorry for double post >_>

    NEW CHARACTER APPROACHES! Model edited by me and Textures edited by Aafyre!

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    « Reply #1679 on: December 16, 2011, 09:02:19 PM »


    DK, right?
    Looks unique.
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