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« Reply #17580 on: January 04, 2015, 08:50:28 PM » |
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Woah i really like that model!, although i think you should edit abit the fur texture because it looks a bit odd, well just a few touch-ups, imo, anyways i like that model i hope youre planning to make his PSA. It's the best "furry" filter I could find in my image program. I'll look "fur" more. XP
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« Reply #17581 on: January 04, 2015, 08:59:19 PM » |
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Just a question, what program are you using? And also, I can try to make his textures fit Brawl's a bit more, if you'd like. They pretty much just look like a single color slapped onto the model rn, no offence
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« Reply #17582 on: January 04, 2015, 09:04:59 PM » |
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Just a question, what program are you using? And also, I can try to make his textures fit Brawl's a bit more, if you'd like. They pretty much just look like a single color slapped onto the model rn, no offence
Adobe Fireworks + Photoshop. And can you? I'll zip them up for ya.
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« Reply #17583 on: January 04, 2015, 09:52:28 PM » |
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Starting the absolute, definitive, Final version of Lord Fredrik. I refitted the boneset to fix an issue I had with the old one's fingertips. Textures are final, model's final and rig will be final. i would kill to have that over dk. id say dedede, but then he'd be smaller, and sizing up dedede in my build can sometimes make the alt unstable. however, im sure he'll remain planned as a psa character.
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« Last Edit: January 04, 2015, 09:53:32 PM by Bad Box Art Mega Man »
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Switch FC: SW-4190-2933-4524
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« Reply #17584 on: January 04, 2015, 09:54:24 PM » |
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Well, wait for his PSA, where he'll even be slightly bigger than K. Rool, who happens to be a bit bigger than DK.
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« Reply #17585 on: January 04, 2015, 10:38:02 PM » |
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But if you make all of these separate hacks, then this one wouldnt be the "Ultimate Defective Amiibo" cuz itll lack some defective parts...
it's what the guy on FaceBook called it so that's what I'm going to call it, if someone wants to combine all defective amiibos into one then go ahead
Progress on No Legs Peach: Done unless I should add CSPs and crap. Got all Brawl recolors as well as Fake and Dark versions despite most people not playing SSE with hacks (I'm assuming because most recolor packs don't include those versions, I know some do though), I also made the same edit to BlackJax's Well-Endowed version because I figured there'd be people who'd like to play as no legged peach with big tits. :| To complete even more, I edited the shadow models to not have legs (and for the Well-Endowed version to have bigger boobs) even though you pretty much never see Shadow Peach's legs. lol Perfectionist FTW This actually took me longer than expected because 3ds Max made the dae files a good 4k bytes bigger which kept causing the game to crash, the only reason this works is because I used BrawlBox v0.74, which I will be using for all imports because it fixed the shader error that 0.71 had (I know "change the texref to true" but whenever I did that I still got errors when importing with 0.71), so yah the tristripper helped, and will help with the "Ultimate Defective Amiibo" which again, only calling it that because it's what the guy on FaceBook called it, plus....what else would I call it? "Luigi with Diddy's Cap in Samus' Suit with Marth's Sword"? lol If some one wants to put all the defects into one (or wants me to do that) then go ahead, you can name it "The Real Ultimate Defective Amiibo" if you want. lol BrawlBox v0.74 does allow multiple bones to have the same name, so I will be able to make the Three Armed Peach with a third rigged arm, so I'll be doing that next.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #17586 on: January 04, 2015, 11:13:56 PM » |
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don't mind the rig and visibility bone. I stopped working on the rig and focused on getting him to work in game, was having tons of crashes. he has expressions, moving eyes, and fs eyes. I haven't tried metal yet, will try to add spec, and will try to resize textures a bit larger. I reduced all textures by half because of the crashes I had, not sure if it can support higher atm. also he doesn't seem to lag, but only one was tested. so more than one could lag. pics are of expressions and moving eyes: talk, blink, and hurt (eyes sticks out on hurt, will fix).
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« Reply #17587 on: January 04, 2015, 11:32:10 PM » |
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Is that the actual model from Hyrule Warriors?
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« Reply #17588 on: January 04, 2015, 11:44:50 PM » |
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....she has three arms but this isn't what I or anyone else wanted, might not be as easy as I was expecting. P.S. All three arms are rigged and work in BrawlBox.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #17589 on: January 04, 2015, 11:52:02 PM » |
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Is that the actual model from Hyrule Warriors?
yes
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« Reply #17590 on: January 05, 2015, 04:51:29 AM » |
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can't wait to fill link with HW alts
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« Reply #17591 on: January 05, 2015, 12:30:34 PM » |
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Is that the actual model from Hyrule Warriors?
Pretty sure it's not. I've peeked in on his thread once or twice. The main body is a HW model, but I think the hat is custom, and I know the scarf tail is.
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« Reply #17592 on: January 05, 2015, 01:09:05 PM » |
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Is that the actual model from Hyrule Warriors?
yes
Pretty sure it's not. I've peeked in on his thread once or twice. The main body is a HW model, but I think the hat is custom, and I know the scarf tail is.
See above quotes.
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« Reply #17593 on: January 06, 2015, 09:30:05 AM » |
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Pretty sure it's not. I've peeked in on his thread once or twice. The main body is a HW model, but I think the hat is custom, and I know the scarf tail is.
Models have indeed been ripped from Hyrule Warriors, I managed to get some of them myself from..sources, like so:
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« Reply #17594 on: January 06, 2015, 02:35:51 PM » |
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Problem with HW models is that they're incredibly high poly. Haven't checked them myself but screens of Ganon in Max I've seen look ridiculous, especially his gauntlets. Ports will likely have to be heavily optimized.
Check out the Model section of FP if you want to learn how to port em.
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