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« Reply #17715 on: January 15, 2015, 05:38:06 PM » |
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fubuki now rigged over Mario for a hopefully PSA
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« Reply #17716 on: January 15, 2015, 10:13:10 PM » |
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If you are going to remove Falcon blaster, what about adding Fox/Falco "saiyanish" visor? (and maybe the fire emblem of Fire emblem (lol) over his shoulder pad)
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« Reply #17717 on: January 15, 2015, 11:51:16 PM » |
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I'd throw Samus' cannon there. Or at least her shoulder armor over his shoulder pad. You could change Link's sword for one of the fire emblem guys and keep only the hylian shield.
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« Reply #17718 on: January 16, 2015, 04:42:57 PM » |
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Alright, the model of the castle itself is pretty much done at this point, only missing the torches and gates. About the gates, kinda unsure whether I should model them or just use a simple texture. I mean, a model would be easier, but I do kinda worry about an unnecessarily large polycount... maybe even a bit too much. Kinda looks like a toy castle right now.
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« Reply #17719 on: January 16, 2015, 10:06:10 PM » |
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got all of link's main model errors fixed up. (all have expressions completed) just have to finish fixing a few things and separating parts to make rigging easier. I am not really interested in the postman(short shorts link) DLC, if you guys want that one than vote for it in the poll on my thread. link is in sig for those that want to vote
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« Reply #17720 on: January 17, 2015, 08:04:47 AM » |
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i need that training link!
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« Reply #17721 on: January 17, 2015, 10:45:16 AM » |
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And thus the castle itself is done now: I think next I'll concentrate on the section with the stained glass. I think it's called the garden section or something like that.
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« Reply #17722 on: January 17, 2015, 11:54:40 AM » |
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that looks amazing, looking forward to the finished result
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« Reply #17723 on: January 17, 2015, 12:58:36 PM » |
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Sorry for being clueless, but what is that castle?
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« Reply #17724 on: January 17, 2015, 01:01:14 PM » |
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They're making their own version of the Great Cave Offense.
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« Reply #17725 on: January 17, 2015, 05:50:21 PM » |
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That would be correct. For comparison, here's a pic of the castle in SSB4: huge. Anyway, to not be without anything to show, here's what I've done of the garden are so far. I have to admit, I kinda like how the window turned out. that looks amazing, looking forward to the finished result
Aw, thanks.
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« Reply #17726 on: January 19, 2015, 12:19:38 PM » |
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I envy your UV/Texture skills, Giry. My textures look like [censored]in' [censored] next to yours. Anyway, I come bearing good and bad news. Bad news first: I'm postponing my K. Rool PSA again. Good news: Here's the reason: Oki doki? Oh, by the way: The textures always look brighter than they really are in 3ds max. it annoys the [censored] outta me. How do I make it display properly?
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« Reply #17727 on: January 19, 2015, 12:23:00 PM » |
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TBH, what I usually do is open th etextures in an image editing program and eport them as a .tga. It makes them look normal.
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« Reply #17728 on: January 19, 2015, 12:58:26 PM » |
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I envy your UV/Texture skills, Giry. My textures look like [censored]in' [censored] next to yours. Ah, but you shouldn't. It's not like I made the textures to begin with. The castle is just a recolored Mario brick block and the window is coming straight from a Wii U snapshot. The rest isn't even textured yet, just vertex colored.
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« Reply #17729 on: January 20, 2015, 10:01:06 AM » |
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Guys. I think I've officially lost it....
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