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« Reply #1200 on: December 03, 2011, 10:31:33 PM » |
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Having trouble with BrawlBox stage imports? I havent had any problems so far, Cause i've released one with Pervvy using BrawlBox/rigging.
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Sig by Segtendo. Epic
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« Reply #1201 on: December 03, 2011, 10:35:08 PM » |
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hey ds, when are you going to import samurai warriors maps? , btw nice work lol im not sure what file the stages r even in Dx Having trouble with BrawlBox stage imports? I havent had any problems so far, Cause i've released one with Pervvy using BrawlBox/rigging.
well issue's im having is that the vertice's always gets doubled with the DAE imports... and if i use the model porter fort waffles made, and import the model into BB and save, it freezes the wii with this BB, but it doesnt with modset 4.2 BB
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« Reply #1202 on: December 03, 2011, 10:44:22 PM » |
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Uh, do you rig the model to a stage bone, like you do with characters? Because when you import it, the first bone randomly gets scaled down to arround 0.36
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« Reply #1203 on: December 04, 2011, 12:45:47 AM » |
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Uh, do you rig the model to a stage bone, like you do with characters? Because when you import it, the first bone randomly gets scaled down to arround 0.36
actually stages dont need to be rigged at all. just export a stage as a dae, import it, and BB adds 2 bones to the model, so yeah. anyways... here's a pic of SS Zelda in game!!! thanks to sorc for ze pic and testing!
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« Last Edit: December 04, 2011, 12:46:51 AM by DSX8 »
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« Reply #1204 on: December 04, 2011, 12:54:38 AM » |
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O rly? Well i havent had any problems when rigging them to FinalDest's bones. Weird :S ZELDIT: Those eyes.... Theyre staring into my soul....
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« Last Edit: December 04, 2011, 12:57:20 AM by Luigi Wants MMX »
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« Reply #1205 on: December 04, 2011, 12:59:02 AM » |
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... I get this feeling that Silent Hill made it's way into Brawl...
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« Reply #1206 on: December 04, 2011, 01:06:47 AM » |
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O rly? Well i havent had any problems when rigging them to FinalDest's bones. Weird :S ZELDIT: Those eyes.... Theyre staring into my soul.... hmm really? ill have to try that next time then... and ya, those black eyes sure do stare deep into ur soul x-x ...
I get this feeling that Silent Hill made it's way into Brawl...
indeed silent hill looking type :s
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« Reply #1207 on: December 04, 2011, 01:08:32 AM » |
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hmm really? ill have to try that next time then... and ya, those black eyes sure do stare deep into ur soul x-x
indeed silent hill looking type :s
I think, u should talk with Blackjax or any other person who knows how to work those transparent texture...
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« Reply #1208 on: December 04, 2011, 01:09:32 AM » |
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I think, u should talk with Blackjax or any other person who knows how to work those transparent texture...
yeah im gonna have to cause thats a serious issue i had with Ghirahim.. and now Zelda... im pretty sure Link will be like that too... Dx
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« Reply #1209 on: December 04, 2011, 01:12:01 AM » |
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yeah im gonna have to cause thats a serious issue i had with Ghirahim.. and now Zelda... im pretty sure Link will be like that too... Dx
I think Nanobuds had that problem and fixed it, so try asking him...
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« Reply #1210 on: December 04, 2011, 01:21:19 AM » |
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I think Nanobuds had that problem and fixed it, so try asking him...
ok will do!
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« Reply #1211 on: December 04, 2011, 01:58:21 AM » |
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niice the Skyword Sword Zelda looks alot different she looks scary right now.. about the transparency, one time i spent a whole day lookin at brawl character's textures in brawlbox to see how the settings are and everything to make it transparent properly. i fixed all the transparency problems on this guy http://forums.kc-mm.com/index.php?topic=37198.0before transparency wouldnt work, would eat at polys and "bleed" over special attack effects and stuff. if ya need help with that part i can teach you what i did the thing i dont know how to fix is shader issues, like being too dark on some stages. if i dont find a answer in the forums, im gonna spend a day learnin the same way like with textures and hopefully find out the problem to tell ya the truth, i thought you knew about transparency. i thought you fixed that jacket transparency problem with Wesker
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« Reply #1212 on: December 05, 2011, 12:54:35 PM » |
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niice the Skyword Sword Zelda looks alot different she looks scary right now.. about the transparency, one time i spent a whole day lookin at brawl character's textures in brawlbox to see how the settings are and everything to make it transparent properly. i fixed all the transparency problems on this guy http://forums.kc-mm.com/index.php?topic=37198.0before transparency wouldnt work, would eat at polys and "bleed" over special attack effects and stuff. if ya need help with that part i can teach you what i did the thing i dont know how to fix is shader issues, like being too dark on some stages. if i dont find a answer in the forums, im gonna spend a day learnin the same way like with textures and hopefully find out the problem to tell ya the truth, i thought you knew about transparency. i thought you fixed that jacket transparency problem with Wesker well here's my reply after 3 days of KCMM being down -_- well wesker doesnt have transparency, all i did was made his jacket and shades double sided... but ya please tell me how to fix the transparency issue's
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« Reply #1213 on: December 05, 2011, 06:16:37 PM » |
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*Looks at the title*
Not even me, how cruel. :<
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« Reply #1214 on: December 05, 2011, 07:56:04 PM » |
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*Looks at the title*
Not even me, how cruel. :<
i meant it for ppl who FOUND the SS models on the net ^^"
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