Thanks for the in-depth feedback, very much appreciated. I want you to know that, because P:M 3.0 was released, all of these hacks are getting MAJOR overhauls. Like, starting from scratch overhauls. I've learned much about PSA and BB since starting this project, so sexy improvements are sure to come.
All: None of the characters have the animation that leads into a Smash Attack. It looks horribly unprofessional and makes a lot of the animations really really bad.
"None" is too extreme, many characters have the transition but your complaint is totally legitimate. Unless you're complaining about the fact that the "Charge" animation is a freeze-frame; that's not changing. Meant to emulate Melee, and stream-line the development process. But yes, this is a major concern that will be addressed in the overhaul.
Meta Knight: In games, he's actually slightly larger than Kirby as he was in Brawl. In the True Series he's smaller than Kirby. I suggest you revert him to his older size.
Nope. Kirby's being made smaller to accommodate Meta Knight's change in size. Meta Knight is just RIDICULOUSLY huge in Brawl.
The first release of SSB:AS will include proper size mods for every character who has a size-mod planned. This will mainly apply to MK, Kirby, R.O.B., Bulbasaur, Wartortle and Bowser among a few others.
Toon Link: Standard attack should have been kept the same since it's his main attack in Wind Waker. Up Smash goes too fast and the animation is just a copy paste. His neutral aerial should be faster. Otherwise it's useless in an actual battle.
Again, nope, kinda nope, and nope.
1. The Standard Attack comes straight from nearly all the major top-down Zelda games. Won't keep P:M's jab because the final hit is planned as his new Up Tilt. That being said...
2. Up Smash is being changed to Up Tilt. Balancing issues will be addressed, so don't worry I gotcha.
3. Concerning the NAir, definitely not changing it. It's a fantastic move with an extremely versatile hitbox and considerable killing power. If the move doesn't work well for you it means you've got to learn to space it properly.
Surprised you said nothing about the Pegasus Dash.
Captain Falcon: Aside from the All problem, he's fine. Combos well too.
Yeah, that Forward Smash transition is glaring. No wonder you had few complaints, Captain Falcon had very few changes applied.
Link: His standard combo is not a Zelda combo at all. Link swings his sword downward only after swinging it side to side. Although his forward tilt is actually really fun. His forward air is also good, the animation however is a copypaste which is also unprofessional. The boomerang animation looks weird, could just be Project M but I don't think that's it.
Jab - It's actually ridiculously Zelda. Comes straight from Ocarina of time, it's LITERALLY his standard combo. L-Target and B-B-B = This Link's Jab.
Forward Tilt - This move is actually getting changed, lololol. Get ready for the Shield Bash.
Forward Air - Copy/Paste isn't unprofessional if it looks good. I don't care to animate something from scratch if I can achieve 95% the same effect through practical means.
Boomerang - This move actually IS Project M, lol. Don't blame me!! Will be fixed, since P:M 3.0 fixed it, so don't worry.
Surprised you said nothing about the Side Smash, which has no lift off the ground, or his Down Smash, which is just the tiniest bit overpowered and has an awkward trajectory.
Ike: His wait animations and taunt don't go well with his idle. It looks really weird...
Already noted, Ike's animations deserve a major cleanup. He was my first PSA ever released and much of his material reflects my very, very early work.
Ganondorf: Brawl didn't represent him right, but you didn't either. Ganondorf loves to punch and choke people in Zelda games. His power comes from his fist afterall. My suggestion is that you make his moveset more punch based. Trust me on this one, Zelda is my favorite game series of all time, I studied the [censored] out of it and I'd probably be a professor if that was a subject
Ganondorf has never ONCE punched someone in a Zelda game (unless you coun't his OoT thunder-slam thingy, which usually connects from the shockwave rather than the punch). Or choked them, for that matter. The only truly "melee" style attack Ganondorf has EVER performed in a game was the Sparta Kick in Twilight Princess. Correct me if I'm wrong.
HOWEVER, as it stands Ganondorf WILL receive one-or-three more fist based changes, so you're good. AND, his grab has some delicious changes in store, which will ceeeeertainly cater to your complaint of a lack of choking.
Roy: Fun, same animation problem as Ike, otherwise it's perfect.
Niiiiice. Yeah, the Idle Animation was rushed in order to cater to more the more practical ideas involved. Of course this is going to be changed, haha. Notice how my latest hack is the most "perfect" so far? Haha, glad that means I've improved.
Although it's not perfect, slight glitch in the NAir makes him turn around. Easy fix.
Bowser: Same animation problem as everyone else, the punch move is really strong but still nice and pretty easy to see coming.
The Side Smash was actually unchanged in terms of it's P:M speed... which is strange, because for some reason it feels slower. Don't worry, this will be balanced appropriately. REAL surprised you didn't mention the glitch that cause the enemy to fly straight upward with little damage (I know how to fix it, haha).
Final Verdict: I give this a C-. It has potential and you seem to enjoy doing this, but if you ever want people to actually get hooked into this, you'll have to start working ten times as hard. I suggest you form a team of animators to help you. This is a project you can't do alone my friend.
Dayumn, would have like at least a C+. It helps my case that I could counter a good chunk of your complaints though. Don't worry, with the planned updates things we'll be much smoother.
I'd very much love to get a team going, but frankly I don't know who to/how to ask and I assume my ideal team members are very busy with their own projects. That being said, for Specials specifically, I will be requesting help. At this stage working alone isn't a big deal, but you're correct, sometime down the line that'll have to change. Some competent animators have actually made tiny changes here and there to my stuff on their own, haha. Pretty nifty little contributions.
And hey, the fact that I've gotten this far
alone is, I think, pretty commendable, haha.
Again, thanks a ton for the feedback. It's always welcome and helps shape my perspective on needed improvements.