I've also made a first video showing yet another Ocarina of Time stage:
[Dodongo's Cavern]
It looks great, but might I offer some suggestions:
-By the time Link activates the rising platform on the right, the door on the left is no longer locked. Really this is just a nitpick, and whether you change it or not will in no way affect the stage itself.
-I like the way the platform on the right forces players to KO opponents either to the left or top. Could you make a version where both platforms rise, alternating between, left, right, and both at the same time?
-For an aesthetic change, the Dodongo's eyes could light up, and the mouth could open during the battle.