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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2404468 times)
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AGFanProduction
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    « Reply #6075 on: August 22, 2012, 03:52:16 PM »


    yeeeeep

    update:
    enjoy this video that i have made for all of u AWESOME 2.0!
    SSBB Stage Imports - Melee Flatzone Progress and new Peach's Castle Update


    Looks great! xD
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    « Reply #6076 on: August 22, 2012, 03:52:32 PM »


    peach castle texture look like moving/flashing is it the record problem?
    nope, not the recording or the stage

    must be ur eyes thats sensitive to the brightness
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    « Reply #6077 on: August 22, 2012, 03:57:48 PM »


    nope, not the recording or the stage

    must be ur eyes thats sensitive to the brightness

    just a little question... do you plan to fully animate the moving platforms on Peach Castle? they don't look too animated as I thought... xL
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    « Reply #6078 on: August 22, 2012, 04:06:15 PM »


    just a little question... do you plan to fully animate the moving platforms on Peach Castle? they don't look too animated as I thought... xL
    they seem to animate for like 2000 frames.. not as much as i thought also.
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    « Reply #6079 on: August 22, 2012, 04:43:57 PM »


    Lookin' boss, yo.
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    « Reply #6080 on: August 22, 2012, 08:39:26 PM »


    nope, not the recording or the stage

    must be ur eyes thats sensitive to the brightness
    I actually noticed it too
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    « Reply #6081 on: August 22, 2012, 09:00:57 PM »


    I actually noticed it too
    mmmm after watching it from a nap.. yeah it does a bit... must be the stage lighting..
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    « Reply #6082 on: August 22, 2012, 11:19:17 PM »


    In my opninion Peach's Castle looks great. It does have a few lighting issues but I'm sure you fix it. Other than version 1 this one is better resized. Looking forward to your stages as always Sir DSX8 Sir.
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    « Reply #6083 on: August 23, 2012, 06:30:12 AM »


    In my opninion Peach's Castle looks great. It does have a few lighting issues but I'm sure you fix it. Other than version 1 this one is better resized. Looking forward to your stages as always Sir DSX8 Sir.
    thanks

    and sky grounder is doing the lighting for both stages... so ya.

    update:
    did some extra fix's to Flatzone... and also started on Icicle Mountain. still texturing and positioning the objects lol
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    « Reply #6084 on: August 23, 2012, 06:35:27 AM »


    I do not miss that place, yet I do. Conflicted feelings. I need an adult
    I look forward to seeing it though. I shall stare at the back of the castle to frown at the lack of stuff Im srs here
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    « Reply #6085 on: August 23, 2012, 07:45:54 AM »


    you should finish what you started dsx8 you start brinstar,flatzone and before finishing them you are already making iccle mountain my guess is you like to import models and fix materials more than actually making the stages imo.
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    « Reply #6086 on: August 23, 2012, 07:56:16 AM »


    If he's waiting for lighting fixes, he might as well do something to pass the time.
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    « Reply #6087 on: August 23, 2012, 09:19:09 AM »


    Princess Peach's castle has color issues that can't simply be fixed through lighting edits. It will require color nodes edits and maybe materials edits or something like that; for example, compare the background/castle colors in the video to this pic:
    Not only color issues, but also problems with showing the depth of the objects, such as the mountain.
    If I knew how to fix these kind of things, I would do it .-.

    Also, the stage has other issues:
    Stretched textures at the towers' walls in the back,
    Missing object in the ceiling of the entrance,
    Missing object between the main wall and the main roof,
    Top tower's walls/pillars have too bright colors,

    I dunno if the missing objects is the way the model is, but it can easily be fixed by putting pause-camera restrictions through STPM.

    Is there absolutely no way to rip/copy the color nodes? Cuz that's really what we need to make it actually look like Melee.


    Also, about Flatzone, would it be possible to apply the shine on the other textures on the Game & Watch? Such as the Smash Bros. texture, which doesn't match the surface itself.
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    « Reply #6088 on: August 23, 2012, 11:33:12 AM »


    Peach's Castle is looking good, though it still bothers me how Ryan manage to perfect it then leave. He also fixed Great Bay but I can't even find his thread anymore. But I digress, glad to see you doing Icicle Mountain. I never liked the stage but having all the Melee stages again is something to be grateful for Grin
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    « Reply #6089 on: August 23, 2012, 02:46:24 PM »


    Princess Peach's castle has color issues that can't simply be fixed through lighting edits. It will require color nodes edits and maybe materials edits or something like that; for example, compare the background/castle colors in the video to this pic:
    Not only color issues, but also problems with showing the depth of the objects, such as the mountain.
    If I knew how to fix these kind of things, I would do it .-.

    Also, the stage has other issues:
    Stretched textures at the towers' walls in the back,
    Missing object in the ceiling of the entrance,
    Missing object between the main wall and the main roof,
    Top tower's walls/pillars have too bright colors,

    I dunno if the missing objects is the way the model is, but it can easily be fixed by putting pause-camera restrictions through STPM.

    Is there absolutely no way to rip/copy the color nodes? Cuz that's really what we need to make it actually look like Melee.


    Also, about Flatzone, would it be possible to apply the shine on the other textures on the Game & Watch? Such as the Smash Bros. texture, which doesn't match the surface itself.
    for peach's castle - hmm really? =/

    well in 3ds max it looks like melee's alot. as for the towers, yeah i kno, i havent finished those at all yet. altho

    flatzone - yeah i can give it the shine as the panel object has.

    Peach's Castle is looking good, though it still bothers me how Ryan manage to perfect it then leave. He also fixed Great Bay but I can't even find his thread anymore. But I digress, glad to see you doing Icicle Mountain. I never liked the stage but having all the Melee stages again is something to be grateful for Grin
    lol what ryan only did was made the shader in the MDL0 look more better. thats all he did -_-

    If he's waiting for lighting fixes, he might as well do something to pass the time.
    yeah pretty much... just lighting fix's xD

    You should know DSX8 by now.  Wink

    hah Orly?
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