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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1826300 times)
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    « Reply #5280 on: May 13, 2014, 11:05:21 AM »


    youve worked hard to where youve gotten. reworking final smash traits for the sake of sm4sh similarity would just be injustice.
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    « Reply #5281 on: May 13, 2014, 11:28:47 AM »


    youve worked hard to where youve gotten. reworking final smash traits for the sake of sm4sh similarity would just be injustice.
    I agree, however, we have to remember that he came up the concept first, and shoudn't have to change the traits because of simularity.

    Post Merge: May 13, 2014, 11:30:46 AM
    It'll use the same commands as the Super Meter Mega Evolution. A for Mega X, B for Mega Y, or randomized if no buttons are pressed.
    How long will the idle time take for the randomization to take affect?
    « Last Edit: May 13, 2014, 11:30:46 AM by Queen Chrysalis. » Logged


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    « Reply #5282 on: May 13, 2014, 12:06:03 PM »


    For non Final Smash-related stuff, I'm redoing the Flare Blitz Animation since the current Animation is just an edited Battering Item Dash Attack.

    youve worked hard to where youve gotten. reworking final smash traits for the sake of sm4sh similarity would just be injustice.
    I was considering have the Standard Final Smash be Mega Evolution before Sm4sh revealed it.

    How long will the idle time take for the randomization to take affect?
    During the GFX phase (when you see the "rock"), you have 1 second (60 Frames) to hold a button, if no button is held, then the Mega Evolution chosen will randomize.
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    « Reply #5283 on: May 13, 2014, 01:43:29 PM »


    Why not just bound the transformations to literally the Y button for Y and X for X?
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    « Reply #5284 on: May 13, 2014, 01:49:49 PM »


    Why not just bound the transformations to literally the Y button for Y and X for X?
    That would be funny, but really annoying because X and Y are for the jumps. Besides, there are people who uses the Wiimote as a controller... That's their fault though
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    « Reply #5285 on: May 13, 2014, 01:59:36 PM »


    Why not just bound the transformations to literally the Y button for Y and X for X?
    The X and Y Buttons are both mapped to the same command, which is jumping.
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    « Reply #5286 on: May 13, 2014, 03:39:31 PM »


    I'm considering updating the testers with the updated build, but I haven't been getting much feedback from some of the 15 people that opted in to test.

    The following people will be cut from the tester list, unless they have an explanation (i.e. school, job, life difficulties, etc).
    -powerofthe17.

    So now, I'll be accepting 4 more testers for the updated build.
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    « Reply #5287 on: May 13, 2014, 03:50:02 PM »


    Hey, I got some free time. I can test him if you want
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    « Reply #5288 on: May 13, 2014, 04:00:35 PM »


    Hey, I got some free time. I can test him if you want
    Sure.

    That makes 3 tester slots left.
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    « Reply #5289 on: May 13, 2014, 05:19:37 PM »


    I'm considering updating the testers with the updated build, but I haven't been getting much feedback from some of the 15 people that opted in to test.

    The following people will be cut from the tester list, unless they have an explanation (i.e. school, job, life difficulties, etc).
    -powerofthe17.

    So now, I'll be accepting 4 more testers for the updated build.

    I'm doing my best to take time and test it.

    I've had SOOOO much school problems this month. Sorry for not replying you this week about Charizard.

    I'll test him in a little while, but please, don't cut me from the Testers list.

    Post Merge: May 13, 2014, 06:32:09 PM
    I can't transform now.
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    « Reply #5290 on: May 13, 2014, 08:38:23 PM »


    I'll get around to texting Charizard soon. No more school in the way.
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    « Reply #5291 on: May 14, 2014, 02:35:02 AM »


    I could test him if you need feedback. I balance things pretty often as it is but I have by no means  a life to get in the way.
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    « Reply #5292 on: May 14, 2014, 07:27:21 AM »


    I can't transform now.
    I have said this quite a few times already. It's just like P:M Lucario's Super moves. Press A + B with the right timing.

    I could test him if you need feedback. I balance things pretty often as it is but I have by no means  a life to get in the way.
    Sure.

    And with that, I'll be uploading the updated version, and I'll be sending it to the 16 testers.
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    « Reply #5293 on: May 14, 2014, 08:40:33 AM »


    so i have found some glitches

    1-the down special smokescreen loops alright but the smoke gfx doesnt loop.

    2-If you use smokescreen when your on the Y mega it will revert to charizard you forgot the subroutine?smoke gfx still doesnt loop all the same.

    3-When your glidding and you push upward too  much the glide ends and the megas revert back to default charizard  another subroutine that was forgotten?

    4 doubtfull glitch probably on my end- For me the X final smash isnt working  he does the slashes but no damage or knockback affects the oponent and then he tryes to ram them but nothing happens and the oponent just breaks the grab with 30% no knockback most likely due to me using it over link directly i guess unless someone else reports this happening on the brawlex slot i wouldnt bother with it at all.

    I liked that you increased the flare blitz distance fells more useful now.

    Also with the new fly mechanic Y  really fells like the air belongs to him and i like the new start up sepcial animation on the ground but i fell it does a noticable transition from the start to the looped anymation looks like he goes abit up and then plays another animation at a completely diferent speed rate not sure if it can be made smoother transitioning but it looks good regardless.

    Balance wise the moveset seems preety good since you need to land 15? hits on your oponent to mega evolve you will be at a decent percentage making the boost seem worth it.

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    « Reply #5294 on: May 14, 2014, 08:51:35 AM »


    Oh shoot.

    I forgot to update the module.

    That's likely why you're having those issues.
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