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« Reply #8625 on: February 10, 2013, 03:44:39 PM » |
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So I've decided to basically redo my Dark Bowser Arena stage, so far it's coming great....yah I know the center is pretty messy, not finished with teh texture or the model yet, just put it into to Brawl to make sure it's the right scale, aka it's not close to being finished for those who'll comment about how screwed up it is. So I decided to change general design to go from being a platform like before to being like a good amount of stages, where you'll die if you walk to far to on of the sides. Also I'm going to change the background into the thunderstorm like in the real game.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #8627 on: February 10, 2013, 04:03:26 PM » |
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Perfect rig, One-Slot Size Mod and Boneset. His eye have his own shading and now i'm working on the shading for the body. thats awesome and its over gannon?
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« Reply #8628 on: February 10, 2013, 04:04:35 PM » |
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congratulations KTH, that looks REALLY good, you have been making a lot of mods of low quality IN MY OPINION and from MY POINT OF VIEW, but this looks really good, im guessing this will come with a motionetc, since those aren't ganon's proportions at all, if not, huge props to you, if indeed it comes with a motionetc, still a great job!
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« Reply #8629 on: February 10, 2013, 04:07:33 PM » |
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Thanks! And no, this come without FitMotion, it's a One-Slot and it's over Ganondorf.
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« Reply #8630 on: February 10, 2013, 05:32:39 PM » |
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SMF1, I gotta say. That's HEAPS better than the first version.
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« Reply #8631 on: February 10, 2013, 08:04:32 PM » |
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SMF1, I gotta say. That's HEAPS better than the first version.
Yah I know, that's the thing about gaining experience, older hacks can be remade into something better.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #8632 on: February 10, 2013, 08:48:47 PM » |
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kth try thecamaflauge shader iused on alien but change the spec textureto blue 4 a symbiote effect FTW!
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« Reply #8633 on: February 10, 2013, 09:13:33 PM » |
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Okay so I finished the model, and fixed the collision, and thanks to the side boundaries, dont have to worry about that Hothead glitch. Stage lighting and background, here I come! Why the flat star in the center? Well the way the custom shapes were mapped was really confusing, and I would've wasted hours trying to map it correctly with the detailed floor and would end up with a sh!tty result, so it's just better for the star to be a texture, plus Brawl does that in a lot of maps anyways, so I personnaly think it fits, although I might just be making up a poor excuse besides mapping the custom shapes would've been crappy. Stage is amazingly epic when playing with dat Angled Camera feature in Special Brawl.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #8634 on: February 10, 2013, 10:04:06 PM » |
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Mapping? as in UV mapping? the star would have been a piece of cake, just click all the front faces, make a planar map and place it over your already existing star texture.
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« Reply #8635 on: February 10, 2013, 11:05:58 PM » |
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Mapping? as in UV mapping? the star would have been a piece of cake, just click all the front faces, make a planar map and place it over your already existing star texture.
So THAT'S how you UV map.
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« Reply #8636 on: February 11, 2013, 01:05:46 AM » |
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So THAT'S how you UV map.
no, that's how you UVmap plane surfaces, doing the same on not plane stuff will make the textures stretched
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« Reply #8637 on: February 11, 2013, 02:06:35 AM » |
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True true, that is how you map plane surfaces, that is why it is called planar map. For other surfaces you'd either use different kinds of maps, or take more than one map and join them. There are many tutorials on google, mapping that star should not be too hard.
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« Reply #8638 on: February 11, 2013, 08:52:09 AM » |
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True true, that is how you map plane surfaces, that is why it is called planar map. For other surfaces you'd either use different kinds of maps, or take more than one map and join them. There are many tutorials on google, mapping that star should not be too hard.
And unfortunately, I seem to be incapable of properly following the guides since they seem too freakin' ambiguous.
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« Reply #8639 on: February 11, 2013, 11:33:11 AM » |
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clue to my next import: the nude green haired girl of my signature (at your left)
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