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Author Topic: Brawlbox Resources & History  (Read 3870766 times)
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BlackJax96
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    « Reply #12270 on: August 16, 2012, 05:03:19 PM »


    How about fixing the psa in brawlbox 0.67 B so that it reads the bone ID's properly ._.
    pretty please ...?

    Until that is fixed I'm using PSA for my fitCharacter.pac editing thankyou.
    I waited a long time for psa + brawlbox, and that is my only issue with it.

    I redownloaded it and I still get KenC when I put in the bone ID for the left Have Bone ._.

    freaking PW and his unhex commands lol
    apparently is unhexes the already-decimal value. >.>
    it still reads the right bone in the viewer but it just displays the wrong name...

    fixed

    I can't start driving before I'm 18 in my country Im srs here

    And yes to Fighter.pac Tongue

    :O
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    Sky Grounder
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    « Reply #12271 on: August 16, 2012, 05:05:46 PM »


    :O
    Welcome to Norway Tongue
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    BlueBrain
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    « Reply #12272 on: August 16, 2012, 05:10:01 PM »


    welcome to europe Im srs here
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    Naruto200Man
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    « Reply #12273 on: August 16, 2012, 05:11:09 PM »


    freaking PW and his unhex commands lol
    apparently is unhexes the already-decimal value. >.>
    it still reads the right bone in the viewer but it just displays the wrong name...

    fixed

    Are you sure?
    Cause if that's true "Ken C" on mine should be showing the hitbox on the Left Have Bone.
    But when I play the animation it's on the edge of Link's Blade Azn'
    Not sure if it's cause I'm using my rock lee model to preview the animations or not but meh..

    I think I'll go ahead and test it using Dolphin ....
    Don't feel like going back to mah wii ova nine thousand times trying to see if it's the right bone or not. *shrug*

    Oh yeah, and if Fighter.pac allows us to edit/add/make articles and [censored]
    Hell yes to that >_>
    Or was that the physics thing for like hair and capes? (whatever it's called that makes them react to 'wind' )
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    BlackJax96
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    « Reply #12274 on: August 16, 2012, 05:13:53 PM »


    There are no problems displaying the hitboxes on the right bone in the viewer.
    It uses the raw int data, there's no conversion

    and no and yes
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    Naruto200Man
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    « Reply #12275 on: August 16, 2012, 05:24:49 PM »


    There are no problems displaying the hitboxes on the right bone in the viewer.
    It uses the raw int data, there's no conversion

    and no and yes
    Hmm...I'll try making a hitbox collision in PSA and copy/pasting that to BB...
    Maybe that'll work...
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    « Reply #12276 on: August 16, 2012, 07:46:46 PM »


    sweet, I`ll have to DL it on a compy though...

    This phone does do downloads, but MF takes up too much mem. >_<
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    « Reply #12277 on: August 17, 2012, 01:07:59 AM »


    I can't start driving before I'm 18 in my country Im srs here

    And yes to Fighter.pac Tongue
    welcome to sweden also! we are out of chips!
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    « Reply #12278 on: August 17, 2012, 10:58:16 AM »


    bj i was doing my first model port  with bb and i see you missed some very important item references  since those RhaveN and RHandN arent the actual values i add to use hxd to change the bonerefs since ridley was holding items with its wings still to see the missing item refs see on snoopy guide there are  normaly there are 3 rhaveN values to replace,5 Rhand N and one trown wich can only be done by hex see here on glitch fixing
    http://www.smashboards.com/showthread.php?t=276883
    snoopy even made a picture for it just letting you know so someday you can make all this ref appear under the items ref in bb
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    BlackJax96
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    « Reply #12279 on: August 17, 2012, 11:11:35 AM »


    bj i was doing my first model port  with bb and i see you missed some very important item references  since those RhaveN and RHandN arent the actual values i add to use hxd to change the bonerefs since ridley was holding items with its wings still to see the missing item refs see on snoopy guide there are  normaly there are 3 rhaveN values to replace,5 Rhand N and one trown wich can only be done by hex see here on glitch fixing
    http://www.smashboards.com/showthread.php?t=276883
    snoopy even made a picture for it just letting you know so someday you can make all this ref appear under the items ref in bb


    ...



    son I am disappoint if you cannot see the properties window
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    « Reply #12280 on: August 17, 2012, 11:20:14 AM »


    ...



    son I am disappoint if you cannot see the properties window

    guess i didnt saw that lol i went straight for the bones i didnt know there was stuff we could change in the folder itself thanks this will be easier in the future not that hexing  some bones was hard Tongue
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    « Reply #12281 on: August 17, 2012, 12:05:51 PM »


    huh, didn't realize people still used the Smashboards one... Carnage, check my guide here, it has the new way for doing it.

    anyways, great work with BrawlBox BJ.  i love being able to just use BB instead of 4 other programs to get things working.
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    BlackJax96
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    « Reply #12282 on: August 17, 2012, 12:16:44 PM »


    Item movesets are done being parsed. Just need to rebuild them now which will take like 10 minutes

    anyways, great work with BrawlBox BJ.  i love being able to just use BB instead of 4 other programs to get things working.

    Thanks man
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    DSX8
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    « Reply #12283 on: August 17, 2012, 12:43:52 PM »


    Item movesets are done being parsed. Just need to rebuild them now which will take like 10 minutes
    wat u plan on doing after items? lol
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    « Reply #12284 on: August 17, 2012, 12:44:51 PM »


    it would be great if we could change/add hitboxes on stages so many options if that is possible imo
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