Wanna know how make my stages?
Here. (http://forums.kc-mm.com/index.php?topic=20888.msg389415#msg389415)
Finished Stages:The Gate of TruthSorry but you are not allowed to view spoiler contents.
Jungle JapesSorry but you are not allowed to view spoiler contents.
Target Test Stages 2-5:Sorry but you are not allowed to view spoiler contents.
Target Test 1:Sorry but you are not allowed to view spoiler contents.
Ice Temple:Sorry but you are not allowed to view spoiler contents.
Realm of Illusion:Sorry but you are not allowed to view spoiler contents.
Tabuu's Cruise:Sorry but you are not allowed to view spoiler contents.
More stages coming soon!!!
Stage Projects:Summers:Sorry but you are not allowed to view spoiler contents.
Icicle Mountain:Sorry but you are not allowed to view spoiler contents.
Well, you can see that it still needs a lot of work, but here's whats going on:
What I'm Currently Doing:
Sorry but you are not allowed to view spoiler contents.
What I have to do in the Future:
Sorry but you are not allowed to view spoiler contents.
What I have done:
Sorry but you are not allowed to view spoiler contents.
If possible, I'd greatly appreciate (and give credit to) anyone who has and is willing to give me the Melee textures for Icicle Mountain. Well, that's all I have to say for now. I'll try to update whenever I make more progress. [/spoiler]
Flat Zone:Sorry but you are not allowed to view spoiler contents.
Planned Stage Projects:Sorry but you are not allowed to view spoiler contents.
Scrapped Projects: :'(
Summers (Attempt 1):Sorry but you are not allowed to view spoiler contents.
---------------------------------------------------------------------------------------------------------------------------------------
That's it for my stages, comments, constructive criticism, and suggestions would be appreciated!
is the whole stage moving or just the camera? If so how are you doing it.
In addition I like it alot. I think you should make this Ice CLimbers 2.0 stage or something like that.
You should zoom out the camera and maybe make it static so you can see the other platforms. But it's looking good so far. Can't wait for the final result.
Thanks for the comments!
@Stuff3, the stage is what's moving, as far as I know you can't animate the camera without freezing. What I did is I imported Final Destination's animation and used it to animate the stage (because it has 9600 frames). When I was applying the collisions, I just attached each collision to the model's only bone.
@BloodHunter, good idea. The stage is kind of small right now. I'm adding that to the things I'll do in the future. Thanks!
.....
You can make new animations in stages, you know.
I suggest using the mushroomy kingdom stage for this, as its camera is perfect for icicle mountain (a large, fixed in place overview).
Maybe make the collisions themselves more like the melee stage? It looks like you just imported the SSE stage.
I made progress! No video yet, but the stage is animated correctly. There's now time in the beginning, and the stage moves slower. CPU's still have no idea what's going on, so maybe I'll take ForOhForError's idea and port it over Mushroomy Kingdom because maybe they'd be used to the moving stage. Also, ForOhForError is right. I don't know what I was thinking because new animations can be made with whatever amount of frames you want. Anyway, now that progress has been made, I can move on to other things. A new video will be up when I get farther.
EDIT: Porting failed. I'll just keep it over Final Destination for now.
Very nice man! It was a hateful stage in Melee, but kinda glad to see it back honestly.
Also:
Quote from: ForOhFor Error on February 19, 2011, 10:03:05 PM
I suggest using the mushroomy kingdom stage for this, as its camera is perfect for icicle mountain (a large, fixed in place overview).
A new video is up! The animation has been redone!
Quote from: ItalianStallion on February 21, 2011, 09:34:04 PM
Quote from: ForOhFor Error on February 19, 2011, 10:03:05 PM
I suggest using the mushroomy kingdom stage for this, as its camera is perfect for icicle mountain (a large, fixed in place overview).
I'll work on getting to this. Another reason why I want to get to this is because Mushroomy Kingdom has breakable blocks which were in the original Icicle Mountain. Also, does anyone know where to get the Melee textures (without using an Iso)? Is there a Melee Data Partition? Anyway, as I make progress I'll try to keep updating. A picture gallery will be coming soon!
Awesome stage.
[Also, does anyone know where to get the Melee textures (without using an Iso)? Is there a Melee Data Partition?
[/quote]
I checked Textures Resource, but no textures for Icicle Mountain.
Looking good so far! 1 thing you need to do is adjust the stage boundaries. You get ko'ed really easy from the top/bottom. Maybe you should make room for the magnifying glass thingy like when you go to the sides of the stage.
Quote from: Segtendo on February 25, 2011, 07:40:32 PM
I checked Textures Resource, but no textures for Icicle Mountain.
Yeah I check there, too. Thanks for looking, though!
Quote from: BloodHunter on February 27, 2011, 03:59:42 AM
Looking good so far! 1 thing you need to do is adjust the stage boundaries. You get ko'ed really easy from the top/bottom. Maybe you should make room for the magnifying glass thingy like when you go to the sides of the stage.
I edited boundaries earlier, but I'll probably do more corrections later...
Anyway, Icicle Mountain Preview #3 is almost here. I'm working on textures, collisions, and snow. Also, to avoid making another topic in the future I changed this to show all my stages and previews. I'm working on Summers and soon I'll be porting more Target Test stages.
Nice stages! I can tell that the Icicle Mountain stage is going nicely (Even if it does look like an SSE import)
Also on a side note, my grandparents are from Guam XD
Quote from: MANSTA8 on March 04, 2011, 06:10:16 AM
Nice stages! I can tell that the Icicle Mountain stage is going nicely (Even if it does look like an SSE import)
Also on a side note, my grandparents are from Guam XD
Thanks! Also, I've got a non-textured Summers looking pretty good...
Sorry but you are not allowed to view spoiler contents.
It's surprisingly pretty fun to play on! It's a walk-off stage, of course and the beginning spawns kind of weird but it's still good. Other than whether or not it looks good, I want to ask you if you want the umbrellas able to be fought on.
And as for the small text, that's really cool!
Oh yea! I forgot about Summers.
Good ol' Earthbound XP
Wow! Summers is looking great, all I would suggest is adding signs and more unbrellas,
I think fighting on them would be nice but fighting wise, the unbrellas might get annoying. So I guess you could do it either way, I don't really mind.
Looks like Delfino Island rotated to me. Come on man, take the Mario Sunshine houses out, and add buildings that look like the ones in Summers.
Those can easily be done with SBB.
^ Oh yeah that too.
But it still, all I think you need to do is reshape (or make) the buildings, shrink the trees, get rid of all things related to Delfino and I think your part is done. After that I will work on texturing it, because I can't do that yet. XD
You could make the umbrellas like platforms. That wouldn't be annoying.
OK, so I'll shrink the trees, add more beach umbrellas (and if I find a good model for it, chairs), and add signs. It should be easy, but could take some time. Also, when I'm done, I'll include a version with and without the umbrellas as platforms. As far as taking away the buildings, it should be easy. I already deleted the Star Shrine.
EDIT: I have a few questions involving Summers....
1) Should I get rid of the volcano and the carnival island in the back (I forgot it's name)?
2) Should I get rid of the jail house on the left and all of the wanted posters?
3) Should I get rid of the park benches?
Quote from: Guamboy27 on March 05, 2011, 06:37:08 PM
EDIT: I have a few questions involving Summers....
1) Should I get rid of the volcano and the carnival island in the back (I forgot it's name)?
2) Should I get rid of the jail house on the left and all of the wanted posters?
3) Should I get rid of the park benches?
Keep all of them (besides the jail house) because in the texture, I'm making the background island into various areas from Earthbound, and the wanted posters are wanted posters with porky on them, or signs advertising magic cake. I haven't desided yet.
Ok, sound good. I have a few more questions, though....
1) Can the Hotel signs be 2D?
2) Should I resize and animate Pirate Ship into a boat for the stage?
3) The palm trees don't have their own bones assigned to them, so I don't think I can shrink them... Is this OK?
Of course, I have more things I plan on doing with the stage. I'll get more pictures when I get a good amount of progress done.
What you can do is make the trees from Delfino Island invisible, and I can give you these trees that I used on my Kai Plateau stage, check them out.
You should deff have a boat, that takes a big part of Summers.
Hotel signs can be 2D but you can also make 3D ones by using different models.
You need to make most of Delfino Island's stage invisible. Not just the textures, but the models as well.
Quote from: ItalianStallion on March 06, 2011, 06:30:32 AM
What you can do is make the trees from Delfino Island invisible, and I can give you these trees that I used on my Kai Plateau stage, check them out.
That'd be awesome! I already know what polygons I need to delete for the trees.
I'm going to add this part...
(http://i.imgur.com/J8nYH.png)
Where the jail house used to be. The boat will be next to it in the water.
I made progress!
(http://i.imgur.com/HBjais.jpg) (http://i.imgur.com/HBjai.jpg)
(http://i.imgur.com/IJLCNs.jpg) (http://i.imgur.com/IJLCN.jpg)
Now for what I need to fix...
The Floating Trainer(http://i.imgur.com/BwWD2s.jpg) (http://i.imgur.com/BwWD2.jpg)
Sail Covered Boat
(http://i.imgur.com/jC9M5s.jpg) (http://i.imgur.com/jC9M5.jpg)Fixing the trainer will be easy and, by the way, the Pokemon don't T-Stance spawn. As for the boat, I really don't know what happened...
EDIT: I think I figured it out. I need the ship's textures to be CMPR.
EDIT2: I got new pictures...
Sorry but you are not allowed to view spoiler contents.
Cool, I just started looping the Summers theme from the game, Bound Together, and one of the Rock Candy albums. I'll put that up in the music section of the vault. (Or if you like we could include them in the download.)
this gave me a good spot for my wave race stage.
so this is your topic, nice work with the target test stage, i really like it :af: . keep it going and make more stuff
Quote from: MANSTA8 on March 07, 2011, 03:06:04 AM
Cool, I just started looping the Summers theme from the game, Bound Together, and one of the Rock Candy albums. I'll put that up in the music section of the vault. (Or if you like we could include them in the download.)
Let's put them in a pack with the stage. They don't get much downloads alone, and a lot of people hate when music hacks bump textures off the "Newest 10" list.
Quote from: lord_of_D: on March 07, 2011, 04:59:32 PM
so this is your topic, nice work with the target test stage, i really like it :af: . keep it going and make more stuff
Thanks.
Anyway, I still have a lot of work to do before I send the stage over to MANSTA8 to be textured. I want to work on the boat, the lighting, the trees, and whatever else comes up. I'm also going to texture what wasn't part of Delfino Plaza myself. And, I want to add a lamppost somewhere on the right (I already know what models to use). I think my next preview will be a video rather than pictures.
And for those following Icicle Mountain, the textures are starting to look good. Summers is currently my main priority.
Quote from: Guamboy27 on March 08, 2011, 02:08:44 AM
Quote from: MANSTA8 on March 07, 2011, 03:06:04 AM
Cool, I just started looping the Summers theme from the game, Bound Together, and one of the Rock Candy albums. I'll put that up in the music section of the vault. (Or if you like we could include them in the download.)
Let's put them in a pack with the stage. They don't get much downloads alone, and a lot of people hate when music hacks bump textures off the "Newest 10" list.
Any more progress?
Quote from: MANSTA8 on March 13, 2011, 07:10:03 PM
Any more progress?
Sorry, I was taking a short break from stages... I'll get back to Summers right away! Here's a Brawlbox pic on what I was working on before I started the break:
Sorry but you are not allowed to view spoiler contents.
It'll take some time to perfect it. This is what I'm going to resume working on.
Vogue Merry....
So, good job.
You seem to not get much activity in your thread, same with me. :/
Quote from: MANSTA8 on March 20, 2011, 11:10:28 PM
You seem to not get much activity in your thread, same with me. :/
Yeah....
But, I'm making progress on everything! I ported all of the other Target Test stages over Wifi room and used Static to make them over Final Destination, I got new snow for Icicle Mountain (but now it moves in all directions...), and am making a few touches to Summers before a video comes out. I'll probably have all of these stages featured in one video.
Also, MANSTA8, you might wanna retexture the boat when I finish putting Summers' models together... It looks kind of weird....
Bad news guys.... I don't know what's wrong, and the glitch is incredibly disappointing... Here's a picture...
Sorry but you are not allowed to view spoiler contents.
[/spoiler][/spoiler]
:oshi: I'm upset... I don't know what happened! I didn't use BrawlWall, the models have different bone names... But only a few work... If anyone knows how to help, you'd be saving the Summers project.
damn nasty glitch cnt wait to see icicle mountain complete wish u the best of luck
Fuk, that's disappointing. Do you have any backups or anything that could help you revert it?, you might even have one left on your SD card.
Quote from: MANSTA8 on March 25, 2011, 04:06:37 AM
Do you have any backups or anything that could help you revert it?, you might even have one left on your SD card.
I'm looking for one. Even if I don't find one I won't give up. I'll find a way to fix it....
So you know what it should have looked like, here's a picture in Brawlbox...
Sorry but you are not allowed to view spoiler contents.
Stuff to note...
Sorry but you are not allowed to view spoiler contents.
Because I've been working some time on this, I'll try everything I can to fix the glitch.
Well... my first attempt at fixing the stage failed......
Sorry but you are not allowed to view spoiler contents.
So, to cheer me up, I started a new stage!
Sorry but you are not allowed to view spoiler contents.
What do you think?
Flat zone 1 looks pretty cool, also can you PM me summers? You might have changed the material data wrong, and I might be able to fix it as the stage shows up in brawl box.
Flat zone looks pretty good. it would be awesome if you could add the disappearing platforms and the oil spill (i don't care about the falling items, they were kinda annoying lol)
Quote from: MANSTA8 on March 27, 2011, 12:10:12 AM
Flat zone 1 looks pretty cool, also can you PM me summers? You might have changed the material data wrong, and I might be able to fix it as the stage shows up in brawl box.
Ok, PM sent!
It looks like a bone problem, with the objects in weird places like that. *Investigates more*
Quote from: MANSTA8 on March 31, 2011, 04:33:20 AM
It looks like a bone problem, with the objects in weird places like that. *Investigates more*
Hmm... now that you mention it... the bones look right in BrawlBox which means.... The animation for the bones is messed up! I found the problem!
Quote from: Guamboy27 on March 31, 2011, 11:39:54 PM
Hmm... now that you mention it... the bones look right in BrawlBox which means.... The animation for the bones is messed up! I found the problem!
BINGO!! u have now solved ur own issue! ;)
I did it, it took a while do to Delfino having so many bones, but the glitch is fixed! The bones are all animated! But before I get a video I have a few things to do:
- check Add a hotel sign
- check Patch up a hole
Try adding a beach chair and towel
Awesome! Glad I helped with finding the problem.
It looks like Summers glitched up again... :-[ It now freezes upon selection with the "beep of death." MANSTA8, I PM'd you with a file when my wii stopped working, so you can check that out if you want. Meanwhile I'll see what I can do to fix it myself.
Sorry but you are not allowed to view spoiler contents.
It's likely the file size. Try lowering it by deleting some unused textures, or models, or reducing the quality of the textures...
Quote from: Difegue on April 10, 2011, 09:15:32 PM
It's likely the file size. Try lowering it by deleting some unused textures, or models, or reducing the quality of the textures...
mostly its textures, cause they take alot of memory.
Whoa it's already that size?
That's way too big man for the little progress you have made.
Textures take up A LOT more of the size of a stage than Models do.
I'm sure you got a lot of textures on there still from Delfino Plaza you don't need.
You will need to re-import those, with the same name of course, and make them a smaller size. Don't just replace them, that will cause a freeze.
I'm back with news on my stages!!! ;D
Sorry but you are not allowed to view spoiler contents.
Well, what do you think of my stages? r)
Awesome, I always wanted the jungle hijinx stage in brawl. I have some stage making experience, so I'll try fixing Summers, after testing it in riivo because of the better file replacing. If that doesn't work I'll delete unnecessary models.
Quote from: MANSTA8 on June 28, 2011, 07:07:48 PM
Awesome, I always wanted the jungle hijinx stage in brawl. I have some stage making experience, so I'll try fixing Summers, after testing it in riivo because of the better file replacing. If that doesn't work I'll delete unnecessary models.
If you manage to find Summers' problem like you did last time, that would be awesome. Even though I never played Earthbound, I was beginning to like playing on that stage before it glitched...
Sorry for the double post, but I have another update. Firstly, I'm gonna update Jungle Japes with a few fixes sometime soon...
Sorry but you are not allowed to view spoiler contents.
Also, any suggestions for this stage?
Sorry but you are not allowed to view spoiler contents.
Why did you drop Summers?
Now I kinda want to make my version since you're quitting on it.
Quote from: ItalianStallion on July 01, 2011, 10:00:35 PM
Why did you drop Summers?
Now I kinda want to make my version since you're quitting on it.
Feel free to. I quit because I couldn't find what was causing the freeze (although I think MANSTA8 is looking into it). Besides, I was still inexperienced at stage hacking when I started making it. If I started over now, I would do it completely differently.
WARNING: THE FOLLOWING IS NOT A REQUEST, IT IS A SUGGESTION! SO PLEASE DON'T BOMBARD GUAMBOY WITH REQUESTS! HE WILL ONLY TAKE SUGGESTIONS! EVEN THEN, DON'T GUARENTEE YOUR SUGGESTION WILL BE MADE!!With that said, I think this would be a great stage:
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=mD4HtkomZpA&feature=relatedY'see, I'm making a BattleToad PSA, and wouldn't it be awesome if they had a stage?
Yeah, it would!
I've actually made a stage layout in MS Paint (It's Crappy, but it at least gives an idea). If you want to see it, PM Me!
Jungle Hijinx updated! The fog is still there, though... :( Anyway, I'll consider the Battletoads stage, because I'm currently looking for my next stage project. I have one idea I really want to do, but it would take a while to make, and I don't want three big projects...
Also, just a reminder. If anyone is willing to do Icicle Mountain's textures, tell me and I'll PM you the file!
Another thing, I might take another look at Summers' problem while I look for my next stage project.
Understood, GB. If you WANT to do it and need an idea of what to make of it, there's a post with all my stage ideas, The BT stage being one of them.
You can find it here: http://forums.kc-mm.com/index.php?topic=27460.0
Oh, and the updated work for Jungle HiJinx...I'll give it a test run and report any problems I encounter, if any!
Well, I'm Back From My Test Run. I only have one thing to say, and it's more along the lines of a critque:
You Should Able Grab The Edge that's located by the two palmtrees.
Other than that, nothing glitchy or buggy to report. I even tried the invisible edge trick and fell to my doom. XD
I finally released another stage!
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=J5FsoHDVhWgThe Gate, or Portal, of Truth from FMA! It's based off of Ed's portal's look in Fullmetal Alchemist Brotherhood, not the first series. And of course, it's open for the whole fight.
(http://i.imgur.com/vJgTSs.jpg) (http://i.imgur.com/vJgTS.jpg)
I don't have a close up picture, but the Truth is sitting down in the middle of the stage. Or rather, a textured and bone edited Pokemon Trainer to look like the Truth
Also, the download includes a Beta Version of the stage with animated vines coming from the gate, representing the hands. I plan on updating this stage in the future, with many hands coming out, animated and looking proper. Right now the animation doesn't look quite right and there's only two vines.
(http://i.imgur.com/bXf4E.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22367)
Now then, I should probably go finish Flat Zone before starting another stage.
>.>
<.<
Sorry but you are not allowed to view spoiler contents.
I think I can keep procrastinating at making Flat Zone as long as I'm making this. :af:
Ouah, i love your stage.
Oh [censored] you started Summers again! Very nice man.
Quote from: ItalianStallion on September 22, 2011, 08:48:22 PM
Oh [censored] you started Summers again! Very nice man.
That's right!
Sorry but you are not allowed to view spoiler contents.
And I've almost got the hotel done! ;) I also have an idea for the model to use as the chairs. Now if only I could find a good palm tree... If I could still vertex I'd use the flowers from Distant Planet..
Yeah, I still have a bunch of textures made for an hq version. :p
Quote from: L. on October 08, 2011, 08:10:52 AM
Yeah, I still have a bunch of textures made for an hq version. :p
Nice! Well, I think I figured out how the palm trees are gonna look. They can either be something like this:
(http://i.imgur.com/j08pz.png)
This way, the trunk is 3D. However, I feel like this looks weird, so I think I'm going to use 2D trees.
I'm also trying to figure out where the characters are gonna fight. I could just have them fight in front of the hotel, or maybe I could make the stage huge and stretch across the entire beach. I'm also considering a moving stage. Any ideas?