Poll
Question:
What kind of import should I do once those two are finished?
Option 1: MORE HARUHI. :srs:
votes: 15
Option 2: Dead Rising lol
votes: 8
Option 3: That Detective Conan game has .mdl0s, right? Riiiight?
votes: 0
Option 4: Dewey's Adventure stuff, you know this awesome game nobody cared about
votes: 1
Option 5: Something with Servbots. I like Servbots.
votes: 10
Option 6: I like dem Chocobos too
votes: 6
Difegue's fabulistic imports and junk
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Gesellschaft (Megaman Legends)(http://www.noelshack.com/uploads/images/6319113575445_al_110420_1237binout.jpg)
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IT IS DONE AAAAAA
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=uZkJ-sPsZbo(http://i.imgur.com/FL2oT.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18313)
Sorry, I couldn't fix the lighting. I'll update it if I ever manage to fix it :p
Hell of Blazing Fire/Nuclear Fusion Core (TOUHOUS)(http://i.imgur.com/Mkv5i.jpg)
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=3obua52ZxVIoh my gah, first stage builder block stage.
Based on this:
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(http://i.imgur.com/FL2oT.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18858)
Enter Key Destination (Haruhi no Gekidou...sorta)(http://i.imgur.com/skcp1.jpg)
omg wat is this :srs: (doesn't desync!)
(http://i.imgur.com/FL2oT.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18522)
⑨ Kingdom (SMB X Touhou)(http://i.imgur.com/OuYmn.jpg)
lolol nines
(http://i.imgur.com/FL2oT.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18272&Moderated=All&facebook=true)
--------------------------------------------------------------------------------------------------------------------------------
in da works
SOS Brigade room (Melancholy of Haruhi Suzumiya)
(http://i.imgur.com/qRxSu.jpg)
OH MY GOD GUYS IT HAS A TABLE
Train Station (Melancholy of Haruhi Suzumiya)
(http://i.imgur.com/zWUyH.jpg)
I don't know, animating Haruhi takes forever
Can't wait for the airship =3
Me wantz Haruhi stage. Is oonly Nagato gonna be in the BG or will the others be too?
I only plan on having Nagato in there for various reasons:
+Haruhi Wii has screwed up character models. Eyes, eyebrows, hair, skirt and body are one mdl0 file each, so I have to import, resize, and place them all together for animating. If I were to have a full character doing something like Hare Hare Yukai it would need thousands of bones to animate :srs: (althrough I think there are animations for that dance in the original game, dunno how they're stored through) Nagato reading and flipping pages every now and then should be doable...
+The models are pretty detailed and huge. I'll likely break the filesize limit if I get too much of those in there.
+I'll likely have someone helping me on this, but atm if I try to resize the models...
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trololol
Eating my words right now:
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hi there nagato model 1 out of 6
+The game does not have a Kyon 3D model. I personnally think it is preposterous to give that [censored] Koizumi a model but not to the best character in the flipping series :>.>: (jkjk) As far as models goes, I actually have most of the main characters(even Emiri!) minus Kyon and Taniguchi. And it's not like this stage is going to be my only import from this game, it has a few more interesting would-be arenas...
Anyway, Gesellschaft progress:
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Overall view. The collisions and boundaries are all done.
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I managed to get a Drache in there, but I have to fix a few texture issues... I'll likely put Tron here... I'll add in a second ship for the Pokémon trainers :p
EDIT: BigSharkZ's Tron vertex is in and almost fully animated ;)
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:af: :af: :af: :af:
Those stages look great so far... ;)
The fact that Brawl's finally getting a Haruhi based stage is amazing enough... but also the Gesellschaft?!?
:af2:
oh hi Kattelox Island
(http://s3.noelshack.com/uploads/images/1757700612360_al_110403_2352binout.jpg)
I imported the 3D model you usually see when inside the ship in TvC and adapted it. Those clouds look freaking sexy when animated, let me tell you
(http://s3.noelshack.com/uploads/images/19737968335767_al_110403_2356binout.jpg)
Not perfectly placed yet, but you get the idea ;)
Quotecool bro but what about dat nagato
(http://s3.noelshack.com/uploads/images/1071283070979_al_110403_1740binout.jpg)
I'd say it's going well.
Demonslayerx8 helped me a lot with getting the stage fixed, so be sure to thank him if he passes by :)
lol floating nagato pieces xD
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Yeah, I dunno. Put him in or not? I already have a bunch of scenery with all my servbots so yeah
Besides, some of his weapons don't have their own bones so it'd come out to polygon deleting if I don't want them to overlap X(
Quote from: Difegue on April 05, 2011, 06:41:14 PM
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Yeah, I dunno. Put him in or not? I already have a bunch of scenery with all my servbots so yeah
Besides, some of his weapons don't have their own bones so it'd come out to polygon deleting if I don't want them to overlap X(
seems like Nagoto cant be placed properly >.<
no matter where i put the models, and test in game, there's like 3-4 other models that doesnt want to go in place.
Patchouli in a coffee mug. The fun just never stops!! :happy:
*Eh-hem*, you gots some great stage imports here. REALLY good as a matter of fact! Keep doing theses, and you'll get some amazing download counts. ;)
3-4 other models? Which ones?
Have you tried putting them in different modeldatas?
Also, check the bone names. I think every model import from haruhi has the main bone named the same way(nwx_root or something), that might be the issue...
By the way, you imported tons of TvC models, right?
Because my Servbots and Draches have lighting issues, they appear dark the first time the stage is loaded, but then appear fine in every other match until brawl is rebooted.
Where could the issue be? :/
Quote from: Roo on April 05, 2011, 07:19:22 PM
Patchouli in a coffee mug. The fun just never stops!! :happy:
*Eh-hem*, you gots some great stage imports here. REALLY good as a matter of fact! Keep doing theses, and you'll get some amazing download counts. ;)
Wai thank yew
Whenever that model imported gets done I'm so doing Touhou imports :happy:
Quote from: Difegue on April 05, 2011, 07:33:23 PM
Wai thank yew
Whenever that model imported gets done I'm so doing Touhou imports :happy:
If by model imported you mean model converter, then I'm waaaaaay ahead of you. Flandre Scarlet is already bone rigged, and ready to brawl. :3
Once the model converter is done... >.>
haha, you already rigged her MMD model? Good job son
and yeah, I meant model converter. There are a few things I really want to do with it, namely Marvel 3 and MMD-related (althrough those might have to go through polygon deletion to not make Brawl slowdown >>)
Quote from: Difegue on April 05, 2011, 08:01:46 PM
haha, you already rigged her MMD model? Good job son
and yeah, I meant model converter. There are a few things I really want to do with it, namely Marvel 3 and MMD-related (althrough those might have to go through polygon deletion to not make Brawl slowdown >>)
I dont believe so actually. Slowdown is caused by a model who wasn't intended for more polygons, and is given them anyways.
Most MMD models stay within the same range as the brawl ones, so there's shouldn't be a issue, but dont trust me on this. I only TALK to the guys making it, and I truly have no ideas about it. XD
Well, I guess MMD models would work, I was mostly talking about the Marvel 3 ones :p
althrough the anime g(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) thing really clashes with the style of brawl's textures, haha X)
Talking about animu faces...
(http://s3.noelshack.com/uploads/images/8582864877675_al_110405_2310binout.jpg)
hey guys wassup
(they're supposed to be standing on a box but it doesn't display ingame along with every child model of that blue ship for some reason >.<)
Also...
(http://s3.noelshack.com/uploads/images/19519893245457_al_110406_1429binout.jpg)
"Aah, that sure is a great place to eat."
Quote from: Difegue on April 05, 2011, 10:26:54 PM
Well, I guess MMD models would work, I was mostly talking about the Marvel 3 ones :p
althrough the anime g(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) thing really clashes with the style of brawl's textures, haha X)
Talking about animu faces...
(http://s3.noelshack.com/uploads/images/8582864877675_al_110405_2310binout.jpg)
hey guys wassup
(they're supposed to be standing on a box but it doesn't display ingame along with every child model of that blue ship for some reason >.<)
Also...
(http://s3.noelshack.com/uploads/images/19519893245457_al_110406_1429binout.jpg)
"Aah, that sure is a great place to eat."
to get the box to show... its part of its VIS0 file, so that will have to be included and edited.
I'm having shadow issues with the Gesellschaft :( Basically, every model I import from TvC has shadow issues. Before, the models showed either darkened or clear, and I thought it was a texture problem. But actually, I tried adding in an MShadow model, the kind you use for putting shadows in your stages...
And now all the models show clearly in the beginning, but get darkened depending on the position of the camera... It's the shadow model acting up, but I placed it correctly, ie on one of the platform parts...
Which means the models I imported already had some weird shadow settings. Except I have no idea where they are and how to remove them.
...help, please? I can get pictures if nobody understands what I'm saying :V
Quote from: Difegue on April 08, 2011, 05:36:17 PM
I'm having shadow issues with the Gesellschaft :( Basically, every model I import from TvC has shadow issues. Before, the models showed either darkened or clear, and I thought it was a texture problem. But actually, I tried adding in an MShadow model, the kind you use for putting shadows in your stages...
And now all the models show clearly in the beginning, but get darkened depending on the position of the camera... It's the shadow model acting up, but I placed it correctly, ie on one of the platform parts...
Which means the models I imported already had some weird shadow settings. Except I have no idea where they are and how to remove them.
...help, please? I can get pictures if nobody understands what I'm saying :V
take pics... cause TvC models doesnt have shadows. I kno that for a fact cause i made every single TvC stage (even tho most arnt areleased yet xP)
Alright, here are some pics. They were all taken during the same fight, by just moving the camera around:
(spoilered because tons of pics)
Sorry but you are not allowed to view spoiler contents.
(and as you can see Capcom is lazy and didn't give backs to like half the models :V
Quote from: Difegue on April 08, 2011, 09:05:23 PM
Alright, here are some pics. They were all taken during the same fight, by just moving the camera around:
(spoilered because tons of pics)
Sorry but you are not allowed to view spoiler contents.
(and as you can see Capcom is lazy and didn't give backs to like half the models :V
ah i see.... its just cause of the stage lighting.
and TvC modeks]ls never have back sides to them cause the game doesnt show them at all, so thats y.
You mean, the Wifi Waiting Room lighting? Which scenedata should I use then, or how should I modify it?
And yeah most models don't have backs because of that, it's the same for Brawl models...
Quote from: Difegue on April 08, 2011, 09:10:48 PM
You mean, the Wifi Waiting Room lighting? Which scenedata should I use then, or how should I modify it?
And yeah most models don't have backs because of that, it's the same for Brawl models...
hmm... use.... skyworld scenedata
Skyworld's scenedata actually made it worse :V
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It does that with the MShadow and without, except that with them it still does the changing shadow thingy
I'm trying out a bunch of scenedatas right now :af:
edit: apparently scenedatas have a variable number of light nodes, according to M2000's lighting tutorial. Maybe the WWR one didn't have enough :>.>palm: I guess I'll have to edit some values in the Skyworld scenedata and see if it influences the models' lighting somehow...
Basically, every TvC model that isn't the Gesellschaft or the background has this issue :srs:
The MShadow models not working kinda pisses me off, even though it's not the most necessary thing ever >.>
Amazing!
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lolwut
EDIT: Put Volnutt into the polygon deletion machine and stole an animation from the now dead Volnutt Project( :oshi:):
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I keep on having this texture screwup, through.
However, I finally fixed Tron's animation:
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It's like I'm playing graphically dumbed down Marvel vs Capcom 3! :happy:
Megaman texture fixed up, it was just an indexing problem >.>
(http://s3.noelshack.com/uploads/images/2751689553525_al_110412_2106binout.jpg)
Before removing TvC's cool glow effect
(http://s3.noelshack.com/uploads/images/7044903089235_al_110413_2037binout.jpg)
After...? I probably missed a few polygons but you can see the difference.
(http://s3.noelshack.com/uploads/images/15654915651870_al_110413_2038binout.jpg)
Oh god Capcom why
I have to fix his srs face, stretch him up and animate him a bit more, then he'll probably be with that Servbot with the flashlight so you can see him well >.>
Also he has two hand models so I have those to delete too, didn't notice it before but TvC models have all their articles in the same model and make the polys visible depending on the situation ingame, it's horrible for hacking :srs:
TRIPLE POST COMBOSo yeah, I keep on progressing with the Gesellschaft:
(http://s3.noelshack.com/uploads/images/21320171039673_al_110415_0122binout.jpg)
I suck at animating :srs:
It's pretty much done. I only have to fix a few models, have someone help me with this god damn lighting and fixing the background textures. M2000 hasn't replied to me about the lighting yet, maybe I'll just leave it like that... :-[
Also, something I want to do when the mdl0 importer hits:
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lolz i actually have a bit of .dae's downloaded already. 1 is from SCIV, some from OoT, and also FF games.
Well, I AM done with the Gesellschaft. Only the lighting left, and it's apprently the models.
If I have to re-hex everything I'm releasing it as-is >.<
There's also that texture issue on the background islands, but I'll try to fully import the original .brres in and see if it works...
(http://www.noelshack.com/uploads/images/1512495105363_al_110419_1621binout.jpg)
yeah, wut
(http://www.noelshack.com/uploads/images/7878557565450_al_110419_1603binout.jpg)
Custom Servbot face textures ownnn
BTW, whenever I finish it, can I send a replay of it to someone with a capture card so they can send me a cool recording? I've had some nice games with a friend on it and it'd be p.cool :V
Quote from: Difegue on April 19, 2011, 10:30:22 PM
Well, I AM done with the Gesellschaft. Only the lighting left, and it's apprently the models.
If I have to re-hex everything I'm releasing it as-is >.<
There's also that texture issue on the background islands, but I'll try to fully import the original .brres in and see if it works...
(http://www.noelshack.com/uploads/images/1512495105363_al_110419_1621binout.jpg)
yeah, wut
(http://www.noelshack.com/uploads/images/7878557565450_al_110419_1603binout.jpg)
Custom Servbot face textures ownnn
BTW, whenever I finish it, can I send a replay of it to someone with a capture card so they can send me a cool recording? I've had some nice games with a friend on it and it'd be p.cool :V
or better yet u can send me the stage and i can record me fightin on it xP
Well, I would have liked to get a recording of my own skillz °A°
Maybe we can play online and record that through, then again I have to finish it first X)
hmm ok. ya a replay will do then.
U my hero :af:
lmao xD
y thxs :af:
FLAWLESS VICTORY
(http://www.noelshack.com/uploads/images/6319113575445_al_110420_1237binout.jpg)
FATALITY
So yeah, it's done and fixed everywhere besides the stupid lighting.
Meanwhile, I'll upload an old texture hack of mine :p Never got to post it but you guys might enjoy it so:
(http://i.imgur.com/wKdiM.jpg)
The strongest SMB level! :af:
(http://i.imgur.com/FL2oT.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18272&Moderated=All&facebook=true)
You're such a genius!
lol u still havent sent me ur replay mate xP
Well, shouldn't I finish the stage first? :af:
Then you can record the nicest-looking version of it. °A°
Quote from: Difegue on April 20, 2011, 09:57:14 PM
Well, shouldn't I finish the stage first? :af:
Then you can record the nicest-looking version of it. °A°
good point xD
Gesellschaft DONE.
DSX8, I'll send you the replay files later today, along with a .brstm for you to use ;)
(http://i.imgur.com/nlWnJ.jpg)
(http://i.imgur.com/FL2oT.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18313)
Quote from: Difegue on April 22, 2011, 11:36:18 AM
Gesellschaft DONE.
DSX8, I'll send you the replay files later today ;)
haha aight.
but first make sure that the replay doesnt desync! otherwise there will be consequences! :notimp:
I never changed the collisions since I recorded it, so it doesn't desync :af:
(I actually re-checked and it's all good)
Quote from: Difegue on April 22, 2011, 11:51:54 AM
I never changed the collisions since I recorded it, so it doesn't desync :af:
(I actually re-checked and it's all good)
ok, well once i get it, ill be testing that replay just to make sure.
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=uZkJ-sPsZboomg guys I has a video now :af2:
I'll have to admit that I didn't think it'd look that nice in 16:9. Oh welllll not that I'm going to complain
thanks again to DSX8 for the video :p
Okay, so I tried my hand at getting 3D models from NiGHTS: Journey of Dreams...
(http://i.imgur.com/pgOLF.jpg)
Let me explain:
The models for the characters are in .brmdl format, which is pretty much .mdl0.
However, when I rename them to .brres and hex them, they lose their texture indexes, which means they stay textureless forever. Besides, the textures themselves are in .brtex format, which means I also have to rename those to .brres and hex [censored].
So still, characters could go nicely.
However, the stages(and that's what I wanted) are in .one files. wuttt?
.one files are actually multiple .brmdls packed together.
And a stage has multiple .one files.
So if I wanted, say, Bellbridge, I'd need to extract around 2 models per .one file. Knowing there are like 15 .one files for one level of the stage, since the game apparently breaks the stage by levels...
madness.
So yeah, enjoy textureless NiGHTS in BrawlBox:
(http://i.imgur.com/p4Ncr.png)
Also, some of the characters are also broken up into multiple .brmdls:
(http://i.imgur.com/Rr01n.png)
ayaya
Actually, maybe I'm misguided and someone will waltz in saying OMG U WRONG but well, on my own idk how to deal with this.
Besides, the only stage I would really want to do from NiGHTS would be a moving Nightmaren as a platform and flying around Bellbridge...
tl;dr: vote again pls
Send me one of the .one files, alright? I want to look through it.
Sure, have at you:
http://www.mediafire.com/?6yziyw9dkf1vthv
It's actually all of (supposedly) Bellbridge, so if it's not actually the .one files, well idk
QuoteI don't believe they are compressed, just single files that are later combined together or something. When I look at each of them in a Hex editor you can figure out what type of file is within it. I was able to find some .brtex files within the .one files and all I had to do was remove the header that related to .one and then it was simply the same as an individual .brtex file.
I'd like to spend some time with the .brmdl files and see if I can figure out what type of 3d model format they used.
Quote from: Difegue on April 25, 2011, 07:00:12 PM
Sure, have at you:
http://www.mediafire.com/?6yziyw9dkf1vthv
It's actually all of (supposedly) Bellbridge, so if it's not actually the .one files, well idk
ill also look into it. i never bothered downloading the iso for it yet, even tho i always wanted to check the game stages out.
Some info about the .one files I dug up:
http://nightsintodreams.com/forum/lofiversion/index.php/t3029-50.html
might be of some use to you guys. .one files are indeed compressed models and textures.
Quote from: Difegue on April 25, 2011, 07:12:39 PM
Some info about the .one files I dug up:
http://nightsintodreams.com/forum/lofiversion/index.php/t3029-50.html
might be of some use to you guys. .one files are indeed compressed models and textures.
well i looked into it deeper in HxD... and there r indeed multiple brres files. but wats more creepy, is that it shows the heading of where u have the files. Also, tried to change the formula, then save it as a brres file, and wouldnt open at all. so NiGHTS is a very... confusing piece of work. also, there's no signs of any bones either with some of these models... I also put 1 of the files in 404Error's brres model separator, and still same thing, wont open.
yeah, I looked at he files in HxD as well, and they contain filepaths. It's mad confusing, you can see sega p.much rushed the game...
Quote from: Difegue on April 25, 2011, 08:02:40 PM
yeah, I looked at he files in HxD as well, and they contain filepaths. It's mad confusing, you can see sega p.much rushed the game...
ya, NiGHTS is very confusing o.e im not even sure HOW u'll be able to get them to load.
well, it'd be a matter of extracting the .brres from the .one files, and from there it should go smoothly.
I can't do memory dumps though, my comp sucks so dolphin doesn't work :x
Quote from: Difegue on April 25, 2011, 08:08:15 PM
well, it'd be a matter of extracting the .brres from the .one files, and from there it should go smoothly.
I can't do memory dumps though, my comp sucks so dolphin doesn't work :x
^ same (well dolphin does work for me but major lag since it cant handle Brawl, or any other wii game)... but it can play Melee nice and smooth.
They certainly aren't uncompressed BRRES files. I'd guess that they use some kind of compression, then throw them all into one file.
The .one header may tell where the individual files are in the .one?
(http://i.imgur.com/TosWB.jpg)
collision is totally not definitive. Not making this super flat, I have standards :srs:
lol i think u should also add that other pic of ur stage build into mine xD
just for the lawlz
I hope you get NiGHTS to work, I really want to play on a NiGHTS stage D:
Quote from: Dark Aura on April 29, 2011, 01:19:02 AM
I hope you get NiGHTS to work, I really want to play on a NiGHTS stage D:
trust me mate... i have tried to extract the model from 1 of the files soooo many freakin times it sucks! i got no success in it at all
Well someone can do it. We'd just need to find them and
beat the information out of them ask them nicely how to extract the contents. There's also this tool that Stoney mentioned on the Smashboards forum:
Quote from: StoneySome kinds of ".ONE" files can be opened using Puyo Tools. Not all of them are compressed the same way, though. I was able to open files from Sonic & The Secret Rings and Sonic Unleashed using it, but NiGHTS might be a different story altogether.
But it seems that no one ever tried it on the files, or at least posted the results.
Quote from: Friedslick6 on April 29, 2011, 03:20:30 AM
Well someone can do it. We'd just need to find them and beat the information out of them ask them nicely how to extract the contents. There's also this tool that Stoney mentioned on the Smashboards forum:But it seems that no one ever tried it on the files, or at least posted the results.
hmm i see... ill look into that soon.
Edit: Ok, i tested it on some of the .one files..... and it says Success, but i dont get anything out of them.
Aww, shame. Are you sure it's not just exporting the contents to your hard drive root or 'My Documents'? Also try it again with the archive in the same directory as the tool (if you haven't already) and see if that makes a difference.
Quote from: DSX8 on April 29, 2011, 01:16:10 AM
lol i think u should also add that other pic of ur stage build into mine xD
just for the lawlz
damn I wanted to sound professional X)
(http://i.imgur.com/diqTd.jpg)
Quote from: Friedslick6 on April 29, 2011, 04:01:29 AM
Aww, shame. Are you sure it's not just exporting the contents to your hard drive root or 'My Documents'? Also try it again with the archive in the same directory as the tool (if you haven't already) and see if that makes a difference.
tried doin that also, no luck either.
Quote from: Difegue on April 29, 2011, 09:55:39 AM
damn I wanted to sound professional X)
(http://i.imgur.com/diqTd.jpg)
hahah nice try then xP
Heeeeey guys, my first import from Haruhi Wii is done!
It looks fabulous! :af:
Sorry but you are not allowed to view spoiler contents.
[/spoiler]
(http://i.imgur.com/FL2oT.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18522)
...
Wait, WHAT?
I'm a huge enter key fan, thanks Difegue.
LOLWAT O.O'
interesting stage my good sir.....
oh man I knew everyone would hate this X)
I did it in like 3 hours, worth the lulz imo
I'm serious, I'd be quite stuck without the enter key and I'm a big fan of it's work XD .
On a side note, it would be awful nice if you imported more from this game.
That's what I planned to do since the beginning, that was just a stupid extra, you know :af:
Yeah I know :P .
all i kno is that it was just for the lawlzy lawls. :af:
Get Haruhi's model for Sexy Mountain. :happy:
Quote from: SmashClash on April 30, 2011, 01:21:45 AM
Get Haruhi's model for Sexy Mountain. :happy:
You mean that?
(http://i.imgur.com/QNjRd.jpg)
I finally managed to import one of those models perfectly. Given, I kinda cheated and used a no-skirt outfit so I have one less model to work with but still, the school uniform wouldn't fit the stage anyway.
idk about the hair, through. It took me some trial and error to get it placed correctly, and even right now I'm not 100% sure it looks good. I don't know if I picked the good haircut model, too. X)
(http://i.imgur.com/pMrVH.jpg)
nyoro~n
mmmm sexy Haruhi.... :af: u should totally give her an animation
inb4some1saysfapfapfapfapfap
xD
Like she'd stay in T-pose in the final version of the stage X)
I wanted to have the model pieced up and the collision done to start animating her.
(http://i.imgur.com/zWUyH.jpg)
much better! I had forgotten the eyebrows, and the hair model sucked so I swapped it.
haha she looks perfect now :P
Awesome haruhi!! true original :D
(looks in awe...) WOAH... She looks amazing! Now I want this stage more than ever!
Her eyes need to get a smidge closer...then I'll be happy.
EDIT: Well, I'm happy. Just...happier. :D
hey gais
the station is still in the works, I only have some animating left to do on Haruhi.
meanwhile, enjoy crappy brawlbox previews:
(http://www.noelshack.com/uploads/images/2302791867783_lolbrawlbox.png)
(and that's totally not because the ingame version looks horribly wrong atm >.<)
Quote from: Difegue on May 07, 2011, 11:49:31 PM
hey gais
the station is still in the works, I only have some animating left to do on Haruhi.
meanwhile, enjoy crappy brawlbox previews:
(http://www.noelshack.com/uploads/images/2302791867783_lolbrawlbox.png)
(and that's totally not because the ingame version looks horribly wrong atm >.<)
hahah... i see my galactor base platform o.O
Yeah, it fits perfectly for what I'm going to do, so I'll retexture it :af:
haha aight, cant wait to see wat ur gonna do wit it then ;)
(http://i.imgur.com/k9mZn.jpg)
Cool!
(http://i.imgur.com/zbL76.jpg)
(http://i.imgur.com/P0lIu.jpg)
(http://i.imgur.com/dpNye.jpg)
In the end, I didn't use the Galactor Base platform, derp. Getting there, it should be done someday...
(http://i.imgur.com/gnAEH.jpg)
Will likely finish that sucker tomorrow.
Yeah I'll finish the Haruhi import after I swear X)
New Utsuho vertex and animation by DaoIbuki.
Always staying true to my words, kaboom released
(http://i.imgur.com/xwmE1.jpg)
(http://i.imgur.com/uWEM8.jpg)
(http://i.imgur.com/Mkv5i.jpg)
(http://i.imgur.com/Tz7V6.jpg)
(http://i.imgur.com/FL2oT.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18858) <- GRAB DAT SHIZ
Awesome stage Difegue!! ^w^
But it will be able to be improved soon, WITH A MODEL IMPORT OF UTSUHO HERSELF!! >D
Yeah, I wrote that in the description actually. :p
Pretty excited to be able to use the loads of touhou models out there, but that's also why I did something that I'm pretty sure didn't have a 3D version yet, so nobody will waltz in and say "oh hai I imported a version which looks 10 times better lulz" :af:
Thats a good Idea actually. Keep doin that. :3
Quote from: Difegue on May 13, 2011, 10:39:47 PM
Always staying true to my words, kaboom released
(http://i.imgur.com/xwmE1.jpg)
(http://i.imgur.com/uWEM8.jpg)
(http://i.imgur.com/Mkv5i.jpg)
(http://i.imgur.com/Tz7V6.jpg)
(http://i.imgur.com/FL2oT.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18858) <- GRAB DAT SHIZ
if u want, i can record the stage later for u!
That's a really nice stage =)
oh woops, the camera goes a little offscreen in 16:9. Forgot to think about that X)
Time for a tiny update...
Thanks for the video :af:
Quote from: Difegue on May 15, 2011, 09:13:41 AM
oh woops, the camera goes a little offscreen in 16:9. Forgot to think about that X)
Time for a tiny update...
Thanks for the video :af:
hahah yeah... wen i saw that, i was like... <.<"
but ur welcome!
(http://i.imgur.com/LY3h3.jpg)
hmmmm. :srs:
(http://i.imgur.com/qRxSu.jpg)
Stage ain't flat anymore.
Yeah, I ported the sucker to Skyworld and resumed work on it. The table is 100% HANDMADE WEEE. I guess I can do some basic stage block building now. I don't think it looked like that in the anime tho, I'll have to double check. Anyways it's just a texture change at worst >_>
(http://i.imgur.com/UTdl8.jpg)
Still didn't get the eyes placed right, but that's not hard. Once I have the basic coordinates set, I'll get her sitting on that chair :af:
I also resized the stage, to get it at human size. It didn't make sense to have it in x3 scale, oh the noob errors. ^^
lolz 1 of those eyes r placed on her boob x3
LOLI ALERT!!!! lolz
*sigh*
When will she learn not to get her legs stuck in the table like that?
(http://i.imgur.com/uZbTK.jpg)
This thread is already dead.
naaah its not dead... every1 is busy with finals... or tests... but most likely preparing for finals.
I'm super busy with exams as well, actually. I just managed to get Kenshiro in Brawl so it was pic-worthy ^^
(http://i.imgur.com/X5PIp.jpg)
nyoro~n