Poll
Question:
Which is your favourite codeset?
Option 1: Brawl+
Option 2: Balanced Brawl
Option 3: Brawl-
Option 4: Project M
Option 5: vBrawl (regular Brawl)
A simple poll, but a slightly more serious one (sorry guys, no Filler Option™ this time ;))
Which codeset is your favourite and why? I've also added the option for vBrawl if you don't particularly care for any of them. My favourite is Brawl- because it's fun, offers a new twist to Brawl, has loads of cool Easter eggs and is actually pretty dang balanced. I could probably write an essay on why Brawl- rocks (hence why I made the topic before), but I'll just keep it to the point.
Here's also what I think about the other mods:
Brawl+: It, to be perfectly honest, never interested me and the popularity of it seems to have dipped considerably. I have full regards to the people who worked on it, because it's basically the mother of all complex Brawl codesets but to me it just doesn't truly exceed in any area (except for maybe professionalism, which both vBrawl and, in the future anyways, Project M exceed/will exceed it in).
Project M: Speaking of such, this is a sort of mixed bag for me. On one hand, it's fantastic that they're bringing back loads of the mechanics from Melee, as well as giving some really nice new tweaks to the newcomers. On the other hand, I really dislike how they are recloning characters to back how they were in Melee. One of the things that Brawl undeniably succeeded in over Melee was decloning characters to make them feel different. However, for Project M, it's pretty early days. It hasn't quite had enough development yet to give it a full critique.
Balanced Brawl: Ah good ol' Balanced Brawl. How I am thankful for you. Your beauty in your simplicity. A simple objective of merely trying to balance the cast. They didn't change any of vBrawl's mechanics, just refined character and stage balance and to an EXTENT they succeeded. It's extremely difficult to do perfectly balance a character cast. In fact I'd go as far as to say it's impossible. But they did a good job. Understandably though, it's been rather overshadowed by other codesets because it doesn't offer anything very new.
vBrawl: And of course we have regular Brawl. You will always have a place in my heart. You stole many hours of my life away. There's not much point in talking about this, since we all know what it is.
Brawl-: When i found this i fell in love with it the first time i played it, I love every aspect they used to make this version fun to play. This is and will remain my favorite version of Brawl
Brawl+: Basically what sDo0m said.
Project M: Never wanted it, never will. I prefer the vBrawl over Project M. Melee graphics are outdated to me and don't need to come back.
Balanced Brawl: Never played it but to be honest it doesn't tempt me to play it either, i'm more of a overpowered PSA kind of guy and balanced is.. not really my territory xD
vBrawl: Good old friend vBrawl, how i still play online with this. I still enjoy the fights i play except the ones with too much spam xD
Project M won't have the melee graphics...it has brawl graphics but It brought back Roy and 6 melee stages and gave the newcoming brawl characters better movesets, for example it brought back fox and falco's down B..the project M that's In the vault is not the real...trust me because I have the project M alpha(the real project M thats unreleased and they say they are still working on it but its finished they just haven't released it yet)
project M is best for many reasons..you'll find out when they release it
Brawl-: Epic codeset, best of them all!
Brawl+: At first I was like "meh", but I go used to it so it's pretty good.
Project M: HATE IT, everything is just done so wrong. My only interest is a new Roy slot. Everything else is just a waste of time [/troll] although I do appreciate their hard work they put in it.
Balanced Brawl: Never used it before, I only use Onslaught's and Crazies
vBrawl: Always did like that for online gameplay. But, needs a few improvements.
Brawl+ 5.0 will always be my favorite mod (though all it needed was a Ness fair nerf and a couple of other tiny fixes).
Of the current released versions, I have to go with Minus for...obvious reasons.
Choosing between P:M and BB is harder than you'd think for me, since I keep in touch with the main dev behind BB. I really liked their design process (keeping the development primarily between two people), but I think they got screwed over by two things: a poor name choice (made the mod sound very vanilla, which it was, but still), and being around the same time as Brawl+. The name thing is related to Brawl+, because Brawl+ automatically made it sound like an improvement and expansion.
I think I'd still have to go with P:M over BB, simply due to the amount of work they've put into some of the characters, as well as the stages. I don't honestly care for most of the changes they've made, similar to SDoom's view on it. But not many of us would really know the current progress they've made, so who knows, maybe they'll improve from their demo release.
And vBrawl I've never had a problem with, though if I had preference, I'd play Minus instead always. Going back from Minus always feels like things are missing, especially with Marth, Zelda, and Bowser.
Brawl- ofc ;D (i am really close to make SMBZ mario Brawl Minus Version soon :D)
Project: M is fine since this is the only reason we getting more slots and etc.
Vbrawl is also good ;D
Brawl-: before I tried this mod, I thought it would be too silly to be taken seriously. I always hated the OP PSA's, seeing no point in them, and I sort of assumed minus would have a similar feel. Once I tried it out though... instead of seeing stupidly overpowered characters, I saw insanely unique playstyles. Yeah, they buffed every character and gave them a gimmick, but the buff's and gimmicks are UNIQUE TO THEM, and it's surprisingly balanced. I've always felt that the main appeal of Melee was that everyone was broken in their own unique way. Brawl- does this, and it does it better. The mod also succeeds in making every move for each character practical, which is always a plus in my eyes. I think this is the ideal mod since it's extremely fun for casual players, while having an absurd amount of depth to it for competitive players (which was a surprise to me). Minus is hands down my favorite mod.
Brawl+: I liked this mod more than vBrawl and BBrawl when those were the only alternatives, but they were too conservative. I prefer the higher hitstun / lack of ability to cancel hitstun into moves / dodges, and I approve of the increased spead of the game, but it just isn't anything special. I still play it only to use solid PSA's (Geno, Zero, Metal Sonic, Athena, Megaman and Naruto)... since as far as I know, none of them have a minus version of these.
PM: It was what I looked forward to most and hoped for most, originally, but I honestly don't care anymore now that I've fallen in love with minus. I will likely play this on occasion, and I do really appreciate that the clone engine might come out as a result of the mod.
BB: eh... I'm just no interested in a game that doesn't change how hitstun works... as this is probably the main reason I did not like vBrawl.
vBrawl forever with my own codeset. Screw the others trying to box in how the game should feel, hacking should make the game free as a bird, not be confined within a box of how others think it should play.
BBrawl is nice if you'd rather keep the original feel of Brawl without having to deal with some of the stuff vB had the mistake of keeping (like Snake's Up Tilt disjointed box)
B+ is vB if it were run by tourneytards wanting to keep Brawl feel like Brawl.
B- is vB doing the opposite of B+ but still keeping it playable.
P:M is Melee 2.0 done by tourneytards that can't move on from a dead game, and are too underbrained to broaden their horizons.
Psycho Mantis, you are just so wrong about P:M.
Quote from: Psycho Mantis on May 28, 2011, 07:01:44 PM
vBrawl forever with my own codeset. Screw the others trying to box in how the game should feel, hacking should make the game free as a bird, not be confined within a box of how others think it should play.
BBrawl is nice if you'd rather keep the original feel of Brawl without having to deal with some of the stuff vB had the mistake of keeping (like Snake's Up Tilt disjointed box)
B+ is vB if it were run by tourneytards wanting to keep Brawl feel like Brawl.
B- is vB doing the opposite of B+ but still keeping it playable.
P:M is Melee 2.0 done by tourneytards that can't move on from a dead game, and are too underbrained to broaden their horizons.
You are as much of a close-minded person as the people you describe, spitting names around just like that, anyway.
I prefer Brawl+ it's everything I hoped Brawl to be, it is faster, it's got combos and it balanced the cast without going too Melee, so yeah, I keep B+ to play for hours with my friends.
Brawl- is fun for a while but once we try all the gimmicks it gets a bit annoying.
Balanced Brawl I'm interested in playing but I haven't yet, it looks really good.
Project Melee: Hmm...I'm not particularly interested in it since I'd rather play real Melee( My favorite Smash Bros. ) instead of a game hacked to play like the real deal but I do see how people could like to play what could have been Melee 2.0, the game that was to come instead of Brawl originally. I'll give it a try eventually to be fair but I'm no fan of the clones and the Melee airdodge.
Quote from: Gigan X3 on May 28, 2011, 08:05:58 PM
You are as much of a close-minded person as the people you describe, spitting names around just like that, anyway.
I prefer Brawl+ it's everything I hoped Brawl to be, it is faster, it's got combos and it balanced the cast without going too Melee, so yeah, I keep B+ to play for hours with my friends.
Brawl- is fun for a while but once we try all the gimmicks it gets a bit annoying.
Balanced Brawl I'm interested in playing but I haven't yet, it looks really good.
Project Melee: Hmm...I'm not particularly interested in it since I'd rather play real Melee( My favorite Smash Bros. ) instead of a game hacked to play like the real deal but I do see how people could like to play what could have been Melee 2.0, the game that was to come instead of Brawl originally. I'll give it a try eventually to be fair but I'm no fan of the clones and the Melee airdodge.
So we now have our first Brawl+ voter ^^
And that's just LC. His opinion is his opinion. He kinda likes to overly exaggerate and over-enforce it
all the time sometimes.
Quote from: Psycho Mantis on May 28, 2011, 07:01:44 PMP:M is Melee 2.0 done by tourneytards that can't move on from a dead game, and are too underbrained to broaden their horizons.
This pretty much sums up my issue with...well, mostly with the name of the project. To be honest, P:M has a lot of potential, considering they have pretty much the top people of each field (Dantarion for codes, Mewtwo2000 for stages, some really good animators, and so on), but the name screams to be something that isn't original, which really hampers their design directions and makes people turned off, because hey, it's pretty much Project Melee, even if they want to remove the reference to Melee by simply calling it "M".
Having had the opportunity to try out a behind-the-scenes build a few months ago, I have to say that the "new" characters like Lucas, Wario, ROB, and Snake, are surprisingly well conceptualized (though some needed retooling), but the "old" characters like Falco, Marth, and Peach felt like they downgraded in creativity. Instead of thinking "what can we do to make this character more interesting", those high tier characters felt like they were copied and pasted straight from Melee. However, some exceptions, like Zelda, have been modified to be far more fun to play.
Though I'm sure Project M will wind up being the most covered mod either way.
Balanced Brawl...
Quote from: SDo0m CaRdAvEr0Us on May 28, 2011, 08:09:23 PM
So we now have our first Brawl+ voter ^^
Yes, why thank you (:
I'm sure I'm not alone as it proved to be quite the success around here, I've got many friends who play it regularly and so on :]
Quotebut the "old" characters like Falco, Marth, and Peach felt like they downgraded in creativity. Instead of thinking "what can we do to make this character more interesting", those high tier characters felt like they were copied and pasted straight from Melee.
This is my turn-off, I love what they made to the clones and some characters in Brawl and remaking their Melee movesets pretty much means doing a step back in my opinion instead of variety.
Here's my rainbow logic of thinking on this matter... lol (In order too!)
1. Brawl-: This to me is the only mod that makes the game feel new again. It has new moves, better taunts, enough hitstun to actually perform combos and to top it all off... It even managed to make characters like Bowser playable finally, which I love oh so very much!
2. vBrawl: This will always have a place in my heart. However what prevents me from playing this game anymore (without a custom codeset...) is that annoying tripping they added in. I understand the banana peels being able to trip you but the random tripping that happens while your running or trying to attack, that just ruins it for me. (However with codes the random tripping can be turned off, which at that point, makes the game playable again!)
3. Project M: While I'm surprised about the whole Melee physics being added to this one, It plays just like Melee, which to me doesn't really feel all that special... (especially with that stupidly broken Lucas move that he has in P:M. I don't think anyone in that game should have over 50% up-smashes in that game unless it's Ganondorf.)
4. Balanced Brawl: How can people call this balanced exactly??? Nevertheless, I still sorta like this one more than Brawl+ (Ganondorf's OP now for example...)
5. Brawl+: This too tried to be like Melee, but also somewhat tried to keep most of the Brawl physics. This really does just feels like a strange out of place Melee clone and as such, is my least favorite mod. Mostly due to the lack of new moves (which could of really helped this game...) and nerfing certain characters that don't need to be nerfed... (Kirby's aerial jumping is bad like in Melee again... Which wasn't a neccessary change at all...)
and there you have it... My personal preference of Brawl codesets. Brawl- FTW!
Quote from: Legendary Super Mario on May 28, 2011, 09:14:15 PM5. Brawl+: This too tried to be like Melee, but also somewhat tried to keep most of the Brawl physics. This really does just feels like a strange out of place Melee clone and as such, is my least favorite mod. Mostly due to the lack of new moves (which could of really helped this game...) and nerfing certain characters that don't need to be nerfed... (Kirby's aerial jumping is bad like in Melee again... Which wasn't a neccessary change at all...)
I don't want to change your opinion or anything, I respect it but I gotta say it wasn't Brawl+'s goal to change the character's movesets or much anything, just the pace of the game, combo possibilities and balance.
NO, it is not the most balanced game there is BUT it is more balanced than normal Brawl, more characters are viable and so on.
I guess the reason there is 5 different codesets is that they're there to cater to different kinds of people, which in my opinion is great.
^ Not to mention, Brawl+ (and BBrawl) were still back when people didn't really know the full extent of how to hack everything, hence why things felt more minimalist with those two at the time. We didn't really get animation hacking or a very verbose encyclopedia of information with data miners until PSA and OpenSA2/Tabuu came in to play. People were more playing it by ear.
Brawl+ got a ton of unfair flack for the whole "wanting to be Melee" thing, even though they ditched that concept very early in development for more general focus on faster pacing, combos, and balance. Balance that I hope the rest of the projects strive to keep up, because aside from a couple of characters (Ness and Marth) in their optimal build, every single character was winnable.
That's really the thing about BBrawl and Brawl+ What they simply do is try to improve Brawl in their own ways rather than reinvent it. I'm actually not a huge fan of the whole "faster pacing" thing. I always thought Brawl was fine. It never felt slow to me (but at the same time, Melee never felt fast etc). Hence the reason why I prefer BBrawl and Brawl-. They keep that pace of vBrawl.
Also, one thing that actually bugs me about Brawl+ is the removal of hitlag. It's rather trivial, yes, but to me attacks just felt so much more satisfying to land with the hitlag. Something like the Knee of Justice feels stronger with the hitlag. You almost get to enjoy the hit more. It's a bit difficult to explain. It's entirely a satisfaction thing.
Project M without a doubt. While Braw- is a great mod, I never got back to anything else after trying P:M. I have never played Melee, so I approached it as a completely new game design, and I think everyone should do so. And by "trying", I mean not only installing it and play a few games as if it was Brawl, but also learn the few basic skills you need to really understand the game (and which are really easy with some buffer on). Here's what I like most about it :
New pace. It's fast. Really fast. Really, really fast. Not only do you notice at first the increased gravity and movement speed, but shuffling really puts this game's speed up to another level. Even Ganon becomes faster than most Brawl characters with this (easy) technique.
Limitless liberty of movement. Everything you can imagine can be done. In ANY phase of running, you can instantly crouch-cancel into any ground move, shuffle any aerial, or wavedash backward for a quick dodge and counter-attack. Wavelanding let you move between platform in a split second. Plus, moonwalking looks cool ;)
Insane combos. Without Brawl's hitstun canceling and nearly nonpunishable air dodge, combos become possible, but they always need prediction and Di to both be landed and escaped. Nothing is more satisfying than successfully comboing into Falcon's Knee, Jigg's Rest, or Ganon's fair from stomp. Except a moonwalked Reverse Sacred Combo, obviously. To anyone not getting what level of insanity I'm talking about, see this from 1:20 (before he's just showing off and boasting, whatever) : http://www.youtube.com/watch?v=xwDHs6UXgR8
Balance. Yes, the demo only has 14 characters, but I must say they're not only perfectly balanced for 1 vs 1, but FFA is also reasonably balanced, with no OP character. Even Fox is very good against non-heavy characters and Sheik, well, gets to use her Down B. Some characters' ridiculous FFA potency really bugged me out in Brawl-, even though theyre were all balanced in 1 vs 1 (come on, Snake's tilted FSmash, Bowser's armor, Ike's counter and, well, Ganon being Ganon?). Snake might be a little underwhelming, but that's it.
QuoteOn the other hand, I really dislike how they are recloning characters to back how they were in Melee. One of the things that Brawl undeniably succeeded in over Melee was decloning characters to make them feel different.
While I see where you're coming from, the only character that suffered recloning is Falco, and for good reasons. The announced goal is to have 40 top tier characters, and the best way to achieve this is to use Melee top tiers as references. P:M Falco's shine basically defines it, and honestly, after playing with both characters, their resemblances are only aesthetics, as they play completely differently. For exemple, Fox is all about verrtical kills and horizontal gimps, while Falco does horizontal kills and vertical spikes. Fox's shine is an amazing horizontal spike for gimping recovery and links into any ground move, while Falco's is both a shield pressurer and a lifter that link into killing aerials. Yeah, sure, they also reflect projectiles, but that's not even remotely close to their primary use.
About other clones, Dr. Mario isn't coming back (even with clone engine), so P:M Mario is a mix of both, Ganon kept all of his Brawl moves and Lucas got even further differentiation from Ness in a new Neutral B. BTW, Lucas is the only character other than Snake they might consider buffing, so it's definitely far from overpowered... Young Link was low tier so they will probably give him new toys. As for Lucario, according to the latest streams, he's now made of pure awesomeness (seriously, check it out) and has no relation whatsoever with Mewtwo, so that's not gonna be an issue when the clone engine is done.
Brawl+ since it's the only one I've ever tried.
I don't know about Brawl- or vBrawl, but I would like to know if I will still be able to use the characters that I modded (i.e. Rayquaza), the stages that I added, and the codes?
As for Project M, I'm thinking of trying it when it has more characters (i.e. Olimar, Yoshi).
Which one's better? Brawl- or vBrawl?
Quote from: Sliding Ghost on May 30, 2011, 01:47:18 AM
Brawl+ since it's the only one I've ever tried.
I don't know about Brawl- or vBrawl, but I would like to know if I will still be able to use the characters that I modded (i.e. Rayquaza), the stages that I added, and the codes?
As for Project M, I'm thinking of trying it when it has more characters (i.e. Olimar, Yoshi).
Which one's better? Brawl- or vBrawl?
You should be able to use all that.
It all comes to taste as you can see: None of the codesets are nothing alike in terms of goals so you would have to try for yourself.
Quote from: Sliding Ghost on May 30, 2011, 01:47:18 AM
Brawl+ since it's the only one I've ever tried.
I don't know about Brawl- or vBrawl, but I would like to know if I will still be able to use the characters that I modded (i.e. Rayquaza), the stages that I added, and the codes?
As for Project M, I'm thinking of trying it when it has more characters (i.e. Olimar, Yoshi).
Which one's better? Brawl- or vBrawl?
Of course you've tried vBrawl. EVERYONE WHO HAS EVER PLAYED BRAWL HAS USED VBRAWL. I really highly doubt that the first thing you did as soon as you got Brawl was hack it and play Brawl+ forever XD
vBrawl = Regular Brawl.
Quote from: SiLeNtFaLc0n on May 30, 2011, 08:21:19 AM
Of course you've tried vBrawl. EVERYONE WHO HAS EVER PLAYED BRAWL HAS USED VBRAWL. I really highly doubt that the first thing you did as soon as you got Brawl was hack it and play Brawl+ forever XD
vBrawl = Regular Brawl.
Thanks for the correction. :)
Then I guess my question now is,
which one's better: Brawl- or Brawl+?
They do share most of the same codes, right?
Quote from: Sliding Ghost on May 31, 2011, 07:10:41 AM
Thanks for the correction. :)
Then I guess my question now is,
which one's better: Brawl- or Brawl+?
They do share most of the same codes, right?
Totally different goals as I already said, You would have to try both to make a decisions as it's more of a matter of opinion on which is best, B- is too crazy for my taste but I can have fun with it every once and then.
Quote from: Sliding Ghost on May 31, 2011, 07:10:41 AM
Thanks for the correction. :)
Then I guess my question now is,
which one's better: Brawl- or Brawl+?
They do share most of the same codes, right?
They do share a number of codes. Coloured shields, dash dancing, running crouch cancel etc. However, as Gigan X3 said, they have completely different directions and goals. They're too vastly different to say which is the best. It's all down to opinion really.
Quote from: Sliding Ghost on May 31, 2011, 07:10:41 AM
Thanks for the correction. :)
Then I guess my question now is,
which one's better: Brawl- or Brawl+?
They do share most of the same codes, right?
I think B- is better, I tried both B- and B+ and yeah B- is just better, maybe because I didn't feel any big differences between vBrawl and Brawl+...
But anywayz...
I also tried P:M and I have to say its pretty awesome, and I think its not just like melee, its better then melee, much better.
I meen, in melee, I never played with falco, in P:M I (almost)always play as falco, just because he is awesome in P:M, I don't realy know why, but he feels very different from melee and brawl..
so my favorite Brawl Codesets?
1) Brawl-
2) P:M
3) vBrawl
4) Brawl+
5) BBrawl (Havent played it :P)
Well, my friend and I have totally mastered vBrawl and were getting bored of it, so I have been trying out P:M and B- for a while. Here are my opinions on each:
Project M:
Sorry but you are not allowed to view spoiler contents.
Brawl-
Sorry but you are not allowed to view spoiler contents.
Holy... that was one hell of a rant. Anyway if you read at least one of those I will give you a reward.
Olimar without Pikmin is changed, we're still working with Olimar WITH Pikmin, because every iteration we've had with him has had issues.
And there are multiple CSS options, which you can change in the pf\system folder (rename one of the other files to common5.pac)
^ this guy. He made the CSS. I think its pretty awesome myself.
Quote from: LordNOaH on June 05, 2011, 12:57:53 AM
^ this guy. He made the CSS. I think its pretty awesome myself.
Don't know what you're talking about, that CSS made itself.
(http://img59.imageshack.us/img59/8197/metachu.png)
I prefer Brawl+: I just loved its mechanics when I tried it, not much to say...
I never tried balanced brawl like a lot of people; vBrawl is just... well vBrawl its good unless you compare it to Brawl+ or Project M; Project M is... Odd... its good but it just seems to make characters too alike?; and finally I don't really care much for Brawl-, its fun to have an action packed battle but I prefer when combos are harder to pull off...
I actually don't play with any of those codesets though... I just mixed a bunch of stuff to make my own version of brawl :P Yay I kept this post short and to the point!
reading all these posts makes me wanna try out brawl-...
where can i get it?
smashmods
:P
I tried out Brawl- yesterday, and to be honest, it really didn't do anything for me. It didn't feel... satisfying. I really don't know why. :[
The CSS is pure, unadulterated win, however.
I think Project M looks really intriguing. I think I may give it a shot, soon as I can find a link to the download for the demo or something.
For me, I use vBrawl with different PSAs.
I like PM da bess.
The staff there will be the only few individuals that can proceed with the clone engine once a certain someone reportedly leaves the community after a certain expo(hint hint).
Pity it's still in closed development, making it impossible to judge correctly, but we are getting a buttload of info from their developments, such as floating points of Special moves and articles, and we should be thankful for that at least.
Quote from: EternalYoshi on June 10, 2011, 04:16:24 AM
I like PM da bess.
The staff there will be the only few individuals that can proceed with the clone engine once a certain someone reportedly leaves the community after a certain expo(hint hint).
Pity it's still in closed development, making it impossible to judge correctly, but we are getting a buttload of info from their developments, such as floating points of Special moves and articles, and we should be thankful for that at least.
don't forget, we can also play the demo xD
I played it, its realy fast, and good, but, Idon't want to play brawl with a gamecube controller:P
btw I downloaded it somewhere in here:
http://projectm.dantarion.com/
for anyone willing to try it :P
i use VBrawl because, i like using different movesets like my pikachu psa and my yoshi and also being able to do things i want but i would prefer having the melee mario's down b back but with progress comes change
-brawl the name sounds like its a worse version, never interested but i will give it chance eventually. i do like the reviews about it
+brawl the name makes it sound like its an addition but with all i heard about the buff's and stuff it never really interested me either
BB sounds like a Vbrawl clone with minor changes
project M everyone knows M= Melee it would be great for melee mario but i hate the air dodge in the melee
Quote from: beatthat25 on June 10, 2011, 01:13:32 PM
btw I downloaded it somewhere in here:
http://projectm.dantarion.com/
for anyone willing to try it :P
Ahhh, thanks for that. I tried downloading it before, but the link was broken or something...
Can't wait to give it a shot.
Quote from: beatthat25 on June 10, 2011, 01:13:32 PM
don't forget, we can also play the demo xD
I played it, its realy fast, and good, but, Idon't want to play brawl with a gamecube controller:P
btw I downloaded it somewhere in here:
http://projectm.dantarion.com/
for anyone willing to try it :P
doesnt work for usb loaders, way too many codes...
black screen before even loading
I've been playing Project M for about 5 minutes.
It...
Sorry but you are not allowed to view spoiler contents.
[/spoiler]
Quote from: jokekid on June 11, 2011, 03:05:02 PM
doesnt work for usb loaders, way too many codes...
black screen before even loading
try using the snapshot method, that worked for me, and CFGusbloader can load them I guess xd
Quote from: beatthat25 on June 13, 2011, 01:33:37 PM
try using the snapshot method, that worked for me, and CFGusbloader can load them I guess xd
most loaders support the gameconfig.txt file now i use cfg usb loader with no problems.
back on topic: i like brawl+'s codeset but i prefer the b- movesets. the buffer code is nice for online play so even if ur lagging u can still pull off combosstill experimenting with other codes from minus tho i guess i'm in the middle of the 2
P:M doesn't really do it for me tbh no offens to the creators. i just hated how all the characters were so similar in melee. and from the sounds P:M isn't going to be much different then melee with the brawl characters added. i'll probably try it when it comes out tho none the less.
BB i havn't tried seems close to vbrawl
vbrawl is fun for the online play for friends with unmodded consols