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Super Smash Bros. Brawl Hacking => Model Imports => Topic started by: Naruto200Man on November 05, 2011, 08:42:23 PM



Title: Naru's Mod Madhouse: Kokari (Okami Wii) Now on Vault! Shikumaru Next!
Post by: Naruto200Man on November 05, 2011, 08:42:23 PM
So I'm playing okami and I get myself an interesting idea.

I say to myself "Hey, these weapons would look cool in brawl!" :3

So I got me an Okami ISO and used the ungodly complex ripping methods and found a bunch of files :3

And so now we have the first of these fun ideas, Ike with the Thunder Strike Glaive :D

Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28776 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28776)
(http://i47.tinypic.com/2wn1l4n.jpg)
Notes: This will eventually come with a mini-psa to change his specials and smashes and his directional ground A moves. I also know the eyes are messed up so don't complain about those. I will fix those when I can get them working right on my computer.

Also, another important update on my naruto related stuff.
I'm kinda disappointed that people got in a rush and decided to make their own psa for rock lee :srs:
I have said thousands of times that I was going to wait for PSA + Brawlbox to make it! You're welcome to make your own but it just kinda peeved me off a bit since it was sort of my idea in the first place :/

Aniverge is going to be helping me with the PSA once he finishes Sasuke and Mario. I don't know how long it's going to take, but with the two of us working together it shouldn't take too long.

(http://i50.tinypic.com/a5f5ax.jpg)
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=5075&Moderated=0 (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=5075&Moderated=0)


Title: Re: Naru's Importing Joint: Current Project Hinata
Post by: ✿Zelia✿ on November 05, 2011, 08:47:39 PM
Cool, Hinata over Zelda. :3


Title: Re: Naru's Importing Joint: Current Project Hinata
Post by: xZedkiel on November 05, 2011, 08:57:52 PM
Why Tsunade on Ike?.. O__o


Title: Re: Naru's Importing Joint: Current Project Hinata
Post by: Naruto200Man on November 05, 2011, 09:09:56 PM
Why Tsunade in Ike.. O__o

Because I could port her over to anyone in brawl with the rel porter code. *facepalm*

As for Kisame being on ike, well.....I think it's obvious XD

And yes, Hinata is on Zelda because of one thing XD
I could simply change the down B animation to her activating the byakugan. Hinata will be over Sheik as well because of this =3 Easy psa shortcut lol

If you're wondering why her legs are spread out that way, it's to make the envelope editing on the legs/feet that much easier. Mainly the problems with having the left leg sometimes influencing the right leg. She will be re-t posed after the envelope editing is finished.

Just a quick notice, I will be going on a cruise tomorrow, and I won't be back until probably late friday night. And no, I'm not joking, I'm seriously going on a cruise. I shall return with lots of pictures to share =3


Title: Re: Naru's Importing Joint: Current Project Hinata
Post by: xZedkiel on November 05, 2011, 09:15:06 PM
Because I could port her over to anyone in brawl with the rel porter code. *facepalm*

As for Kisame being on ike, well.....I think it's obvious XD

And yes, Hinata is on Zelda because of one thing XD
I could simply change the down B animation to her activating the byakugan. Hinata will be over Sheik as well because of this =3 Easy psa shortcut lol

If you're wondering why her legs are spread out that way, it's to make the envelope editing on the legs/feet that much easier. Mainly the problems with having the left leg sometimes influencing the right leg. She will be re-t posed after the envelope editing is finished.

Just a quick notice, I will be going on a cruise tomorrow, and I won't be back until probably late friday night. And no, I'm not joking, I'm seriously going on a cruise. I shall return with lots of pictures to share =3
But why port her with a .rel, when you can put her anywhere?


Title: Re: Naru's Importing Joint: Current Project Hinata
Post by: Naruto200Man on November 05, 2011, 09:23:28 PM
*shrug*

I guess cause Ikes bones are almost as tall as her, Ganondorf is actually one of the tallest.

By the way, all of the Kunai that the CON characters hold? Yeah, I'm rigging those polygons to the have N bones =3

So I would appreciate it if someone posted the code (for a normal psa) to make some polygons visible or not.


Title: Re: Naru's Importing Joint: Current Project Hinata
Post by: Carnage on November 06, 2011, 03:42:45 AM
*shrug*

I guess cause Ikes bones are almost as tall as her, Ganondorf is actually one of the tallest.

By the way, all of the Kunai that the CON characters hold? Yeah, I'm rigging those polygons to the have N bones =3

So I would appreciate it if someone posted the code (for a normal psa) to make some polygons visible or not.
dont think there are codes like that but you can easily just make the bones disapear in certain animations so its not that bad


Title: Re: Naru's Importing Joint: Current Project Hinata
Post by: Jigiba on November 06, 2011, 12:08:14 PM
Thank Zeus somebody is importing Naruto characters :af:


Title: Re: Naru's Importing Joint: Current Project Hinata
Post by: DocStrange on November 06, 2011, 06:28:50 PM
[censored] I got all excited because I thought you were making Hinata from Rival Schools....


Title: Re: Naru's Importing Joint: Top N rigged...
Post by: Naruto200Man on November 12, 2011, 12:41:00 PM
Small update, top n has been rigged sucsessfully on Hinata =3
Now on to the other two hundred something bones that Zelda has :l


Title: Re: Naru's Importing Joint: Top N rigged...
Post by: Funzy <3 on November 12, 2011, 12:48:52 PM
Ohhh Could you Please please please do Kagura from Con Rev 3 she is my absolute fave and on Zero Suit :3


Title: Re: Naru's Importing Joint: Top N rigged...
Post by: Naruto200Man on November 12, 2011, 01:14:13 PM
I can only import models where I can delete all the extra polygons (for the "toon" black outlines that they have) and still have all of the character left. That's why I had to take Anko off my importing list T-T

I was thinking of doing Kagura at some point, although not over ZSS, mainly because the tiny as [censored] psa limit she has. If she can be imported into max and have all the extra polygons removed I might add her to my list.

Since she essentially has no hair to rig, I'll probably put her over someone with lots of articals and psa room. (Probably Snake )


Title: Re: Naru's Importing Joint: Top N rigged...
Post by: Funzy <3 on November 12, 2011, 01:23:31 PM
I can only import models where I can delete all the extra polygons (for the "toon" black outlines that they have) and still have all of the character left. That's why I had to take Anko off my importing list T-T

I was thinking of doing Kagura at some point, although not over ZSS, mainly because the tiny as [censored] psa limit she has. If she can be imported into max and have all the extra polygons removed I might add her to my list.

Since she essentially has no hair to rig, I'll probably put her over someone with lots of articals and psa room. (Probably Snake )
well i didnt exactly plan on psaing her i just wanted the model but yea and i had her model at one point and i tried to get rid of that toon outline and i couldnt figure out how so i hope you can


Title: Re: Naru's Importing Joint: Hinata's Legs Fully Rigged!
Post by: Naruto200Man on November 14, 2011, 04:10:27 PM
Bump for a small update :srs:


Title: Re: Naru's Importing Joint: Hinata's Legs Fully Rigged!
Post by: AnImAiNe on November 16, 2011, 06:53:11 PM
wont neji be hard on lucario since the fingers are weird with lucario to edit or model imports dont have that problem


Title: Re: Naru's Imports: Adventures Krystal Brawlbox Previews! Check OP!
Post by: Naruto200Man on January 06, 2012, 06:48:16 PM
Bump for big news! :D


Title: Re: Naru's Imports: Adventures Krystal Brawlbox Previews! Check OP!
Post by: Krystal_Starfox on January 07, 2012, 01:49:14 AM
I like the PSA NaruZeldaMaster thanks!


Title: Re: Naru's Imports: Adventures Krystal Brawlbox Previews! Check OP!
Post by: Krystal_Starfox on January 07, 2012, 01:56:55 AM
the texture will be to download you can put first and then put PSA


Title: Re: Naru's Imports: Major Update! In Game Pics of Krystal! + Kirby Hats in Vault!
Post by: Naruto200Man on February 05, 2012, 12:05:44 PM
*bump shi bump*


Title: Re: Naru's Imports: Major Update! In Game Pics of Krystal! + Kirby Hats in Vault!
Post by: Wasabi_Skillz on February 05, 2012, 12:34:07 PM
will krystal work over normal fox?


Title: Re: Naru's Imports: Almost Done! In Game Video, still need some fixes to stuff...
Post by: Naruto200Man on February 06, 2012, 11:09:27 AM
Bump...


Title: Re: Naru's Imports: Almost Done! In Game Video, still need some fixes to stuff...
Post by: Albafika on February 06, 2012, 11:18:37 AM
I'm impressed, I mean... How did you manage to break the coding of the PSA like that or make animations that make it break like that??

Also, non-public = private. It stopped being non-public as you posted the vid. :P


Title: Re: Naru's Imports: Almost Done! In Game Video, still need some fixes to stuff...
Post by: Carnage on February 06, 2012, 11:31:31 AM
all krytal problems are becuase she got diferent bone indexes from fox so gxf/blaster/transN/xrotN and etc are in the wrong place just fill the boneset even with fake bones  add new child in brawlbox so all her bones match fox ids this should correct all the problems


Title: Re: Naru's Imports: Almost Done! In Game Video, still need some fixes to stuff...
Post by: Naruto200Man on February 06, 2012, 11:34:41 AM
all krytal problems are becuase she got diferent bone indexes from fox so gxf/blaster/transN/xrotN and etc are in the wrong place just fill the boneset even with fake bones  add new child in brawlbox so all her bones match fox ids this should correct all the problems

I'll try that, but I'm not really sure what's causing it exactly, since the model's Trans N is 8 and so is Fox's

@ Abflaka: Um...it's a private beta test cause I'm the only one that tested it....lol the video is meant to be public XD


Title: Re: Naru's Imports: Almost Done! In Game Video, still need some fixes to stuff...
Post by: Pavlova on February 08, 2012, 02:36:42 AM
It looks really great so far, but I don't really understand how you're doing this import. Is it just a basic model import, or are you editing the bones in some way? I didn't have any problems with glitches with my imports and I'm new so I don't really know if they are a common thing for model imports or not.

I'd suggest not editing the bones in any way and simply ignore the ones you don't need to use. I don't mean delete them, but just don't weigh any vertices to them. I only weighed vertices to bones such as the head, hip, legs, feet and so on. Not any of the weird ones, like the transN bone or "thrown". But I don't know that much, and of course, you're free to do it as you see fit  :)


Title: Re: Naru's Imports: Krystal Released! Go to my vault NAO *hypnotic zombie eyes*
Post by: Naruto200Man on February 08, 2012, 11:39:19 PM
HOLY CRAP, WHATS THAT FURRY DOING IN MY VAULT!
Oh wait

I put her there XD

By the way, if you don't want the staff to be there simply remove the texture for the staff from your FitFoxXXpac/pcs :)


Title: Re: Naru's Imports: Krystal Released! Go to my vault NAO *hypnotic zombie eyes*
Post by: Enigmatic on February 09, 2012, 04:56:47 PM
If the blaster isn't working properly, that is a critical error. You should have fixed that before releasing it. I can't release an import over marth if sword attacks are at his head, know what i mean?


Title: Re: Naru's Imports: Krystal Released! Go to my vault NAO *hypnotic zombie eyes*
Post by: Naruto200Man on February 09, 2012, 05:40:20 PM
If the blaster isn't working properly, that is a critical error. You should have fixed that before releasing it. I can't release an import over marth if sword attacks are at his head, know what i mean?

Yeah, I have a fix for that actually, it makes the throws look weird but it actually makes the throws lolzy to watch.

It's a weird bug, but it somehow puts the character in the proper place for the blaster shots anyway. Basically the N b works fine now, anyone thrown by fox ends up doing a loop-de loop around him before flying out in the proper direction, they still end up getting hit by the last blaster shot anyway with that glitch XD

It's actually quite entertaining to watch, but I plan to give her custom throws for the psa anyway.

The reason I uploaded it is as simple as seeing who wanted it, surprisingly over 30 people, which is good for two days in my book. It's no sd hack, but the rig is pretty good and the texture is awesome. :/

I also have an animator interested in doing some custom moves :) so yeah =3 gotta find me some good Starfox Adventures video =3

I'll update the hack to include the fix, but just know ahead of time that the throw is still wonky. however at least it's a working throw and not a "explodes into polygons when thrown/being thrown" error :)

I'm having recording errors with my pinnical movie box, but I'll update the video as soon as those errors are fixed.


Title: Re: Naru's Imports: A Mechanoid Pirate and a Handsome Devil in the works! Check OP
Post by: Naruto200Man on February 11, 2012, 05:29:17 PM
Haven't posted in 2 days so I guess this doesn't count as a double post? *shrug*

Bump for epic previews (In 3DS Max anyways)


Title: Re: Naru's Imports: A Mechanoid Pirate and a Handsome Devil in the works! Check OP
Post by: AnImAiNe on February 13, 2012, 09:56:55 AM
how come lee is on link  :>.>:


Title: Re: Naru's Imports: A Mechanoid Pirate and a Handsome Devil in the works! Check OP
Post by: Naruto200Man on February 13, 2012, 10:53:04 AM
how come lee is on link  :>.>:
1: They're both green
2: Link has articals I can actually edit. (Bommerang, bomb, hookshot)
3: Link has a personal wind graphic I can use for leaf whirlwind/hurricane
4: Huge ass psa limit
5: Can be ported to toon link if you don't want to replace regular link.


Title: Re: Naru's Imports: A Mechanoid Pirate and a Handsome Devil in the works! Check OP
Post by: AnImAiNe on February 13, 2012, 11:20:14 AM
ah ok makes sense but what are you going to use the articles for?


Title: Re: Naru's Imports: A Mechanoid Pirate and a Handsome Devil in the works! Check OP
Post by: Carnage on February 13, 2012, 11:26:41 AM
ah ok makes sense but what are you going to use the articles for?
also wondering about that since lee doesnt use any projectyles at all


Title: Re: Naru's Imports: A Mechanoid Pirate and a Handsome Devil in the works! Check OP
Post by: AnImAiNe on February 13, 2012, 11:37:52 AM
thinking about it i dont think he needs a huge file size limit either


Title: Re: Naru's Imports: A Mechanoid Pirate and a Handsome Devil in the works! Check OP
Post by: Naruto200Man on February 13, 2012, 12:15:48 PM
The boomerang and Bomb articals will be edited for him to be able to throw kunai and exploding kunai respectively. Even Lee uses them in most of the CON games :) it's kind of like a generic side smash that they all have.

I plan to impliment the Gate system, which could take up a lot of space just coding that alone.
Basically he'll have three different movesets, and he'll need a lot of motionetc and psa space for that. Even if he uses all physical attacks, programing those to have three different effects for every move (Normals, smashes and specials) will be complicated.

I tried giving a character three movesets with my Krystal psa, that ended up taking a lot of space just coding it to have three different modes.

And Link hasn't had a (Decent) import since Zero :/ give the dude some credit once in a while you know...


Title: Re: Naru's Imports: A Mechanoid Pirate and a Handsome Devil in the works! Check OP
Post by: SouthCraft on February 13, 2012, 12:35:15 PM
1: They're both green
2: Link has articals I can actually edit. (Bommerang, bomb, hookshot)
3: Link has a personal wind graphic I can use for leaf whirlwind/hurricane
4: Huge ass psa limit
5: Can be ported to toon link if you don't want to replace regular link.
  Bomb is not an article, its an item and can be called with anyone in PSA. You should do it on CF cuz lee does many attacks that is similar as CF


Title: Re: Naru's Imports: A Mechanoid Pirate and a Handsome Devil in the works! Check OP
Post by: Naruto200Man on February 13, 2012, 12:42:59 PM
  Bomb is not an article, its an item and can be called with anyone in PSA. You should do it on CF cuz lee does many attacks that is similar as CF

The bomb from link's down B is an article :/
It has a model in the motion etc ...

It's going over link because I'm planning to have Might guy over Ganon dorf :/
I don't really use CF that much so making him over someone I use very little would be pointless.
Besides, I'll be including the rig in 3DS max in the download.
So whoever wants to port him can do that


Title: Re: Naru's Imports: A Mechanoid Pirate and a Handsome Devil in the works! Check OP
Post by: SouthCraft on February 13, 2012, 12:47:23 PM
The bomb from link's down B is an article :/
It has a model in the motion etc ...

It's going over link because I'm planning to have Might guy over Ganon dorf :/
I don't really use CF that much so making him over someone I use very little would be pointless.
Besides, I'll be including the rig in 3DS max in the download.
So whoever wants to port him can do that
In my vault you sure see im known as a porter but im not porting with REL no way! I will only port the PSA to CF if i Get permission to you of course. But im pretty sure bomb is not found in motionetc, not in the Pal dunno about ntsc


Title: Re: Naru's Imports: A Mechanoid Pirate and a Handsome Devil in the works! Check OP
Post by: DoctorFlux(Mariodk) on February 13, 2012, 12:50:27 PM
1: They're both green 2: Link has articals I can actually edit. (Bommerang, bomb, hookshot) 3: Link has a personal wind graphic I can use for leaf whirlwind/hurricane 4: Huge ass psa limit 5: Can be ported to toon link if you don't want to replace regular link.
bombs is a item

In my vault you sure see im known as a porter but im not porting with REL no way! I will only port the PSA to CF if i Get permission to you of course. But im pretty sure bomb is not found in motionetc, not in the Pal dunno about ntsc
with his plans i dont think its possible cuz i think he will use Link´s model changers for gates


Title: Re: Naru's Imports: A Mechanoid Pirate and a Handsome Devil in the works! Check OP
Post by: SouthCraft on February 13, 2012, 12:52:22 PM
bombs is a item
with his plans i dont think its possible cuz i think he will use Link´s model changers for gates
Oh yeah thats right youre Hes gunna use articles.


Title: Re: Naru's Imports: A Mechanoid Pirate and a Handsome Devil in the works! Check OP
Post by: Naruto200Man on February 13, 2012, 12:58:43 PM
All this talk is about Lee XD
I'm surprised nobodies hyping over possibly the coolest boss (In appearance/design) in  the entire game of SS :/

I also have his animations from SS you know...so psa-ing his attacks into ike will be easy.


Title: Re: Naru's Imports: A Mechanoid Pirate and a Handsome Devil in the works! Check OP
Post by: DoctorFlux(Mariodk) on February 13, 2012, 01:04:28 PM
All this talk is about Lee XD I'm surprised nobodies hyping over possibly the coolest boss (In appearance/design) in  the entire game of SS :/ I also have his animations from SS you know...so psa-ing his attacks into ike will be easy.
cuz idk what other char. you making
but i know/love(no homo) rock lee :D he is my 2nd. fav. naruto char. (my fav. if Young naruto dont count)


Title: Re: Naru's Imports: A Mechanoid Pirate and a Handsome Devil in the works! Check OP
Post by: Naruto200Man on February 13, 2012, 01:10:34 PM
I like how one of the most mistreated character in the series happens to have the biggest fan base XD


Title: Re: Naru's Imports: A Mechanoid Pirate and a Handsome Devil in the works! Check OP
Post by: SouthCraft on February 13, 2012, 01:12:34 PM
cuz idk what other char. you making
but i know/love(no homo) rock lee :D he is my 2nd. fav. naruto char. (my fav. if Young naruto dont count)
And is One of my personas


Title: Re: Naru's Imports: A Mechanoid Pirate and a Handsome Devil in the works! Check OP
Post by: DoctorFlux(Mariodk) on February 13, 2012, 01:13:41 PM
I like how one of the most mistreated character in the series happens to have the biggest fan base XD
like as Geno
so many ppl love him and only 1 game where he is playeble
2 games where he is in (he is in mario&Luigi RPG1 in a mini game)


Title: Re: Naru's Imports: A Mechanoid Pirate and a Handsome Devil in the works! Check OP
Post by: AnImAiNe on February 13, 2012, 01:31:20 PM
I don't really use CF that much so making him over someone I use very little would be pointless.

actually making him over someone who you dont use would actually make more sense that why everyone wants psa's over diddy and dedede. Having him on captain would give you another character to use in brawl


Title: Re: Naru's Imports: A Mechanoid Pirate and a Handsome Devil in the works! Check OP
Post by: SonicUnderground316 on February 14, 2012, 04:20:35 PM
actually making him over someone who you dont use would actually make more sense that why everyone wants psa's over diddy and dedede. Having him on captain would give you another character to use in brawl
agreed


Title: Re: Naru's Imports: Rock Lee almost finished! BB previews in OP~
Post by: Naruto200Man on February 15, 2012, 11:02:11 PM
actually making him over someone who you dont use would actually make more sense that why everyone wants psa's over diddy and dedede. Having him on captain would give you another character to use in brawl


True, I'll make the PSA of Lee over Link, and have Lee as a costume over CF, oh, and in case anyones interested in helping me check if he works online or not. :)

(http://i331.photobucket.com/albums/l471/zfan122/Untitled-19.jpg)


Title: Re: Naru's Imports: Rock Lee almost finished! BB previews in OP~
Post by: Haseyo on February 15, 2012, 11:10:57 PM
Aww, of all characters x.x I cannot remove Zero. I'd still like the model for CF though. Dat Falcon Kick, Rock Lee style.


Title: Re: Naru's Imports: Rock Lee almost finished! BB previews in OP~
Post by: Naruto200Man on February 15, 2012, 11:17:21 PM
Aww, of all characters x.x I cannot remove Zero. I'd still like the model for CF though. Dat Falcon Kick, Rock Lee style.

Don't worry :P I'm only using links boneset for the rig, I'll probably put him over either ike or marth in the end, that way folks can .rel port him to whoever they want =3

I need to work on face polygons, and probably a final smash face/texture too. :) Pluss toon outlines and shading, pluss CSP's and a challenger approaching screen =3 Other than that he's pretty much done.


Title: Re: Naru's Imports: Rock Lee almost finished! BB previews in OP~
Post by: Xiggah on February 15, 2012, 11:26:01 PM
Good work!


Title: Re: Naru's Imports: Rock Lee almost finished! BB previews in OP~
Post by: Naruto200Man on February 15, 2012, 11:30:37 PM
Thankyou =3
Excelent work on your ponies so far btw :)

I'm going to go to bed, I'm satisfied with the progress I made and that I also fixed the issues I was having with my capture card >=3

Tomorrow will come a big video update :D


Title: Re: Naru's Imports: Rock Lee almost finished! BB previews in OP~
Post by: Pavlova on February 16, 2012, 02:04:20 AM
That's so cool that you're doing the pirate guy from Skyward Sword, I'm really looking forward to it  :)
And I really like Ike's moveset, but I don't like playing him, so that's perfect for me :3


Title: Re: Naru's Imports: Rock Lee almost finished! BB previews in OP~
Post by: Elfo4454 on February 16, 2012, 09:48:30 AM
WOW!!! Rock Lee Rules.


Title: Re: Naru's Imports: Rock Lee almost finished! BB previews in OP~
Post by: Naruto200Man on February 16, 2012, 11:18:50 AM
Alright folks, brawlbox is being really stupid for some reason :/
I can't get Lee to import/save properly in brawlbox :(

I do think I know what I did that caused it, I'll rig him over :falcon: and import him over Ganondorf :)
Ganondorf has lots of psa size, or I could just import him over :link: with :falcon:'s bones :/
Oh well, it won't take me too long to re-rig everything, if I work on it straight on through that is :)


Title: Re: Naru's Imports: Rock Lee almost finished! BB previews in OP~
Post by: Carnage on February 16, 2012, 11:24:37 AM
Alright folks, brawlbox is being really stupid for some reason :/
I can't get Lee to import/save properly in brawlbox :(

I do think I know what I did that caused it, I'll rig him over :falcon: and import him over Ganondorf :)
Ganondorf has lots of psa size, or I could just import him over :link: with :falcon:'s bones :/
Oh well, it won't take me too long to re-rig everything, if I work on it straight on through that is :)
you shouldnt do that just rigg him to cf boneset and release with cf boneset for example then you can normal port him over whoever you fell like becuase rigging a boneset to be released over another will give you alot of problems with bone indexes


Title: Re: Naru's Imports: Rock Lee almost finished! BB previews in OP~
Post by: SouthCraft on February 16, 2012, 01:48:02 PM
Alright folks, brawlbox is being really stupid for some reason :/
I can't get Lee to import/save properly in brawlbox :(

I do think I know what I did that caused it, I'll rig him over :falcon: and import him over Ganondorf :)
Ganondorf has lots of psa size, or I could just import him over :link: with :falcon:'s bones :/
Oh well, it won't take me too long to re-rig everything, if I work on it straight on through that is :)
Do it over ganon or CF cuz teen gohan is going over link and he needs filesize for ssj and attacks.


Title: Re: Naru's Imports: Rock Lee almost finished! BB previews in OP~
Post by: Naruto200Man on February 16, 2012, 03:47:48 PM
Um... Lee needs filesize too, even though he's not heavy on graphics, implimenting the gate system into EVERY move (smashes, airs, Normals, and specials,) will be quite space consuming.

Although I'm not sure how much that'll take, maybe I'll just wait for the psa-editor in brawlbox.
That way I won't have to keep switching between two programs to psa something.


Title: Re: Naru's Imports: Rock Lee almost finished! BB previews in OP~
Post by: SouthCraft on February 16, 2012, 11:39:25 PM
Um... Lee needs filesize too, even though he's not heavy on graphics, implimenting the gate system into EVERY move (smashes, airs, Normals, and specials,) will be quite space consuming.

Although I'm not sure how much that'll take, maybe I'll just wait for the psa-editor in brawlbox.
That way I won't have to keep switching between two programs to psa something.
then do over ganon. Cuz gohan needs ssj, B attacks,A attacks,throws,ex gfx,ssj final smash and normal final. Btw for lee's final is that lee's lotus? Cuz that is epic.


Title: Re: Naru's Imports: Rock Lee Finished: Scervo Next
Post by: Naruto200Man on February 17, 2012, 07:15:56 PM
Bump Shi Bump =3


Title: Re: Naru's Imports: Rock Lee Finished: Scervo Next
Post by: the98pika on February 17, 2012, 09:06:49 PM
Awesome rock lee this makes a naruto fan happy :D



Title: Re: Naru's Imports: Scervo RELEASED! Vote in the poll for who's next!
Post by: Naruto200Man on February 20, 2012, 09:46:13 PM
Scervo is finished =3

He's wifi safe and psa safe :) 
No glitches like throwing and whatnot either :D
Four bonus recolors included =3
DOWNLOAD NAO!


Title: Re: Naru's Imports: Scervo RELEASED! Vote in the poll for who's next!
Post by: DSX8 on February 20, 2012, 11:31:03 PM
u might want to learn how to fix transparencies... i already fixed that on my end tho, so ya


Title: Re: Naru's Imports: Scervo RELEASED! Vote in the poll for who's next!
Post by: Naruto200Man on February 21, 2012, 08:10:55 AM
u might want to learn how to fix transparencies... i already fixed that on my end tho, so ya
Mind telling me how to do that :/
I've tried everything I know :/


Title: Re: Naru's Imports: Scervo RELEASED! Vote in the poll for who's next!
Post by: Pavlova on February 22, 2012, 02:37:07 AM
Mind telling me how to do that :/
I&#039;ve tried everything I know :/


Some one made a guide  :) http://forums.kc-mm.com/index.php?topic=38135.0 (http://forums.kc-mm.com/index.php?topic=38135.0)


Title: Re: Naru's Imports: Scervo RELEASED! Vote in the poll for who's next!
Post by: Giga Man on February 22, 2012, 09:56:59 AM
Dang, I don't even remember Scervo having that many weapons. Which of his files is the original color and his basic sword? FitMarth00?
Also, do I need the FitMotionEtc that comes with it?
I would be figuring it out for myself, but I'm unable to use Brawl hacks at the moment.

Good hack, by the way. Scervo was my favorite sub-boss in Skyward.


Title: Re: Naru's Imports: Scervo RELEASED! Vote in the poll for who's next!
Post by: Naruto200Man on February 22, 2012, 10:03:31 AM
Dang, I don't even remember Scervo having that many weapons. Which of his files is the original color and his basic sword? FitMarth00?
Also, do I need the FitMotionEtc that comes with it?

Good hack, by the way. Scervo was my favorite sub-boss in Skyward.

He  doesn't XD those are the stallmasters swords lol
God I love foreshadowing >=3

The FitMarth00 is his normal sword. The very tip(the part that looks like a screwdriver) of the sword is a seprate polygon so if/when he's psa'ed the tip can spin =3

Working on a transparancy fix and in-game video now, should have it up sometime today =3


Title: Re: Naru's Imports: Scervo RELEASED! Vote in the poll for who's next!
Post by: Pavlova on February 22, 2012, 02:06:08 PM
By the way, I really love your import! I think you did great, thanks! :3


Title: Re: Naru's Imports: Scervo RELEASED! Vote in the poll for who's next!
Post by: Giga Man on February 22, 2012, 02:10:51 PM
He  doesn't XD those are the stallmasters swords lol
God I love foreshadowing >=3

The FitMarth00 is his normal sword. The very tip(the part that looks like a screwdriver) of the sword is a seprate polygon so if/when he's psa'ed the tip can spin =3

Working on a transparancy fix and in-game video now, should have it up sometime today =3
Oh cool. Thanks. :D


Title: Re: Naru's Import Dump: Bee Coming later, Soon is Might Guy and Tenten :D
Post by: Naruto200Man on May 08, 2012, 08:16:03 PM
(http://i50.tinypic.com/rhpcfc.jpg)

Coming soon :srs:


Title: Re: Naru's Import Dump: Bee Coming later, Soon is Might Guy and Tenten :D
Post by: Haseyo on May 08, 2012, 08:20:15 PM
Not sure if said, but Might Guy is going to be over Captain Falcon....right? There's no better way for Dynamic Entry.


Title: Re: Naru's Mod Madhouse: Thunderstrike Ike available! :3
Post by: Naruto200Man on September 20, 2012, 10:01:17 AM
NEW IMPORT! :D
(http://i50.tinypic.com/a5f5ax.jpg)