Super Smash Bros. Brawl Hacking => Programming => Topic started by: ASF1nk on July 17, 2013, 02:57:35 AM
Title: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: ASF1nk on July 17, 2013, 02:57:35 AM
UPDATE: 12/05/15 - Added some old codes just sitting there. 07/31/13 - Fixed System Name Codes Freezing when taking a snapshot. Upped to v2.
Just random codes I come by or decide to randomly work on.
Tested codes are codes that I tested on the Wii and worked fine for me.
Somewhat Tested codes are codes that are just tested on Dolphin and/or need further testing.
Untested codes are well... untested.
Will update with fixes or new codes as needed or available.
Tested:
NEW CSS Solo Mode Single Stock Icon:
Simple code made a while back, makes it so all characters share a single stock icon in the sc_selcharacter.pac (http://i.imgur.com/szmp55I.png) Leave one single stock texture under MiscData[90] and name it InfStc.001 (Might need material edit in MenSelchrStock0000_TopN) This code really helps to reduce sc_selcharacter.pac file size.
Code:
Single CSS StockIcon (InfStc.001) [ASF1nk] 046A17D4 74632E30 046A17D8 30310000
NEW CSS SRT Animation Always ON:
For some reason when making custom Character Select Screens if you wanted to have an SRT animation it will only play after you were allowed to advance to the SSS.
This code attemps it to fix that. Here is a perfect example of the issue: https://www.youtube.com/watch?v=OLVty0JRr1c (https://www.youtube.com/watch?v=OLVty0JRr1c) Notice the BG only animates after selecting mario and being able to go to the SSS.
Same CSS with the code applied: https://www.youtube.com/watch?v=A-TiGV3HpUg (https://www.youtube.com/watch?v=A-TiGV3HpUg)
Note: this code ONLY works when the SRT animatio is applied to the MenSelchrPanel_TopN.
Code:
SRT Always ON [Sammi Husky, ASF1nk] 0468d160 60000000
Now, the SRT code has an issue where it lets you start the match with 0 players, thus freezing at the result screen. The Fail Check tries to fix that, but it stayed on the Beta stage so it might not stop you from advancing with 0 players 100% of the time.
These codes allow to fix the Result Camera cropping. Each Clone needs their Camera tuned for whatever PSA you are using. I actually just copy pasted the values for the base character of the clones, but that won't always works. It all depends on the winning animation.
Code:
Result Camera Engine [ASF1nk] 80000000 80B29750 80000001 80586100 8A03FC01 00000000 049367D0 3CA08058 049367D8 38A56100 04936B24 3C808058 04936B2C 38846100 049367D4 380000FF
Result Camera XXChar [ASF1nk] 06586WWW 00000014 000000XX YYYYYYYY ZZZZZZZZ VVVVVVVV SSSSSSSS 00000000
ResultCam Data for XXChar [ASF1nk] 06586WWW 00000014 000000XX YYYYYYYY ZZZZZZZZ VVVVVVVV SSSSSSSS 00000000
WWW For vBrawl Characters (No Clones): (XX * 14) + 114 = WWW
XX = Character ID
Code:
0 Mario 1 DK 2 Link 3 Samus 4 SZerosuit 5 Yoshi 6 Kirby 7 Fox 8 Pikachu 9 Luigi A Captain B Ness C Bowser D Peach E Zelda F Sheik 10 IceClimbers 11 Popo 12 Nana 13 Marth 14 GameWatch 15 Falco 16 Ganon 17 Wario 18 MK 19 Pit 1A Olimar 1B Lucas 1C Diddy 1D Charizard 1E Solo Charizard 1F Squirtle 20 Solo Squirtle 21 Ivysaur 22 Solo Ivysaur 23 Dedede 24 Lucario 25 Ike 26 ROB 27 Puff 28 ToonLink 29 Wolf 2A Snake 2B Sonic 2C GKoopa 2D WarioMan 2E ZakoRed 2F ZakoBlue 30 ZakoYellow 31 ZakoGreen 32 MarioD 33 BossPackun 34 Rayquaza 35 PorkyStatue 36 Porky 37 HeadRobo 38 ridley 39 Duon 3A MetaRidley 3B Taboo 3C MasterHand 3D CrazyHand 3F BrawlEx 1 40 BrawlEx 2 41 BrawlEx 3 42 " "
YYYYYYYY = Unknown Float value [Generally you want it set close to 3F800000] ZZZZZZZZ = 1st Winning animation float Value moves camera up/down. VVVVVVVV = 2nd Winning animation float value moves camera up/down. SSSSSSSS = 3rd Winning animation float value moves camera up/down.
Floating point to hex converter (http://gregstoll.dyndns.org/~gregstoll/floattohex/)
To add new Camera data codes for new clones: 14 * (Clone#) 4E8 = WWW XX for new entries correspond to the ID on your BrawlEx config files
So for the next 3 new entries after CrazyHand it would look like this: 14 * 1(1st entry after CrazyH.) + 4E8 = 4FC 065864FC 00000014 000000XX YYYYYYYY ZZZZZZZZ VVVVVVVV SSSSSSSS 00000000
ResultCam Data for 3F [Roy][ASF1nk] 065864FC 00000014 0000003F 3F800000 40E00000 40C00000 40C00000 00000000
ResultCam Data for 40 [Cloud] [ASF1nk] 06586510 00000014 00000040 3F800000 40F00000 40E00000 40200000 00000000
ResultCam Data for 41 [Zero] [ASF1nk] 06586524 00000014 00000041 3F800000 40C00000 40F00000 40E00000 00000000
ResultCam Data for 42 [KidBuu] [ASF1nk] 06586538 00000014 00000042 3F866666 40C00000 40C00000 40400000 00000000
ResultCam Data for 43 [Deadpool] [ASF1nk] 0658654C 00000014 00000043 3F8A3D71 4114CCCD 4114CCCD 4114CCCD 00000000
ResultCam Data for 44 [Waluigi] [ASF1nk] 06586560 00000014 00000044 3F800000 3FC00000 40E00000 40800000 00000000
ResultCam Data for 45 [Wolverine] [ASF1nk] 06586574 00000014 00000045 3F800000 40F00000 40E00000 40200000 00000000
ResultCam Data for 46 [Shadow] [ASF1nk] 06586588 00000014 00000046 3F7851EC 40900000 40900000 40600000 00000000
Character System Names:
These codes replace the String Name of characters in the game. [Result Screen (http://i105.photobucket.com/albums/m202/antjor_s38/RSBE01-12.png), Replay Menu (http://i105.photobucket.com/albums/m202/antjor_s38/RSBE01-14-1.png), PS1, PS2, Pictochat (http://i105.photobucket.com/albums/m202/antjor_s38/RSBE01-13.png), etc. (http://i105.photobucket.com/albums/m202/antjor_s38/RSBE01-15.png)] Up to 23 characters. Use this (http://chxo.com/scripts/hex2string.php) for string values. Fill the XX with String Values. Last value is always 00. Unused values set to 00.
Ex. Mario = Super Mario Mario System Name Change v2 [ASF1nk] 04456564 817CE900 077CE900 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Mario System Name Change = 'Super Mario' v2 [ASF1nk] 04456564 817CE900 077CE900 00000018 53757065 72204D61 72696F00 00000000 00000000 00000000
Write = 0x817CE900 - 0x817CEDF8
Code:
Mario System Name Change v2 [ASF1nk] 04456564 817CE900 077CE900 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Donkey Kong System Name Change v2 [ASF1nk] 04456568 817CE918 077CE918 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Link System Name Change v2 [ASF1nk] 0445656C 817CE930 077CE930 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Samus System Name Change v2 [ASF1nk] 04456570 817CE948 077CE948 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Yoshi System Name Change v2 [ASF1nk] 04456574 817CE960 077CE960 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Kirby System Name Change v2 [ASF1nk] 04456578 817CE978 077CE978 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Fox System Name Change v2 [ASF1nk] 0445657C 817CE990 077CE990 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Pikachu System Name Change v2 [ASF1nk] 04456580 817CE9A8 077CE9A8 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Luigi System Name Change v2 [ASF1nk] 04456584 817CE9C0 077CE9C0 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Captain Falcon System Name Change v2 [ASF1nk] 04456588 817CE9D8 077CE9D8 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Ness System Name Change v2 [ASF1nk] 0445658C 817CE9F0 077CE9F0 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Bowser System Name Change v2 [ASF1nk] 04456590 817CEA08 077CEA08 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Peach System Name Change v2 [ASF1nk] 04456594 817CEA20 077CEA20 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Zelda System Name Change v2 [ASF1nk] 04456598 817CEA38 077CEA38 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Sheik System Name Change v2 [ASF1nk] 0445659C 817CEA50 077CEA50 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Ice Climbers System Name Change v2 [ASF1nk] 044565A0 817CEA68 077CEA68 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Marth System Name Change v2 [ASF1nk] 044565A4 817CEA80 077CEA80 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Mr. Game & Watch System Name Change v2 [ASF1nk] 044565A8 817CEA98 077CEA98 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Falco System Name Change v2 [ASF1nk] 044565AC 817CEAB0 077CEAB0 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Ganondorf System Name Change v2 [ASF1nk] 044565B0 817CEAC8 077CEAC8 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Wario System Name Change v2 [ASF1nk] 044565B4 817CEAE0 077CEAE0 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Meta Knight System Name Change v2 [ASF1nk] 044565B8 817CEAF8 077CEAF8 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Pit System Name Change v2 [ASF1nk] 044565BC 817CEB10 077CEB10 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Zero Suit Samus System Name Change v2 [ASF1nk] 044565C0 817CEB28 077CEB28 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Olimar System Name Change v2 [ASF1nk] 044565C4 817CEB40 077CEB40 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Lucas System Name Change v2 [ASF1nk] 044565C8 817CEB58 077CEB58 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Diddy System Name Change v2 [ASF1nk] 044565CC 817CEB70 077CEB70 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Pokemon Trainer System Name Change v2 [ASF1nk] 044565D0 817CEB88 077CEB88 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Charizard System Name Change v2 [ASF1nk] 044565D4 817CEBA0 077CEBA0 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Squirtle System Name Change v2 [ASF1nk] 044565D8 817CEBB8 077CEBB8 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Ivysaur System Name Change v2 [ASF1nk] 044565DC 817CEBD0 077CEBD0 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
King Dedede System Name Change v2 [ASF1nk] 044565E0 817CEBE8 077CEBE8 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Lucario System Name Change v2 [ASF1nk] 044565E4 817CEC00 077CEC00 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Ike System Name Change v2 [ASF1nk] 044565E8 817CEC18 077CEC18 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
R.O.B. System Name Change v2 [ASF1nk] 044565EC 817CEC30 077CEC30 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Jigglypuff System Name Change v2 [ASF1nk] 044565F0 817CEC48 077CEC48 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
MarioD System Name Change v2 [ASF1nk] 044565F4 817CEC60 077CEC60 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Toon Link System Name Change v2 [ASF1nk] 044565F8 817CEC78 077CEC78 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Ghost Z/S System Name Change v2 [ASF1nk] 044565FC 817CEC90 077CEC90 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Wolf System Name Change v2 [ASF1nk] 04456600 817CECA8 077CECA8 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Snake System Name Change v2 [ASF1nk] 04456604 817CECC0 077CECC0 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Sonic System Name Change v2 [ASF1nk] 04456608 817CECD8 077CECD8 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Sandbag System Name Change v2 [ASF1nk] 0445660C 817CECF0 077CECF0 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Petey Piranah System Name Change v2 [ASF1nk] 04456610 817CED08 077CED08 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Rayquaza System Name Change v2 [ASF1nk] 04456614 817CED20 077CED20 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Pokey Statue System Name Change v2 [ASF1nk] 04456618 817CED38 077CED38 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Pokey System Name Change v2 [ASF1nk] 0445661C 817CED50 077CED50 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
HeadRobo System Name Change v2 [ASF1nk] 04456620 817CED68 077CED68 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Ridley System Name Change v2 [ASF1nk] 04456624 817CED80 077CED80 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Duon System Name Change v2 [ASF1nk] 04456628 817CED98 077CED98 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
MetaRidley System Name Change v2 [ASF1nk] 0445662C 817CEDB0 077CEDB0 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Taboo System Name Change v2 [ASF1nk] 04456630 817CEDC8 077CEDC8 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Masterhand System Name Change v2 [ASF1nk] 04456634 817CEDE0 077CEDE0 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Crazyhand System Name Change v2 [ASF1nk] 04456638 817CEDF8 077CEDF8 00000018 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXX00
Stand-alone Zelda & Sheik for Porting purposes:
Allows for Zelda and Sheik to be ported over. New Sheik module name = 'ft_sheik.rel'
Code:
No Second Character Zelda/Sheik [ASF1nk] 04ad833c FFFFFFFF 04ad834c FFFFFFFF
Sheik New Separate Module: 'ft_sheik.rel' [ASF1nk] 07202000 00000010 66745f73 6865696b 2e72656c 00000000 04AD80D8 81202000
Tested over Ike. Here are the codes I used to port Ike over Sheik:
Code:
Sound Bank Modifier: Sheik = Ike [Phantom Wings] 4A000000 80AD89E0 14000038 00000020 E0000000 80008000
Sheik No Entry Data: [IWasAPerson] 00AD803E 00000000
Sheik No Result Data: [IWasAPerson] 00AD8076 00000000
Here (https://www.dropbox.com/s/adlxg8no88r0jg3/ft_sheik.rel) is the Plug&Play module of Ike over Sheik.
Used module ID: 7F.
And I used all the default Ike files straight from the ISO renamed to 'FitSheik' on 'fighter\sheik\'.
Stand-alone Samus & Zero Suit Samus for Porting purposes:
Allows for Samus and ZSS to be ported over. New ZSS module name = 'ft_szerosuit.rel'
Code:
ZeroSuit Samus New Separate Module: 'ft_szerosuit.rel' [ASF1nk] 07202020 00000014 66745F73 7A65726F 73756974 2E72656C 00000000 00000000 04AD8100 81202020
No Second Character Samus/Zss [ASF1nk] 04ad828C FFFFFFFF 04ad829C FFFFFFFF
Somewhat Tested:
Stand-alone Samus & Zero Suit Samus for PSA purposes:
Increases memory available for movesets over Samus or Zss. Stops the game from loading either ZSS or Samus as second characters when selecting the other. For obvious reasons no transforming Final Smash
Code:
No Second Character Samus/Zss [ASF1nk] 04ad828C FFFFFFFF 04ad829C FFFFFFFF
Even though they are Independent the game still calls the other two unused pokemon upon loading; these codes stop that. In return we get more memory for the Independent Pokemon for movesets.
These codes make the regular Pokemon Trainer's Pokemon load their Independent forms instead. These should eliminate the need for 'Ind. Pokemon Engine' and 'CSS Fixes for Giga and Company' codes.
Easier method to get Solo Popo so you can port over ICs.
Code:
Ice Climber CSS slot loads Solo Popo [ASF1nk] 04455558 11FF0E0F
Untested:
NEW Memory Allocation Codes:
Note: These codes are barely if not untested; caution when using.
The codes allow for the modification of memory distribution. Ex. You can make it so the game allows for a little more memory for PSAs OR Menus, etc. Keep in mind memory in the Wii is very limited and in most cases you have to take away from one place to increase in the other. (http://i105.photobucket.com/albums/m202/antjor_s38/FR2Ex.png)
To edit these change the value on the 2nd column for each line. Values are in bytes, but Dolphin displays them in MB. (Useful site for convertion (http://converter.elliotbeken.com/)) That being said here are a few codes along with some related RAM offsets:
FighterTechqniq Memory Shrink [ASF1nk] 0.01MB [Final Smashes] (Setting it to 0 Freezes game) 04421BC4 000028F6 04494B50 000028F6
offsets:
0x80422394 MenuInstance
0x804223a4 InfoExtraResource
Title: Re: ~ASF1nk's Misc. Codes~
Post by: Kabutomaru on July 17, 2013, 03:46:10 AM
Very nice. Will use some of these.
Title: Re: ~ASF1nk's Misc. Codes~
Post by: Shun_One on July 17, 2013, 08:47:48 AM
That name changing code. I will enjoy myself with it.
Title: Re: ~ASF1nk's Misc. Codes~
Post by: Spex130 on July 17, 2013, 09:45:24 AM
The Standalone/more memory codes look useful....
Good work!
Title: Re: ~ASF1nk's Misc. Codes~
Post by: Segtendo on July 17, 2013, 11:16:04 AM
The System name change will work nicely for characters like Scott Pilgrim and Roy :vyse:
Title: Re: ~ASF1nk's Misc. Codes~
Post by: shadowXtreme on July 17, 2013, 11:19:50 AM
ASF1NK, Is there a way to make independant pokemon to load from the CSS? and not just before loading the match? , without killing pokemon trainer (the 3 pokemon character)
Title: Re: ~ASF1nk's Misc. Codes~
Post by: Carnage on July 17, 2013, 01:38:07 PM
all this codes are goldeen xD any chance its possible someday to rel port over GB,warioman,alloys ir the most important PT itself since he has a slot to be called on the css and all?
Title: Re: ~ASF1nk's Misc. Codes~
Post by: SonicBrawler on July 17, 2013, 02:16:05 PM
*subscribes*
Title: Re: ~ASF1nk's Misc. Codes~
Post by: N64killer on July 17, 2013, 10:00:21 PM
I'm interested in what you will do next. *subscribes*
Title: Re: ~ASF1nk's Misc. Codes~
Post by: zutox on July 19, 2013, 07:57:08 PM
I need to follow this so bad. So now I am :D
Title: Re: ~ASF1nk's Misc. Codes~
Post by: Tabuu Forte Akugun on July 19, 2013, 08:55:42 PM
Heya, nice System Name code. I love it.
The only hiccup is that I can't seem to take snapshots anymore.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: ASF1nk on July 31, 2013, 01:47:43 PM
ASF1NK, Is there a way to make independant pokemon to load from the CSS? and not just before loading the match? , without killing pokemon trainer (the 3 pokemon character)
all this codes are goldeen xD any chance its possible someday to rel port over GB,warioman,alloys ir the most important PT itself since he has a slot to be called on the css and all?
Sure go ahead Pikazz. What exactly are you going to test?
want to first port the Name Changes and possible the stand-alone zelda and sheik if I have time xD
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Pokemontrainerfan88 on November 02, 2013, 06:44:28 PM
I'll need help with the codes because I tried to open my RSBE.gct in codemanager but it didn't work so I need at least a video on how to set up the codes into my sd card from codemanager also all that I know is that the codes that I have are the file patch code, css with zss charizard squirtle ivysaur and shiek and independent pokemon code. So if you could at least again make a youtube video of how to set it up than I would be very grateful.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: ShinF on November 02, 2013, 07:22:23 PM
I'll need help with the codes because I tried to open my RSBE.gct in codemanager but it didn't work so I need at least a video on how to set up the codes into my sd card from codemanager also all that I know is that the codes that I have are the file patch code, css with zss charizard squirtle ivysaur and shiek and independent pokemon code. So if you could at least again make a youtube video of how to set it up than I would be very grateful.
Codemanager can't open GCTs. It opens text files with codes which it then can export to a GCT. If you want to add a code to a GCT without making a new file, GCTEdit can allow you to do that.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Hosernaut on December 19, 2013, 01:35:57 PM
These codes replace the String Name of characters in the game. [Result Screen ([url]http://i105.photobucket.com/albums/m202/antjor_s38/RSBE01-12.png[/url]), Replay Menu ([url]http://i105.photobucket.com/albums/m202/antjor_s38/RSBE01-14-1.png[/url]), PS1, PS2, Pictochat ([url]http://i105.photobucket.com/albums/m202/antjor_s38/RSBE01-13.png[/url]), etc. ([url]http://i105.photobucket.com/albums/m202/antjor_s38/RSBE01-15.png[/url])] Up to 23 characters.
By up to 23 characters, do you meant characters as in letter/numbers or characters as in playable characters? If it's the first option, you're my hero. If it's the 2nd option, then do you know why?
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Segtendo on December 19, 2013, 02:53:23 PM
The characters=letters/numbers.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Tabuu Forte Akugun on December 19, 2013, 03:11:54 PM
Added some old codes and stuff. Might release all my old unreleased stuff, might be of used to someone else... proly not.
I'll definitely find use in whatever you release :)
Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: secretchaos1 on December 05, 2015, 03:07:06 PM
Ooo, that stock icon could would've been useful before but I figured out how to edit brawl ex's modules not long ago to produce the same effect. That memory allocation bit looks interesting though. I don't bother playing online, nor would my setup be compatible with it, so axing online memory for some more wiggle room sounds like a nice compromise. I'll have to play around with that and see if it increases stability and reduces file size related crashes.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: KingJigglypuff on December 05, 2015, 03:19:46 PM
FighterResource2 only allocates the FitChar.pac file.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: Don Jon Bravo on December 05, 2015, 03:41:35 PM
release that damn CSS or else...
Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: ASF1nk on December 07, 2015, 08:19:41 AM
Aren't posts missing from here? lol
I don't even know why you would want it...It is like 40% done... But yeah, I'll proly release that CSS along with a few other unfinished stuff like Doopliss, and strap fix. I need to check if I still have that stuff, it's been years and a few new computers.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: chocodino on December 14, 2015, 02:42:26 PM
Ooo, that stock icon could would've been useful before but I figured out how to edit brawl ex's modules not long ago to produce the same effect.
May I ask how?
Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: Don Jon Bravo on December 14, 2015, 05:12:06 PM
anybody know about how much space is saved from the stock icons? i didnt bother looking up on it before as i thought they were in the common pac file. this code or this brawlex config file will sure come in handy when i go back to my set up.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: Ricky (Br3) on December 14, 2015, 09:33:44 PM
You da CSS MVP, ASF1nk
:vyse:
Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: luigiman0640 on April 30, 2016, 10:02:26 PM
How would I use the character System Name Change on different characters?