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Super Smash Bros. Brawl Hacking => Programming => Topic started by: ASF1nk on July 17, 2013, 08:57:35 AM

Title: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: ASF1nk on July 17, 2013, 08:57:35 AM
UPDATE:
12/05/15 - Added some old codes just sitting there.
07/31/13 - Fixed System Name Codes Freezing when taking a snapshot. Upped to v2.


Just random codes I come by or decide to randomly work on.

Tested codes are codes that I tested on the Wii and worked fine for me.

Somewhat Tested codes are codes that are just tested on Dolphin and/or need further testing.

Untested codes are well... untested.

Will update with fixes or new codes as needed or available.


Tested:

NEW CSS Solo Mode Single Stock Icon:
Sorry but you are not allowed to view spoiler contents.


NEW CSS SRT Animation Always ON:
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NEW Clone Result Camera Fix:
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YYYYYYYY = Unknown Float value [Generally you want it set close to 3F800000]
ZZZZZZZZ = 1st Winning animation float Value moves camera up/down.
VVVVVVVV = 2nd Winning animation float value moves camera up/down.
SSSSSSSS = 3rd Winning animation float value moves camera up/down.

Floating point to hex converter (http://gregstoll.dyndns.org/~gregstoll/floattohex/)

To add new Camera data codes for new clones:
14 * (Clone#) 4E8 = WWW
XX for new entries correspond to the ID on your BrawlEx config files

So for the next 3 new entries after CrazyHand it would look like this:
14 * 1(1st  entry after CrazyH.) + 4E8 = 4FC
065864FC 00000014
000000XX YYYYYYYY
ZZZZZZZZ VVVVVVVV
SSSSSSSS 00000000

14 * 2(2nd Entry) + 4E8 = 510
06586510 00000014
000000XX YYYYYYYY
ZZZZZZZZ VVVVVVVV
SSSSSSSS 00000000

14 * 3(3rd Entry) + 4E8 = 524
06586524 00000014
000000XX YYYYYYYY
ZZZZZZZZ VVVVVVVV
SSSSSSSS 00000000

Here are some clone examples:

ResultCam Data for 3F [Roy][ASF1nk]
065864FC 00000014
0000003F 3F800000
40E00000 40C00000
40C00000 00000000

ResultCam Data for 40 [Cloud] [ASF1nk]
06586510 00000014
00000040 3F800000
40F00000 40E00000
40200000 00000000

ResultCam Data for 41 [Zero] [ASF1nk]
06586524 00000014
00000041 3F800000
40C00000 40F00000
40E00000 00000000

ResultCam Data for 42 [KidBuu] [ASF1nk]
06586538 00000014
00000042 3F866666
40C00000 40C00000
40400000 00000000

ResultCam Data for 43 [Deadpool] [ASF1nk]
0658654C 00000014
00000043 3F8A3D71
4114CCCD 4114CCCD
4114CCCD 00000000

ResultCam Data for 44 [Waluigi] [ASF1nk]
06586560 00000014
00000044 3F800000
3FC00000 40E00000
40800000 00000000

ResultCam Data for 45 [Wolverine] [ASF1nk]
06586574 00000014
00000045 3F800000
40F00000 40E00000
40200000 00000000

ResultCam Data for 46 [Shadow] [ASF1nk]
06586588 00000014
00000046 3F7851EC
40900000 40900000
40600000 00000000


[/spoiler]

Character System Names:
Sorry but you are not allowed to view spoiler contents.


Stand-alone Zelda & Sheik for Porting purposes:
Sorry but you are not allowed to view spoiler contents.


Stand-alone Samus & Zero Suit Samus for Porting purposes:
Sorry but you are not allowed to view spoiler contents.


Somewhat Tested:

Stand-alone Samus & Zero Suit Samus for PSA purposes:
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Stand-alone Independent Pokemon [No 2nd & 3rd Chararacters] for PSA purposes:
Sorry but you are not allowed to view spoiler contents.


Ice Climbers CSS slot loads Solo Popo:
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Untested:

NEW Memory Allocation Codes:
Sorry but you are not allowed to view spoiler contents.


Title: Re: ~ASF1nk's Misc. Codes~
Post by: Kabutomaru on July 17, 2013, 09:46:10 AM
Very nice. Will use some of these.
Title: Re: ~ASF1nk's Misc. Codes~
Post by: Shun_One on July 17, 2013, 02:47:48 PM
That name changing code. I will enjoy myself with it.
Title: Re: ~ASF1nk's Misc. Codes~
Post by: Spex130 on July 17, 2013, 03:45:24 PM
The Standalone/more memory codes look useful....

Good work!
Title: Re: ~ASF1nk's Misc. Codes~
Post by: Segtendo on July 17, 2013, 05:16:04 PM
The System name change will work nicely for characters like Scott Pilgrim and Roy :vyse:
Title: Re: ~ASF1nk's Misc. Codes~
Post by: shadowXtreme on July 17, 2013, 05:19:50 PM
ASF1NK, Is there a way to make independant pokemon to load from the CSS? and not just before loading the match? , without killing pokemon trainer (the 3 pokemon character)
Title: Re: ~ASF1nk's Misc. Codes~
Post by: Carnage on July 17, 2013, 07:38:07 PM
all this codes are goldeen xD any chance its possible someday to rel port over GB,warioman,alloys ir the most important PT itself since he has a slot to be called on the css and all?
Title: Re: ~ASF1nk's Misc. Codes~
Post by: SonicBrawler on July 17, 2013, 08:16:05 PM
*subscribes*
Title: Re: ~ASF1nk's Misc. Codes~
Post by: N64killer on July 18, 2013, 04:00:21 AM
I'm interested in what you will do next. *subscribes*
Title: Re: ~ASF1nk's Misc. Codes~
Post by: zutox on July 20, 2013, 01:57:08 AM
I need to follow this so bad. So now I am :D
Title: Re: ~ASF1nk's Misc. Codes~
Post by: Tabuu Forte Akugun on July 20, 2013, 02:55:42 AM
Heya, nice System Name code. I love it.

The only hiccup is that I can't seem to take snapshots anymore.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: ASF1nk on July 31, 2013, 07:47:43 PM
Quote from: shadowXtreme on July 17, 2013, 05:19:50 PM
Sorry but you are not allowed to view spoiler contents.

The Pokemon codes should do exactly this...

Quote from: Carnage on July 17, 2013, 07:38:07 PM
Sorry but you are not allowed to view spoiler contents.

Maybe.

Quote from: Tabuu Forte Akugun on July 20, 2013, 02:55:42 AM
Sorry but you are not allowed to view spoiler contents.

Yeah thanks. It is fixed now. =)
Please use the new v2 codes.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Tabuu Forte Akugun on July 31, 2013, 09:01:38 PM
Thanks for replying dude. Will try them ASAP.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Kyouma on July 31, 2013, 09:32:23 PM
what is the difference between these codes and the independant charas codes?
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: KingJigglypuff on August 01, 2013, 09:12:07 PM
Hey, ASF.

Do you think you could make a Stand-alone Zelda & Sheik for PSA purposes code sometime in the future?
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Mrirvin on August 02, 2013, 05:32:44 PM
hey the zss and samus code is kind of funny.  Samus works fine but when zss uses her final smash she just freezes right there.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: ASF1nk on August 03, 2013, 09:18:39 AM
Quote from: Kyouma on July 31, 2013, 09:32:23 PM
Sorry but you are not allowed to view spoiler contents.


That they are less hassle than the other ones... Maybe?

Quote from: PuffJigglyKing on August 01, 2013, 09:12:07 PM
Sorry but you are not allowed to view spoiler contents.

Tried that but Sheik freezes unless Zelda is in the game.
Maybe it has to do with Sheik having an empty ef_sheik and loading stuff from Zelda's?

Quote from: Mrirvin on August 02, 2013, 05:32:44 PM
Sorry but you are not allowed to view spoiler contents.


Yeah, it's supposed to do that.
It is stand-alone for a reason...

Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: shadowXtreme on August 16, 2013, 02:33:25 PM
Zss final smash freeze can be fixed by moddifing her psa x3
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Mrirvin on August 17, 2013, 05:18:30 PM
oh thanks for replying! I'll try something..
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Carnage on August 18, 2013, 12:03:33 AM
use my no transform zero uit samus it should work imo
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: BraveDragonWolf on September 30, 2013, 05:47:36 PM
Is the system name changer supposed to have strange characters in the specified characters name?

Example: "Gray Fox" is "Gray F'x". The text over the letter "O" is something I didn't want.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: ASF1nk on September 30, 2013, 09:38:30 PM
You probably messed up the values.
Gray Fox = 47726179 20466F78
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: BraveDragonWolf on September 30, 2013, 10:08:08 PM
Quote from: ASF1nk on September 30, 2013, 09:38:30 PM
You probably messed up the values.
Gray Fox = 47726179 20466F78

Yeah, I found out that the website you provided didn't work for me so I used a hex editor to find the strings. Everything's cool now.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: ASF1nk on October 01, 2013, 02:23:16 AM
Odd, I got those values off that same site.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: BraveDragonWolf on October 01, 2013, 02:27:03 AM
Quote from: ASF1nk on October 01, 2013, 02:23:16 AM
Odd, I got those values off that same site.

The hex editor I'm using is a program, not a site.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: ShinF on October 01, 2013, 08:40:46 AM
Interesting... I need to follow this thread, ASF1nk always makes awesome codes.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Don Jon Bravo on October 02, 2013, 10:06:36 PM
Yo>.>
when using the Ind. Pokemon codes, what Css slot values do we need
1B, IC, ID or 5B, 5C, 5D?
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: ASF1nk on October 03, 2013, 06:04:23 AM
1C, 1D, 1E.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Don Jon Bravo on October 03, 2013, 01:18:34 PM
cool
thanks for the quick response
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: pikazz on October 03, 2013, 03:14:53 PM
is it okay if I port some of your works to PAL? I really want to test to do that and your codes deserves some love!

(will crediting you and post it here ofcourse xD)
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: ASF1nk on October 03, 2013, 04:36:12 PM

No prob Mr. MW.

Sure go ahead Pikazz. What exactly are you going to test?

Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: pikazz on October 04, 2013, 07:06:17 AM
Quote from: ASF1nk on October 03, 2013, 04:36:12 PM

No prob Mr. MW.

Sure go ahead Pikazz. What exactly are you going to test?


want to first port the Name Changes and possible the stand-alone zelda and sheik if I have time xD
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Pokemontrainerfan88 on November 03, 2013, 12:44:28 AM
I'll need help with the codes because I tried to open my RSBE.gct in codemanager but it didn't work so I need at least a video on how to set up the codes into my sd card from codemanager also all that I know is that the codes that I have are the file patch code, css with zss charizard squirtle ivysaur and shiek and independent pokemon code. So if you could at least again make a youtube video of how to set it up than I would be very grateful.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: ShinF on November 03, 2013, 01:22:23 AM
Quote from: Pokemontrainerfan88 on November 03, 2013, 12:44:28 AM
I'll need help with the codes because I tried to open my RSBE.gct in codemanager but it didn't work so I need at least a video on how to set up the codes into my sd card from codemanager also all that I know is that the codes that I have are the file patch code, css with zss charizard squirtle ivysaur and shiek and independent pokemon code. So if you could at least again make a youtube video of how to set it up than I would be very grateful.

Codemanager can't open GCTs. It opens text files with codes which it then can export to a GCT. If you want to add a code to a GCT without making a new file, GCTEdit can allow you to do that.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Hosernaut on December 19, 2013, 08:35:57 PM
Quote from: ASF1nk on July 17, 2013, 08:57:35 AM



Character System Names:[spoiler]
These codes replace the String Name of characters in the game. [Result Screen (http://i105.photobucket.com/albums/m202/antjor_s38/RSBE01-12.png), Replay Menu (http://i105.photobucket.com/albums/m202/antjor_s38/RSBE01-14-1.png), PS1, PS2, Pictochat (http://i105.photobucket.com/albums/m202/antjor_s38/RSBE01-13.png), etc. (http://i105.photobucket.com/albums/m202/antjor_s38/RSBE01-15.png)]
Up to 23 characters.

By up to 23 characters, do you meant characters as in letter/numbers or characters as in playable characters? If it's the first option, you're my hero. If it's the 2nd option, then do you know why?
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Segtendo on December 19, 2013, 09:53:23 PM
The characters=letters/numbers.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Tabuu Forte Akugun on December 19, 2013, 10:11:54 PM
Quote from: Segtendo on December 19, 2013, 09:53:23 PM
The characters=letters/numbers.

This. It works for everybody, just it has to be 23 letters or numbers or under.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Hosernaut on December 20, 2013, 06:55:21 PM
Perfect. This is exactly what I needed then.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: ASF1nk on December 05, 2015, 12:48:54 PM
Added some old codes and stuff.
Might release all my old unreleased stuff, might be of used to someone else... proly not.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: Nebulon on December 05, 2015, 02:01:37 PM
Quote from: ASF1nk on December 05, 2015, 12:48:54 PM
Added some old codes and stuff.
Might release all my old unreleased stuff, might be of used to someone else... proly not.

I'll definitely find use in whatever you release :)

Post Merge: December 05, 2015, 02:02:15 PM

Quote from: ASF1nk on December 05, 2015, 12:48:54 PM
Added some old codes and stuff.
Might release all my old unreleased stuff, might be of used to someone else... proly not.

I'll definitely find use in whatever you release :)
Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: secretchaos1 on December 05, 2015, 10:07:06 PM
Ooo, that stock icon could would've been useful before but I figured out how to edit brawl ex's modules not long ago to produce the same effect.
That memory allocation bit looks interesting though. I don't bother playing online, nor would my setup be compatible with it, so axing online memory for some more wiggle room sounds like a nice compromise. I'll have to play around with that and see if it increases stability and reduces file size related crashes.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: KingJigglypuff on December 05, 2015, 10:19:46 PM
FighterResource2 only allocates the FitChar.pac file.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: Don Jon Bravo on December 05, 2015, 10:41:35 PM
release that damn CSS
or
else...
Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: ASF1nk on December 07, 2015, 03:19:41 PM
Aren't posts missing from here? lol

I don't even know why you would want it...It is like 40% done...
But yeah, I'll proly release that CSS along with a few other unfinished stuff like Doopliss, and strap fix. I need to check if I still have that stuff, it's been years and a few new computers.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: chocodino on December 14, 2015, 09:42:26 PM
Quote from: secretchaos1 on December 05, 2015, 10:07:06 PM
Ooo, that stock icon could would've been useful before but I figured out how to edit brawl ex's modules not long ago to produce the same effect.
May I ask how?
Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: Don Jon Bravo on December 15, 2015, 12:12:06 AM
anybody know about how much space is saved from the stock icons?
i didnt bother looking up on it before as i thought they were in the common pac file.
this code or this brawlex config file will sure come in handy when i go back to my set up.
Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: Ricky (Br3) on December 15, 2015, 04:33:44 AM
You da CSS MVP, ASF1nk

:vyse:
Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: luigiman0640 on May 01, 2016, 04:02:26 AM
How would I use the character System Name Change on different characters?