Hey im back and wondering if anyone has any ideas for smg2....Really anything that you could see mario doing is fine.
Old stuff
Sorry but you are not allowed to view spoiler contents.
< pics
---------------------------Version .02 Moveset----------------
special fall - ittle forward momentum, a little floaty, little or no gravity \
special fall B - no forward momentum, floats higher ( goes up) > Fly mario
special fall F - most forward momentum , fall fastest /
Down B (ground) - charged spin, if released at close range - causes opponent to trip. A light charge - minimum control time - weak. heavy charge ( full ) most control time - strongest
side B (air) - use the rock power-up, but you fall to the ground pretty fast.
side B (ground) - will upgrade it to be more like MG2, add a jump, stop?, better gfx, and look for a better rock model
down b (AIR) - homing ( actually more like controlling from side to side) stomp.
footstool - just hit the enemy, maybe a chance of impaling and spike ( not too much though)
final smash - rainbow star, somewhat similar to Zero's final smash where he gets a "power-up".
-----end of Version .02 moveset ( still waiting for ideas for his smashes and tilts)------
edit: I was wondering if people would like me to upload versions quicker like every one else instead of doing big changes. ex. version 3 had a completely knew moveset from version 2 who had only 1 moveset - big change. Most people upload versions after a few updates.
So what do you guys ( anyone who reads this) want?
small changes so its quicker = more versions, or
big changes = less versions but it takes longer.IMO with smaller changes, you guys can say your likes and dislikes more often. And you will affect the PSA more.
THIS IS FOR ANY PSA I DO
[/spoiler]
It belongs in here if it's a plan, so it goes here.
How bout rock mario when mario turns into a boulder and rolls around and cloud mario where mario can fly and use 3 clouds to stay afloat .
These things would take a ton of time to make O_o
Not for him, since he's one of the most experienced Mario PSAers out there.
thnx songeflemy, the cloud mario actually looks pretty nice - just made the cloud a bit longer since it was a bit short. The dash looks good, and i'm about to test the rock.
Sweet I have the game too!
i still need you guys to post moves, trailers show only a little bit of moves
We could use the ones that was in the previous Galaxy that was used int the new trailer, Like Spring, Fire, and Bee. The others I'm not sure, but there was a planet where the water turned to Ice in one of the trailers, so I guess Ice could be a kind of thing also. OizenX also made a rock that is PSA able, you can ask him for it.
thnx
up B on ground - spring
NB - spin, throw fire(3)/ might make it so 1/2 the time it is an iceball
i dunno where i'm gonna use the Bee power since he basically floats - if i would it, i'd need a something that sounds like a buzzing noise or something.
i have a rock from charizard, but i can't get it to become big enough. I think i realized the problem.
edit: got the rock fixed
really? you're experienced? no offense, I just haven't heard of you. what else have you made?
on topic: so each of his moves represents one of his forms?
Quote from: Dotz on May 25, 2010, 02:23:35 AM
really? you're experienced? no offense, I just haven't heard of you. what else have you made?
on topic: so each of his moves represents one of his forms?
He has made Mario with a sword. (Will bump to show you). Best Mario PSA created.
i'll be working on the version 3 still (kinda) after i'm done with some more of this PSA. Coming along good so far- fixing up the fireball because the 2b ( roll a die) doesn't seem to ever work for me.
edit - althoughi'm done with the animations and somewhat the PSA ( since i gotta test and stuff), i still need ideas for the regular moves like S4S(smash over) Lw4 - etc. otherwise what i have now is only a little bit - although i do like it.
-for now i'll be working on my other PSA i guess
edit: - after i'm done with this mario sunshine request i'll continue with verion 2 ( MG) or version 3( PM) depending if you guys come up with some ideas. I only have a few ideas - any moves that would fit will be done/thought about.
- o yea. songeflemy, can you take some pics of the few moves that i did?
hm, well you can use the rainbow star for his Final smash, it's better than a regular star since he'll run faster (I think marth's speed will do the trick since he won't as fast as him on a yoshi) and he causes anyone in his way to be hit and fly away from him (about 5% with medium knockback should do the trick) i'm kinda making this up so yeah.
his final smash hits a 5? I know your making it up, but can you explain a bit more?
btw, what do think about the first version?
Do you still need a suggestion for a Down B attack? If so I have an idea.
The spin mario does all throughout the Galaxy games when you shake the wiimote, I think that could be his down B.
It does very little damage when your opponent gets hit by it but it trips them up. And like in the game it can reflect projectiles.
I think it could be a good move to use for the Down B.
Hmm - i could try to make it so you can charge how long you can spin and move . The tripping part seems a bit cheap though, reflecting is simple. And since its going over down B, i now have 2 extra articles that could be used for other stuff.
When I said that they trip, I meant they had to be like right beside him when he does it, kinda like when Wario does an uncharged fart, people trip but only if they're right beside him.
But it's up to you really, as long as it reflects I'll be happy :3
Also, I downloaded and tried out the current version. It's really fun to play as, like I really enjoyed it.
Nutural B - It works really well, not much to change here.
Side B- The rock move is awesome, though it would be nice if you could make it so that you could cancel out of it without having to crash or wait. And also you can't use it in the air, he just does his cape animation, I think it would be a lot more useful if you could start the move in the air and continue rolling once you hit the ground. But other than that it's perfect and an aweosme move.
Up B - On the ground I think the start up time is a little too long, otherwise it's okay. In the air it's pretty much fine, except maybe it could be a little faster.
The other moves that have been changed are pretty good and none that really need to be changed, I especially like the running attack and the down smash.
I can't wait for the next version :af:
hm, one I can't try it because I don't have the equipment to use it (I don't even have brawl anymore which is a pain to me) and 2 it sounds like homer simpson when he's drunk in mugen, it's still cool.
also the reason for 5% damage is because i'm not trying to make him as cheap as sonic's fs, but if it's gonna be cheap than 10% with high knockback. but this is only if it's gonna be cheap, if balanced than the damage and knockback stays the same. i'm fine with either one.
some pics would be nice
I'm doing the pictures, and just download it and see for yourself.
How did you make it so that Mario's FLUDD did damage? I'm trying to make a Squirtle PSA and I want Squirtle's Water Gun to do damage.
go to this offset (173c0) and just change the damage
- this hits for EVERY water sprayed. meaning if you put 10 damage- it will do a bunch of damage at close range.
Quote from: theshyguy on May 29, 2010, 12:11:15 AM
go to this offset (173c0) and just change the damage
- this hits for EVERY water sprayed. meaning if you put 10 damage- it will do a bunch of damage at close range.
OK thanks, but an unrelated question, do you know how can I edit the damage of Charizard's Flamethrower?
offset 16000
Quote from: theshyguy on May 29, 2010, 12:21:05 AM
offset 16000
OK thanks again. I wish I could do something for you in return.
you could think up some moves for the mario galaxy psa IF YOU WANT, i just like helping
If you could you could give Mario a glide like Flying Mario.
might use for special fall - thanks
special fall - little forward momentum, a little floaty, little or no gravity
special fall B - no forward momentum, floats higher ( goes up)
special fall F - most forward momentum , fall fastest
of course you can only do this for a certain amount of time.
I'm meaning when after you jump and hold the jump button, you glide for a bit. Ranak7 did this with his Dark Link moveset.
i'll take a look at it and try to mimic it
edit: - need to find the dl link... you know where it it?
edit: i could do it without the dark link PSA... just wanted to dl it - zero is getting old
I agree.
Anyway:
2 moves:
headstool jump spikes stomp animation.
After second jump u can hold up to go higher there's no limit how high but he goes slow and inflicts 1% per half sec.
Quote from: theshyguy on May 29, 2010, 01:27:03 AM
i'll take a look at it and try to mimic it
edit: - need to find the dl link... you know where it it?
edit: i could do it without the dark link PSA... just wanted to dl it - zero is getting old
Find it in Brawl Vault. I tried it out and I really liked it.
Sorry to bug you about the Pokemon again, but how can I edit Ivysaur's Bullet Seed (not the start up) and Razor Leaf.
dark link is really good, never knew how much better it is when you have actual sound effects to moves. I like alot about the link - should of did something where mario goes off screen for his ground pound, but i won't because i don't like to just take other's ideas.
- when you said glide, i thought you meant something like actual flying, but it's still a good idea.
Quote from: theshyguy on May 29, 2010, 02:16:44 AM
dark link is really good, never knew how much better it is when you have actual sound effects to moves. I like alot about the link - should of did something where mario goes off screen for his ground pound, but i won't because i don't like to just take other's ideas.
- when you said glide, i thought you meant something like actual flying, but it's still a good idea.
Yea, I should of explained better. But again something unrelated, I don't want to spam, but could you take a look at the question above this (about Ivysaur). I'm sorry to keep bugging you about the sub routines (I'm kind of a noob at PSA). But I might have an idea for a final smash for your character. It could be the same but bigger, more damage, and surrounded by stars.
the damage of them?, I'll check.
-srry didn't see that post before.
-you should dl openSA, really helpful
http://opensa.dantarion.com/wiki/OpenSA2
heres some helpful stuff
i use this mainly for gfx
http://forums.kc-mm.com/index.php?topic=1337.0
this is just basically what PSA can do basically - very helpful if your PSA isnt updated.
http://opensa.dantarion.com/wiki/PSA_Documentation
And finally - to keep your PSA updated
http://opensa.dantarion.com/wiki/Wiki2PSA
edit:
17008 - probably the leaf
17248 - probably the seed
edit: i don't mind helping so don't worry about it
Up B:
(http://i796.photobucket.com/albums/yy243/Moonclaw8/al_100529_1441binout.jpg?t=1275162669)
(http://i796.photobucket.com/albums/yy243/Moonclaw8/al_100529_14411binout.jpg?t=1275162699)
(http://i796.photobucket.com/albums/yy243/Moonclaw8/al_100529_14412binout.jpg?t=1275162599)
Down B:
(http://i796.photobucket.com/albums/yy243/Moonclaw8/al_100529_14401binout.jpg?t=1275162740)
B:
(http://i796.photobucket.com/albums/yy243/Moonclaw8/al_100529_1439binout.jpg?t=1275162785)
Side B:
(http://i796.photobucket.com/albums/yy243/Moonclaw8/al_100529_14391binout.jpg?t=1275162825)
(http://i796.photobucket.com/albums/yy243/Moonclaw8/al_100529_1440binout.jpg?t=1275162850)
Dair:
(http://i796.photobucket.com/albums/yy243/Moonclaw8/al_100529_14372binout.jpg?t=1275162918)
Nair:
(http://i796.photobucket.com/albums/yy243/Moonclaw8/al_100529_14373binout.jpg?t=1275163102)
D Smash:
(http://i796.photobucket.com/albums/yy243/Moonclaw8/al_100529_1437binout.jpg?t=1275163169)
(http://i796.photobucket.com/albums/yy243/Moonclaw8/al_100529_14371binout.jpg?t=1275163223)
Up tilt:(http://i796.photobucket.com/albums/yy243/Moonclaw8/al_100529_1442binout.jpg?t=1275163262)
(http://i796.photobucket.com/albums/yy243/Moonclaw8/al_100529_14421binout.jpg?t=1275163311)
thanks - put it in brawl vault
working on version 3 of The paladin mario
Okay, about to submit to brawlvault.
i meant that i did put it in brawl vault
...>.>
Edit: Deleted it.
just got the game =p... moves should be easier to find now, but i will work on them after paladin mario( only halfway done) - was wasting my time on a move for a few hours, still don't have it down yet...
Quote from: theshyguy on May 26, 2010, 07:44:36 PM
his final smash hits a 5? I know your making it up, but can you explain a bit more?
btw, what do think about the first version?
I think he means its like Sonic/Pichachus final smash. You are invicible and fast, but unlike theirs, Your still walk, and can use other moves(Jump, ect)
I would think 10-14 a hit is resonableish. For....20 seconds? 15?
fludd needs to diiieee!
^ you dont want him to hit? okay - just added cause i got bored. - he's dead
- i can make the FS, sort of like the zero's PSA where you use it and you get a "power-up".
Maybe Mario's down special could be star spin, like Mario Tornado but with stars surrounding it.
Quote from: theshyguy on May 31, 2010, 02:03:34 PM
^ you dont want him to hit? okay - just added cause i got bored. - he's dead
- i can make the FS, sort of like the zero's PSA where you use it and you get a "power-up".
Fludd isn't in SMG 1-2. I don't like fludd, as it does no damage D:
in this psa, i think i made it do damage. I will take it out though, just didn't have any moves for Down B.
I got an idea for down B
Quote from: Mewzard64 on May 31, 2010, 02:47:40 PM
Maybe Mario's down special could be star spin, like Mario Tornado but with stars surrounding it.
Quote from: theshyguy on May 26, 2010, 08:33:21 PM
Hmm - i could try to make it so you can charge how long you can spin and move . The tripping part seems a bit cheap though, reflecting is simple. And since its going over down B, i now have 2 extra articles that could be used for other stuff.
How about....Down b....
Bee marioz? Sorta a "transform". Your lighter, but if your hit you instantly lose bee.
:l
I don't get how this is galaxy 2 mario. perhaps thats why its v.01 instead of v1?
That's how he rolls.
I think down B should be the homing ground pound from galaxy 1 and 2.
i think his down B should be a samus type blast, up B like a Pit flying type thing or make him glide like pit and charzard
his down B is going to be a chargeable, controllable spin attack. his up B on ground, i'd be happy to change.
- I might be able to replace mario's fludd for yoshi's wings(put them on the hat maybe, from SM64? or make them have a bee-like texture) - and have them work for Up B on ground, i'm pretty happy about Up B in air.
edit:
Quote from: Kiken on June 02, 2010, 08:21:30 PM
I think down B should be the homing ground pound from galaxy 1 and 2.
if it were to home exactly like sonic's ( because his is the character with a move that homes/ excluding samus's side B missle) it would be weird... if you were below the opponent, then use down B, he would rise up during his ground pound.
Up B in air is horrible.
1. Cpu just do it once.
For Down B in air Make it his original down ariel
Make stomp his footstool jump.
Down air could be him turning into Rock Mario going straight down then the rock explodes when it touches the ground. damaging opponents.
UP B- i play with my brothers on Brawl... and i wasn't worrying about Cpu's being stupid....- but i can make it only be used once, with more horizontal control after jumping, and more height.
- if you think its horrible just because Cpu's are stupid about using Up B, i'm sorry but i don't care - i play against my bro's and friends. If you think it's horrible overall, then ok.
footstool - nice idea
down air - i was actually going to make him pause in the air, then do the drill move. Basically touch it up a bit (as well as the other moves).
- your idea was good though, might go over Side B air.
down B aerial - seems a bit overused... atleast in this PSA, i know its MG but still. taking out lw 4 ( stomp) and just making down B aerial would be better.
Eh, sorry me have no body to play with.
Which Sucks so f*** BAD!!!!!!!!
Ooo! more monentum would be nice
in your case, i can make a separate one with one up-b for you when i release another version.( after finishing version .03 of paladin mario -been lazy about it though)
Can the cloud stay for a moment there and can you make it so he can move around in there?
possibly, i can think of one way - but to make it simple for now, all you would be able to do is walk back and forth, till it dissapears.
So can you jump off of it at will?
make it where up b creates a cloud platform.
That's what I'm saying.
Oh well good idea.
i can make it SEEM like a platform that ONLY MARIO can "stand/walk w/e" on. Basically all it is - making animations where the bone that i attach the cloud to stay in the same spot all the time. Then in PSA, have variables and change subactions to make him unaffected by gravity and stuff, and point to when he runs/attacks/jumps w/e... So if i make him able to walk/run the (cloud) bone will stay in the same spot, so it appears as if it's not moving.
- to summarize it, i can make mario do whatever on the cloud - depending on controller input
nice idea
edit: sonic - did you choose which one you wanted for Dr. eggman - the easy way, or long way?
Personally I think the up B is great, becasue I also only play against other people.
But playing against other people, namely my brother, showed me a major flaw.
The Rock. It can be spammed to hell. Seriously. It's overpowered. I love the move, but when someone like my brother plays, it's unbareable because it's too strong.
It does decent damage and good knock-back. But it's too much knock-back an damage, maybe cut both those down. And maybe it could be quite a bit slower. Because currently you can just zoom around the stage hitting your opponent and since it's so fast it's impossible to stop you. And once you hit them, you can go back into the rock before they have a chance to stop you. So maybe make it so that you can actually hit them in the rock to break them out, because currently it really is too overpowered.
And also as I said before, you should be able to start the rock in the air and also end it by pressing a button whenever you want.
But really, I can't wait for V.02, it's gonna be amazing! :happy:
-EDIT-
Also an idea for the Side Smash, just the same as Marios real one, except instead of a firey ball, make star dust effects appear. That would look cool and work really well.
the side B can be spammed, but it can also be blocked. But i'll probably slow down the start up, loop ( when you zooming across the stage), and hit/end
- ill do that for now since not many people are coming up with ideas. maybe the star dust that trails will have a very small chance of tripping or something
UM Manually is fine.
Oh and thanks for making this PSA definitely staying on my roster.
Ugh... okay manual it is... but i won't start it today because i got to read a book, another book, and a project....
School's in FOR U?
WTF?
schools been out for a week thank heavens.
get out on the 11th i think... lucky you....
his up B is useless on the ground
btw i already graduated :laugh:
id be happy to change up b on ground
-any ideas?
what about like that cloud up B he does in the air but you can control where it goes for a while like pit's up B?
i can probably make mario go into something similar to it
thats good
are you change his final smash?
i think i was going to make him be rainbow mario, except he gets a powerup - so that his moves will have a power up. Unless people would like to just have you able to run around fast, and do small damage - high knockback.
lol i think you should save that if you want to make a sonic
well its not really my choice - peoples' choice. Actually for my other mario PSA, I a reaaally nice gfx... hopefully i can replace it over mario's FS and it will work.
can you show me your other mario one?
its paladin mario - in somewhere in the attack hacks. Might be on the 2nd page
edit: just click on the dl of this topic's first page. It will show it
I think Rainbow Mario Sounds pretty cool.
It'd be like Sonic's. He can't use his moves. He just goes sparkly, runs a lot faster, and jumps. For his jump he should just do somersults, and maybe he could have extra or unlimited jumps?
And as you said, low damage and high knockback. That'll work.
your name is disturbing beyond believe
but yes i think what he said would go good
do you have a video preview of your paladin mario?
rainbow mario - unlimited jumps, you sure you don't want that powerup? Like an ex would be... His smash over creates a fire gfx in his hand originally. With the powerup - it will become like a flamethrower or just bigger with better gfx and increased dam./knockback
no video - i'd be glad if someone made one though, for that version and the next if they want.
Quote from: Orphan on June 03, 2010, 09:36:05 PM
your name is disturbing beyond believe
Why Thank You! :happy:
lol
are you making rainbow mario for a seprate PSA?
no, it's going to be this PSA's FS - you should try out paladin mario, people say they like it.
are you going to make it more like super sonic or wario man?
and i will give it a try
Quote from: theshyguy on June 03, 2010, 09:41:33 PM
no, it's going to be this PSA's FS - you should try out paladin mario, people say they like it.
It's true, Palidin Mario is really awesome!
But at this rate, I think this one will be better! :happy:
you haven't seen Version .3 yet, not that it's out...but i hope it will be a better alternate moveset.
what are you changing with verison .3?
his alternate moveset ( without the sword), giving him a hammer. Also i'm changing the get up attacks,slip attack, and cliff attacks. And fixing up anything that i can remember was a bit messed up before.
sounds good tell me when its done
hopefully before the weekend is over
Um how about making his final smash turn into ranbow mario no damage to mario during time.Also hurting opponents loke Super Sonic does.
...if you read...we already covered that...your like 20-40 mins. late... But yes it is going to be rainbow mario and hit when you touch others.
how far are you in on this mario project?
wait a sec is the paladin mario the one with the kirby cutter?
i haven't started V.02 of this yet.... been lazy and busy
- and yes, he used kirby's cutter.
-in the future, just use the modify button if no one has posted. - not my rule, just people prefer it
dammit i already have that mario
i think its all fine except his dash A and his Foward A
they should be change back to normal (or at least dont give him that epic jump back and fireball attack)
his forward A with the sword, has no fireball? Are you sure you downloaded the second version?
- none of his moves with his sword out used fire, except the land attack front.
idk it might have been the first one
Quote from: theshyguy on June 03, 2010, 08:55:44 PM
get out on the 11th i think... lucky you....
I feel sorry to be u.
Quote from: theshyguy on June 03, 2010, 08:53:09 PM
Ugh... okay manual it is... but i won't start it today because i got to read a book, another book, and a project....
due by tomorrow... haven't even started..
How is this going?
erm, got homework to do this week. Ill start this weekend if i got nothing to do. Actually...I've been making some custom animations ( thanks to dingo) and they turn out great(not mario though, but i can import them over to him to see how it looks on him. - feel like making a character of only custom made animations.) You should try making some custom animations because taking moves from other character ( basically all i did with my other mario PSA) was getting old.
-basically im doing homework while being distracted by making custom animations...and ill start this, this weekend.
- your psa's turning out good?
edit: tried putting the animations over mario... guessing that whenever you have a key frame, it changes the body back... It was basically a 5-7 frame animation turning into a 40 frame animation. All i would have to do is copy those key animations and fix them individually, then put it back in.
Yep, I'm doing a marth PSA. The requester wants his normal A attacks to be with his hand. And I dunno how to remove the sword. But looking at the texture, the claw was on the other hand.
You have great Mario PSAs, and I'm speaking for everyone. Do what you need, then go back to business, people can wait for you.
- just make the sword smaller using the bones
-thanks for the comment on my mario PSA's, hope yours turn out great
edit: wow... someone flagged my version 2 of paladin mario in brawl vault for the down b... Did it ever freeze with the second version?(pointed to anyone who reads this)
It did in the third, if you did down b two times, G&W would scream.
So now that you've finished the Glitch free version of Palidin Mario V 0.3, are you gonna work on this one? :happy:
Yeh but not today, gotta read a book and do homework.
so how's progress on the psa.
im kinda procrastinating on this and....
1) my sensor bar broke so i can't play the game ( unless i use candles or something)
2) there still isnt any ideas for the smashes tilts or anything ( well a little)
3) there would only be a little bit of changes, besides up B, with the new version. So if anyone got any ideas for actual attacks, then ill start.
4) the main changes that people said are over the specials, not any non special attacks.
Well, there's nothing to put over them. Well I'm still thinking, I'll give ya some ideas.
anything would be fine, but seeing as its galaxy mario - people would probably prefer something that mario would do. Like for s4hi would be something like mario makes a cloud appears a bit higher than him and then stars start to rain downward or at an angle. The animation would be something like paper mario when he uses an item or something... This obviously is not a move from mg2, but he doesn't have that much attacks in the game either...
How 'bout for the Side Smash, you can have him do the spin attack. I would put Drill Mario for Down Special, and Replace Dair with the Homing Ground Pound. (Spins, then rockets towards the ground and lands on his two feet.
Ghost Mario:
He transforms for 3 seconds and goes through attacks. u can still move while doing it.
Quote from: ADJSonic on July 06, 2010, 12:57:42 AM
Ghost Mario:
He transforms for 3 seconds and goes through attacks. u can still move while doing it.
3 seconds? Seriously. I would say 8-10 seconds.
Okay I kinda agree just I thought people would be complaining about it not being fair.
5 second Cooldown, and you can't even attack while in the state, and if used in air, go into helpless state.
I'd say 3 secs and can use one attack.Ghost propplent pushes u forward and stuns but no damage allowing for a getaway.
Quote from: ADJSonic on July 06, 2010, 02:41:14 AM
I'd say 3 secs and can use one attack.Ghost propplent pushes u forward and stuns but no damage allowing for a getaway.
Does Mario do that in Galaxy 2?
NO!!!!!!
sucks that this thread died... :srs:
Quote from: songeflemy on July 06, 2010, 02:46:32 AM
Quote from: ADJSonic on July 06, 2010, 02:41:14 AM
I'd say 3 secs and can use one attack.Ghost propplent pushes u forward and stuns but no damage allowing for a getaway.
Does Mario do that in Galaxy 2?
NO!!!!!!
actually yes XD Xp shake the wii mote while in ghost form.
does it have life?
I'm pretty sure he isn't doing anything more on this anymore. If you want changes made, you'd have to do them yourself for this PSA. Don't bump this anymore and let it die.
Quote from: dingoberriz on September 16, 2010, 01:24:30 AM
I'm pretty sure he isn't doing anything more on this anymore. If you want changes made, you'd have to do them yourself for this PSA. Don't bump this anymore and let it die.
all right lets pull the plug. good bye thread
Maybe warp star jump on some move?
(http://tinyurl.com/28wgklx) (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=8875&Moderated=All)
NO
The PSA is good as it is.
Quote from: JooJoo720 on November 23, 2010, 07:01:19 PM
Maybe warp star jump on some move?
(http://tinyurl.com/28wgklx) (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=8875&Moderated=All)
Pointless bump is pointless :srs:
Also, why is your sig in your comment @.@?
i know
It broke.
Bump...Been a while...
Only things changed so far:
Sorry but you are not allowed to view spoiler contents.
-Anyone have any ideas?
-try not to hold back....you can do alot with psa =p
Hmmm....how bouts a spinning glide for the Side B? You know, like Wing Star Mario. To be honest, I don't really have too much to say. You basically have most of the Galaxy stuff in there already :P
Quote from: SDo0m InCaRnAtI0n on December 02, 2010, 10:01:59 PM
Hmmm....how bouts a spinning glide for the Side B? You know, like Wing Star Mario. To be honest, I don't really have too much to say. You basically have most of the Galaxy stuff in there already :P
Rock Mario's on Side B, though we could move it.
There's still ghost Mario, Bee Mario, and Flying Mario, though I don't know where could we put the moves at.
Ghost Mario Could be Down B, he could turn invisible and be invulnerable for a short time.
Flying Mario could be His Glide, with Red GFX on his hands.
Bee Mario could be used for something else, like his jump, you could make an animation where in his Second jump he could do the same animation Bee Mario does when he flies in Galaxy 1 and 2. Also it would have to be like Yoshi, Ness, and Lucas's Second Jump.
Yeh i do...but id still like to change the psa a bit more... I can do alot more for it.
Ex: Up B mario can stay on that cloud platform and do stuff on it...
Seeing as MG doesn't really have many moves to take from... ill use anything from any Mario game....
@songeflemy: If i can i might replace FLUDD with king boo(kirby) model and use that model for Boo mario lol...
edit:(just a thought i had...)I know theres a Bee Mario ( and a cloud one), i can make mario appear to transform into the costumes if i replace the model with an article and then call/delete when needed
Quote from: theshyguy on December 02, 2010, 10:10:04 PM
Yeh i do...but id still like to change the psa a bit more... I can do alot more for it.
Ex: Up B mario can stay on that cloud platform and do stuff on it...
Seeing as MG doesn't really have many moves to take from... ill use anything from any Mario game....
@songeflemy: If i can i might replace FLUDD with king boo(kirby) model and use that model for Boo mario lol...
Really? Wow.
But I wish there could be a Moveset for Mario and FLUDD besides having her for a special.
yeh...i remember trying to make one kinda but it was a request....I( or the requester?) wanted to be able to use only the water that you had in the tank...I couldnt get it to work right and just quit lol. It would have been easy if it didn't depend on the water in the tank...
why not change the fludd with yoshi and make attacks like dash blimp or bulb yoshi
the final smash .-could be a long animation of rainbow mario running and jumping too quickly
or being a mode not final smash
and forward smash boo mario.-for that port a boo trophy model over the fludd water model and animate him and mario like your rock mario but appearing the nose and the hat of mario
i have no more ideas
Quote from: anivernage on December 02, 2010, 10:28:30 PM
why not change the fludd with yoshi and make attacks like dash blimp or bulb yoshi
the final smash .-could be a long animation of rainbow mario running and jumping too quickly
or being a mode not final smash
and forward smash boo mario.-for that port a boo trophy model over the fludd water model and animate him and mario like your rock mario but appearing the nose and the hat of mario
i have no more ideas
Changing an article for an entire character? That's pretty crazy. It's not the fact it's not possible, it's the fact that it would have a massive effect on Mario's file space.
Yeh for his texture file...but i think it can fit
Quote from: theshyguy on December 02, 2010, 10:20:54 PM
yeh...i remember trying to make one kinda but it was a request....I( or the requester?) wanted to be able to use only the water that you had in the tank...I couldnt get it to work right and just quit lol. It would have been easy if it didn't depend on the water in the tank...
I really don't care where the water comes from.
^that would be easy then
Quote from: songeflemy on December 02, 2010, 10:38:28 PM
Quote from: theshyguy on December 02, 2010, 10:20:54 PM
yeh...i remember trying to make one kinda but it was a request....I( or the requester?) wanted to be able to use only the water that you had in the tank...I couldnt get it to work right and just quit lol. It would have been easy if it didn't depend on the water in the tank...
I really don't care where the water comes from.
Lol,
don't make it perverted for Mario, theshyguy.
lol...
Im not making it anyways, or atleast not right now
final smash could be rainbow mario.
I don't think rainbow mario would even be a good fs...itd be kinda boring you know....but i got a few ideas
Ah I got an idea for a Final Smash. It could be called "Shooting Star Parade" and it works very similarly to Ness/Lucas' Final Smash. Giant starry comets could rain down from the skies across the entire stage, however unlike Ness/Lucas' Final Smash, they are ordered instead of random. Whadya think about that?
yeh that was one of my ideas
- do you know if you can attach a gfx to any bone of an article?
You can. Look at one of dingoberriz's tutorials.
I still think there should be a warp star somewhere in this PSA :/
about the clouds, why not give him 4 jumps, and instead of the classic round graffic in an aerial jump, make a cloud appear and use his grounded jump animation?
dont rly know how far this is, as i rly had no patience for reading 11 pages...
Quote from: jokekid on December 04, 2010, 11:49:43 AM
about the clouds, why not give him 4 jumps, and instead of the classic round graffic in an aerial jump, make a cloud appear and use his grounded jump animation?
dont rly know how far this is, as i rly had no patience for reading 11 pages...
He's actually going to make a cloud platform you can actually move around on. Yet I don't know if you could do that more than once.
^sounds hard...
I know, right?
Oh yea. shyguy, could you please make Rock Mario bigger?
what if you also put ice mario in?
Quote from: songeflemy on December 04, 2010, 02:09:07 PM
Quote from: jokekid on December 04, 2010, 11:49:43 AM
about the clouds, why not give him 4 jumps, and instead of the classic round graffic in an aerial jump, make a cloud appear and use his grounded jump animation?
dont rly know how far this is, as i rly had no patience for reading 11 pages...
He's actually going to make a cloud platform you can actually move around on. Yet I don't know if you could do that more than once.
- 4x upb is alot imo....
- i can easily make the 2nd aerial jump look like hes jumping off a cloud
-I already made it so you can walk/duck/ and jump off it(and tested it).
I can add more things too but those are the ones i did so far. I just need to add ifs so i can make him fall off at the right moment( i already know how high to set the vars...i just didnt test it yet) when you walk too far.
edit: im not sure if i can make the rock bigger unless someone vertexes it to be bigger. A long time ago i tried with the animation and it still didn't work. - how bout eating a mushroom right before turning into a rock. then when the animation is over he turns normal again?
You could make him jump on a cloud, then from the cloud you can do a warp star jump?
Quote from: JooJoo720 on December 04, 2010, 07:16:04 PM
You could make him jump on a cloud, then from the cloud you can do a warp star jump?
No offense, but what sense does that make?
Quote from: songeflemy on December 04, 2010, 07:57:37 PM
Quote from: JooJoo720 on December 04, 2010, 07:16:04 PM
You could make him jump on a cloud, then from the cloud you can do a warp star jump?
No offense, but what sense does that make?
I know, but I think he means Mario shoots up like a star or something.
yeah i phrased that bad
but in mario galaxys theres these star things that u jump into then shake the remote and it takes you to another planet
i think that would work better in a special or final smash?
Quote from: SDo0m InCaRnAtI0n on December 02, 2010, 10:29:52 PM
Quote from: anivernage on December 02, 2010, 10:28:30 PM
why not change the fludd with yoshi and make attacks like dash blimp or bulb yoshi
the final smash .-could be a long animation of rainbow mario running and jumping too quickly
or being a mode not final smash
and forward smash boo mario.-for that port a boo trophy model over the fludd water model and animate him and mario like your rock mario but appearing the nose and the hat of mario
i have no more ideas
Changing an article for an entire character? That's pretty crazy. It's not the fact it's not possible, it's the fact that it would have a massive effect on Mario's file space.
But the .Fade psa of naruto he replace his sword by a shadow clone (another ike with animations so mario could do it)
also what article or external graphic effect i can use to generate the water of fludd?
Quote from: anivernage on December 06, 2010, 09:04:17 PM
Quote from: SDo0m InCaRnAtI0n on December 02, 2010, 10:29:52 PM
Quote from: anivernage on December 02, 2010, 10:28:30 PM
why not change the fludd with yoshi and make attacks like dash blimp or bulb yoshi
the final smash .-could be a long animation of rainbow mario running and jumping too quickly
or being a mode not final smash
and forward smash boo mario.-for that port a boo trophy model over the fludd water model and animate him and mario like your rock mario but appearing the nose and the hat of mario
i have no more ideas
Changing an article for an entire character? That's pretty crazy. It's not the fact it's not possible, it's the fact that it would have a massive effect on Mario's file space.
But the .Fade psa of naruto he replace his sword by a shadow clone (another ike with animations so mario could do it)
also what article or external graphic effect i can use to generate the water of fludd?
That's true, very true. .Fade is basically a master at PSA. Though I know for a fact that theshyguy is great too. He'll probably be able to do it and pick it up.
if i were to make you able to get on yoshi and do:
dash: probably replace long jump(ill move that and redo the animation)which is A-dash
blimp: up B on ground
bulb: ?? umm it was used to see invisible platforms....
just a thought how bout for the second aerial jump:
(3rd jump if it gets annoying but you go to sp fall)
some clouds appear(same for dash/blimp/?bulb?)..then yoshi appears and does his second jump with mario on it...
what article is the mario fludd water?
umm been awhile not sure...it doesn't say in the psa resource thread so id say either 4...or while in the fludds sub routine it'd be 0(article of fludd)
maybe yoshi could work better as a final smash.
...how....i can't give yoshi too many animations
like as an upgrade like giga bowser or wario man.
Quote from: anivernage on December 06, 2010, 09:04:17 PM
Quote from: SDo0m InCaRnAtI0n on December 02, 2010, 10:29:52 PM
Quote from: anivernage on December 02, 2010, 10:28:30 PM
why not change the fludd with yoshi and make attacks like dash blimp or bulb yoshi
the final smash .-could be a long animation of rainbow mario running and jumping too quickly
or being a mode not final smash
and forward smash boo mario.-for that port a boo trophy model over the fludd water model and animate him and mario like your rock mario but appearing the nose and the hat of mario
i have no more ideas
Changing an article for an entire character? That's pretty crazy. It's not the fact it's not possible, it's the fact that it would have a massive effect on Mario's file space.
But the .Fade psa of naruto he replace his sword by a shadow clone (another ike with animations so mario could do it)
also what article or external graphic effect i can use to generate the water of fludd?
If you look at the Naruto costume from that CoN Naruto pack and use the texture with a different PSA there is no sword.
ok soo far we have:
dash yoshi
blimp yoshi
mario cloud w/ platforms
improve rock attack
boo mario
fs = shooting stars
Quote from: theshyguy on December 08, 2010, 03:23:09 AM
ok soo far we have:
dash yoshi
blimp yoshi
mario cloud w/ platforms
improve rock attack
boo mario
fs = shooting stars
Side B air
(if you didn't had anything there to start with) It could be bulb yoshi, since he can walk on invisible platforms.
k so yoshi over fludd...
im not 100% sure if i can add a mdl0 for boo mario even though the water is left. Ill check when i get there. Atm im changing a lil bit of marios animations...any animations i should fix up a bit to look more like smg style? ex. marios run is diff in brawl than smg run
Oh btw, have you seen this guy called haloedhero and his animations? He did some great animations here. You may wanna take a look:
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=gUP8USOGS_k&feature=mfu_in_order&list=UL
nice....hmm ima do some more/better animating 0.o but i still need ideas lol. i dunno - i just wanna change the basic attack animations lol.
.............0.o.....0.o...0.o...look at his cloud animation...hes good lol
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=Sdx1O9lhR1k&feature=player_profilepageedit: ima go watch the others =p
edit: changed vid lol
edit: i think ima hook up a cap card to my wii and look at smg2 animation from there....
edit:lol 4 edits....
I did/redid some animations tonight:
Lw4Start/Hold/end (Gpound) - will prob change to aerial low + something like L/R/Z
rock end(when it contacts) animation
run
spin
also i figured out a(obvious) way so that i can add as many need animations for yoshi as i want...well kinda(depends on how many xtra animations i got for mario)...Also i don't think ima do blimp yoshi.....
Maybe ice balls (smg1) and star bit attack (idk how but maybe like a gun?)
Allow a star bit attack(s) by holding grab in the air such as .Fade & dingoberriz's CoN Naruto.
Edit: Remember on your bone-tree editor you said you'd upload your newest version of Galaxy Mario on Friday? Well, today is Saturday.
yeh i know but ive been busy...and i cant find my sd card to test lol
edit:
you guys wanted this right? If there was more then just reply
side B(G) - change rock size / be able to get out of it/ be able to get hit?
up B (A) - platforms
side b(A) - bulb yoshi -> platforms basically
down B???
up b(G) - blimp yoshi -> not doing
ghost mario over something
FS(A?) - star storm
dash yoshi over something
ehh i cant remember the rest....
K, hope you find it. :D
found it.....under my couch lol
- gnna need to do some testing and stuff
Glad you found it!
Nice avatar you got.
How come you're not doing Blimp Yoshi? It'd be cute/cool to have a fat light blue Yoshi with a wind graphic effect coming from its mouth.
Can't w8 for this PSA.
thanks
ehh dont feel like trying to make his head small and body fat...
Maybe you could do something like Meta Knight's Shuttle Loop for Mario's up-B (to represent Flying Mario)?
just bumping to say that im not done...been distracted by something =p
I know this is kinda late, but I just stumbled across your thread or whatever. Here's what I think:
KEY: A - Attack , B - Special
Side A - Bee Mario sings the opponent.
Down A - Ghost Mario(don't really know if it's Mario, but here's a picture: http://static.gamesradar.com/images/mb/GamesRadar/us/Games/S/Super%20Mario%20Galaxy%202/Everything%20Else/A-Z%20of%20Super%20Mario%20Galaxy/WII49.pre_galaxy.art_boo--article_image.jpg) Something like MetaKnight"s Down B. Mario disappears leaving some dust behind, and re-appears to hit the opponent below him. This in controllable, just like MetaKnight's.
Neutral A - Mario attacks like his regular SSBB attack, but when his attack meets his opponent, some star dust shows(like the dust you have with you when you have the StarMan or something named that), and affects the opponent by giving them the flower effect(the flower that makes you gain damage when it is on your head, I think it's called "LipStick").
Up A - Ice Mario does a uppercut(on the ground) and gives the opponents the freeze/Freezie effect(when you get hit with a mini-glacier{Freezie} and then a glacier captures your opponent in it).
Well, what do you think? These are from Super Mario Galaxy 1 and 2. Please keep these in mind even though I'm replying late! Thanks!
yeah thats mario
thats is also a bump on a really dead thread since
TheShyGuy
is done with brawl hacking
man, I would have liked a full Super Mario Galaxy PSA to be in Brawl. One that has the specials, basic attacks, air attacks, final smashes, and other stuff like that. I've never played Super Mario Galaxy 1 or 2 so I really wanted a PSA of it.