Galaxy Mario 2 - need ideas

Started by TheShyGuy, May 22, 2010, 11:03:17 PM

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fludd needs to diiieee!
This is the greatest sig in the world.

^ you dont want him to hit? okay - just added cause i got bored.  - he's dead

- i can make the FS, sort of like the zero's PSA where you use it and you get a "power-up".

Maybe Mario's down special could be star spin, like Mario Tornado but with stars surrounding it.

Quote from: theshyguy on May 31, 2010, 02:03:34 PM
^ you dont want him to hit? okay - just added cause i got bored.  - he's dead

- i can make the FS, sort of like the zero's PSA where you use it and you get a "power-up".

Fludd isn't in SMG 1-2. I don't like fludd, as it does no damage D:

in this psa, i think i made it do damage.  I will take it out though, just didn't have any moves for Down B.

I got an idea for down B
Quote from: Mewzard64 on May 31, 2010, 02:47:40 PM
Maybe Mario's down special could be star spin, like Mario Tornado but with stars surrounding it.

Quote from: theshyguy on May 26, 2010, 08:33:21 PM
Hmm - i could try to make it so you can charge how long you can spin and move .  The tripping part seems a bit cheap though, reflecting is simple.  And since its going over down B, i now have 2 extra articles that could be used for other stuff.


June 01, 2010, 10:24:15 PM #52 Last Edit: June 01, 2010, 10:25:06 PM by MasterLuig

How about....Down b....
Bee marioz? Sorta a "transform". Your lighter, but if your hit you instantly lose bee.
:l

I don't get how this is galaxy 2 mario. perhaps thats why its v.01 instead of v1?
This is the greatest sig in the world.


I think down B should be the homing ground pound from galaxy 1 and 2.
But neither comes up to the level of badass of the almighty Captain Falcon, who PILOTS A SPEEDING HOVERCAR THROUGH HUNDREDS OF PLANT MEN BEFORE JUMPING A HUNDRED FEET INTO THE AIR TO KNOCK OUT A GIANT ROBOT WITH ONE PUNCH... and then land like a bird.

i think his down B should be a samus type blast, up B like a Pit flying type thing or make him glide like pit and charzard

June 03, 2010, 12:17:10 AM #57 Last Edit: June 03, 2010, 12:37:03 AM by theshyguy
his down B is going to be a chargeable, controllable spin attack.  his up B on ground, i'd be happy to change.

- I might be able to replace mario's fludd for yoshi's wings(put them on the hat maybe, from SM64? or make them have a bee-like texture) - and have them work for Up B on ground, i'm pretty happy about Up B in air.

edit:

Quote from: Kiken on June 02, 2010, 08:21:30 PM
I think down B should be the homing ground pound from galaxy 1 and 2.

if it were to home exactly like sonic's ( because his is the character with a move that homes/ excluding samus's side B missle) it would be weird... if you were below the opponent, then use down B, he would rise up during his ground pound.

Up B in air is horrible.

1. Cpu just do it once.

For Down B in air Make it his original down ariel

Make stomp his footstool jump.

Down air could be him turning into Rock Mario going straight down then the rock explodes when it touches the ground. damaging opponents.
http://forums.kc-mm.com/index.php?topic=12143.0

ya want extra moves on ya psa check out my tutorial.

Best used with riivolution.

UP B- i play with my brothers on Brawl... and i wasn't worrying about Cpu's being stupid....- but i can make it only be used once, with more horizontal control after jumping, and more height.

- if you think its horrible just because Cpu's are stupid about using Up B, i'm sorry but i don't care - i play against my bro's and friends. If you think it's horrible overall, then ok.

footstool - nice idea

down air - i was actually going to make him pause in the air, then do the drill move. Basically touch it up a bit (as well as the other moves).
- your idea was good though, might go over Side B air.

down B aerial - seems a bit overused... atleast in this PSA, i know its MG  but still.  taking out lw 4 ( stomp) and just making down B aerial would be better.