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Messages - 8o8 Dark

#1
Help / Getting Back In
January 01, 2013, 09:02:49 AM
Hi everyone! It's been awhile since getting into this. I was wondering if someone could help explain to me how SmashStack works. I used to play with a friend who used homebrew, but he doesn't play anymore. Now I play with a friend who doesn't use homebrew. I don't wanna force it on him, so why not use SmashStack? Thanks in advance.

P.S. I heard something about SmashStack using Gecko OS, would it be possible to use Riivolution instead?
#2
Quote from: Segtendo on May 30, 2012, 04:13:45 PM
He does those whenever he gets to them. He usually doesn't get to them whenever he makes the CSPs, so he does them at a later time.
Oh. Ok, thanks
#3
Why do some of the character not have BSP?
#4
So.... the extra ROB is actually one of the Ice Climbers?
#5
Help / Re: Expansion/Menu Codes!
November 29, 2011, 09:07:13 PM
i dont think the extra miscdata[80] has any effect. I think u might have to import it to either selmap if using something not from the pack, so that the extra stages get the places theyre supposed to have
#6
What's the extra ROB supposed to be? Also, I change my mind, from 3 -> 7 :3
#7
Help / Re: ike port codes
November 22, 2011, 09:05:00 PM
I don't port, sorry. Umm... try giving Ike no Entry Data (I think there's a code for that).
#8
Help / Re: Expansion/Menu Codes!
November 22, 2011, 09:01:08 PM
Looks good. I don't see anything missing.
#9
Help / Re: where do i
November 22, 2011, 08:25:00 PM
You need Riivolution. And, that depends on your .xml
#10
Help / Re: I have a problem reading my hacks
November 22, 2011, 07:50:57 PM
Try moving the new hacks, see what happens. Otherwise, try formatting the SD card.
#11
Help / Re: ike port codes
November 21, 2011, 12:16:32 AM
Ah, Marth and Ike don't have an "Entry" pac. It's in their PSA file (FitIke.pac). I see the symbol from the entry in it. Their entry texture is in the ef_ike, Texture Data
  • . Ike's entry model is ModelData[3].
#12
Help / Re: scselmap.pac freezing
November 21, 2011, 12:13:33 AM
Minimize the colors? Doesn't have to be all the way down, maybe 128 colors? I've never had this problem, so, it might be BrawlBox. I remember reading some versions of BrawlBox are horrible at compressing. Try getting the newest version (v0.65)
#13
Help / Re: Texture Hack Help !!
November 20, 2011, 08:19:58 AM
Open up the Fit(Character).pac in BrawlBox, and look for a tree that says "Textures". Find the green texture, export, recolor.
#14
Help / Re: scselmap.pac freezing
November 20, 2011, 08:17:56 AM
export all the pictures, then import it again, but on the scroll down that says "C18" change it to "CMPR", which should slightly reduce quality (barely noticeable) and save file size.
#15
Help / Re: Missing Files needed for SSE stages
November 20, 2011, 12:35:23 AM
ok, i dont think i can get all of them, because i only have like 5mb of storage, as opposed to the unexpected 500MB folder... sorry. here: http://www.mediafire.com/?k8xz4wxiwhfqi6w THe link above works for me... Also, try and download this sometime before the month ends, it takes up kinda a lot of space, so, I'm going to delete on 12/1/11