Not exactly sure if this will help; and I haven't tried it with MK yet. BUT this is the strategy I used to give my dual wielding link ganon's sword.
Create a new bone on MK. Open snake's fitsnake.pac and eport the grenade model and its texture somewhere. Go back to MK and create a new object and attatch it to the bone you made. Replace that object with Snake's grenade and put the texture in the texture area.
You will have to go to the object and manually tell it where to load the texture from and what bone it is linked to. Also you will have to link your new created bone to some other bone (or just use the throw bone).
when you load the character you will see the grenade constantly. Its a pain in the butt but you will need to go the the grenade bone and set its x, y, and z scale to 0 in EVERY animation (yeah, all of em).
Next you will need to create an animation for when he throws the grenade. The x, y, z scale will be set back to 1 on this animation.
2 things to note: 1. the grenades will NOT deal any damage on their own (they aren't snakes grenades, they just LOOK like them). You will need to manually put in damage with PSA (on the proper bone of course). 2. They will not behave like snake's grenades. they will go only where you move the bone to (and will move with the character if you don't set the scales back to 0 after the animation).
I know this isn't exaclty what you are looking for but if you want MK to have grenades then this is the only way I know how to do it. ^.^
Sorry if that didn't help lol.
Create a new bone on MK. Open snake's fitsnake.pac and eport the grenade model and its texture somewhere. Go back to MK and create a new object and attatch it to the bone you made. Replace that object with Snake's grenade and put the texture in the texture area.
You will have to go to the object and manually tell it where to load the texture from and what bone it is linked to. Also you will have to link your new created bone to some other bone (or just use the throw bone).
when you load the character you will see the grenade constantly. Its a pain in the butt but you will need to go the the grenade bone and set its x, y, and z scale to 0 in EVERY animation (yeah, all of em).
Next you will need to create an animation for when he throws the grenade. The x, y, z scale will be set back to 1 on this animation.
2 things to note: 1. the grenades will NOT deal any damage on their own (they aren't snakes grenades, they just LOOK like them). You will need to manually put in damage with PSA (on the proper bone of course). 2. They will not behave like snake's grenades. they will go only where you move the bone to (and will move with the character if you don't set the scales back to 0 after the animation).
I know this isn't exaclty what you are looking for but if you want MK to have grenades then this is the only way I know how to do it. ^.^
Sorry if that didn't help lol.
