Quote from: Flygon on December 08, 2012, 12:12:17 AMI'm pretty sure that would still cause some unnatural stretching.
Actually I can weight the head into more than one bone, that way, he wont get his head randomly stretched. If I add a custom boneset, I would have to make a fitmotion file for it.
Well, whatever you figure out, let me know and I'll send you him with the fixed shell.
A small preview for the few Tales fans out there:
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