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Author Topic: WIP Workshop  (Read 4651765 times)
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Ninka_kiwi
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    « Reply #7035 on: December 06, 2012, 02:40:50 PM »


    Oh yeah.....



    Looks pretty awesome so far!
    Also I'm having a bit of trouble ripping the model from P3 that you wanted. I personally wouldn't even use it as the hair is pretty messed up normals and textures wise. You'd be better off vertexing or making a new model yourself.
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    Aafyre
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    « Reply #7036 on: December 06, 2012, 02:53:58 PM »


    yeah, I kinda figured those models might be pretty bad. I've started vertexing Marth's hair, and it's looking okay, nothing spectacular, but whatevs. I appreciate the effort.
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    « Reply #7037 on: December 06, 2012, 03:44:26 PM »


    Looks pretty awesome so far!
    Also I'm having a bit of trouble ripping the model from P3 that you wanted. I personally wouldn't even use it as the hair is pretty messed up normals and textures wise. You'd be better off vertexing or making a new model yourself.
    Are you by any chance using a program to extract the model? Noesis for example? cause UVs end up upside down when doing so, and normal issues are really easy  to fix.
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    the_randomizer
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    « Reply #7038 on: December 06, 2012, 04:32:42 PM »


    I'm looking forward to it Randomizer. If you need any help lining up the model with the bones, lemme know.

    Will do!  Where the shoulders meet the arms is the most troublesome part on Bahamut's model structure; it's just quite abnormal how it's structured.
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    Ninka_kiwi
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    « Reply #7039 on: December 06, 2012, 04:52:27 PM »


    Are you by any chance using a program to extract the model? Noesis for example? cause UVs end up upside down when doing so, and normal issues are really easy  to fix.

    it's actually a program made specifically for it, the hair textures always come out glitched, having nothing to do with UVs. But Aafyre seems to have the hair under control so we should be all good.
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    « Reply #7040 on: December 06, 2012, 04:55:58 PM »


    what format are the files in?
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    StupidMarioFan1
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    « Reply #7041 on: December 06, 2012, 05:54:45 PM »


    Rig by Flygon, texture by me.
    Im srs here

    Edit the eyewhite texture a bit, that blue part isn't supposed to be that visible in Yoshi's eyes. Which game is that Baby Mario model from?

    Post Merge: December 06, 2012, 06:24:49 PM
    Take a look at this beautiful Galaxy 2 plumber. Cheesy


    I mimicked Nintendo and took my Non-Playable Luigi's head (with his NeckN bone and children) and put it onto of Mario's body (who lost his NeckN bone and children). Renamed bones to have his face look right.
    Gives me another reason to update my One-slot Luigi over Mario animatons to get the hat and stuff moving in more animations. lol
    « Last Edit: December 06, 2012, 06:24:50 PM by StupidMarioFan1 » Logged

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    « Reply #7042 on: December 06, 2012, 09:14:27 PM »


    His filesize is bigger or smaller than pikazz's adult mario over yoshi?
    Cuz if moar will cause freeze if someone psa it (which is my plan)
    The filesize is smaller than pikazz's so far.

    Edit the eyewhite texture a bit, that blue part isn't supposed to be that visible in Yoshi's eyes. Which game is that Baby Mario model from?
    I didn't mess with Yoshi's textures, so idk.. I'll look into it though.
    The model is his trophy model I think.
    Also Luigi looks nice. >.>
    Fix dat crotch/hip area though!
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    « Reply #7043 on: December 06, 2012, 09:16:59 PM »




    I hope you give Baby M some expressions so he doesn't look like he was just speared onto Yoshi's back. :I
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    Flygon
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    « Reply #7044 on: December 06, 2012, 09:22:14 PM »


    Edit the eyewhite texture a bit, that blue part isn't supposed to be that visible in Yoshi's eyes.
    Yeah, I made a custom texture for yoshi's eves, but I still need to fix the materials for moving eyes and shine and stuff.

    I hope you give Baby M some expressions so he doesn't look like he was just speared onto Yoshi's back. :I
    That's almost not possible because he has many face objects and just 4x4 textures and yoshi don't use visibility bones nor texture expressions, besides, baby mario is always like that in yoshi island.
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    StupidMarioFan1
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    « Reply #7045 on: December 06, 2012, 09:37:01 PM »


    The filesize is smaller than pikazz's so far.
    I didn't mess with Yoshi's textures,

    That probably had some sort of special mapping, that didn't save when imported into 3ds max.
    That would require a one-slot Yoshi motion file since Yoshi's epressions are his rigged eyelids. :/
    Also Luigi looks nice. >.> Fix dat crotch/hip area though!

    That's just the shine effect and the way the camera was rotated in that pic, not much of a prob ingame.
    Plus I never get the rigging perfect where the hip and legs connect, so bare with me on that area of the rigging, pretty much everywhere else on Mario and Luigi I'm excellent at rigging. AWESOME 2.0!
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    Post Merge: December 06, 2012, 09:39:38 PM
    besides, baby mario is always like that in yoshi island.


    Other than that, he'd just need a few bones to have his hat move up and down in a custom animation or PSA.
    « Last Edit: December 06, 2012, 09:39:44 PM by StupidMarioFan1 » Logged

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    « Reply #7046 on: December 06, 2012, 09:58:34 PM »



    That's almost not possible because he has many face objects and just 4x4 textures and yoshi don't use visibility bones nor texture expressions, besides, baby mario is always like that in yoshi island.
    yes he does
    he has got eye movements
    you can replace eye movements with expressions or something like that
    but if the face has a miilion polygons than chances are its going to be hard
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    pikazz
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    « Reply #7047 on: December 07, 2012, 04:45:43 AM »


    The filesize is smaller than pikazz's so far.
    I didn't mess with Yoshi's textures, so idk.. I'll look into it though.
    The model is his trophy model I think.
    did you use 3DS MAX to put baby mario? I did the polygon importer with mario, probely why he is smaller.

    about that texture on the egg, it seems that the egg texture is a diffirent format and use it's eyewhite texture instead o.o
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    « Reply #7048 on: December 07, 2012, 04:05:02 PM »


    yes he does he has got eye movements you can replace eye movements with expressions or something like that but if the face has a miilion polygons than chances are its going to be hard
    Eye Movement = srt0 files
    Multiple Eyelid/mouth/eyebrow/face textures = pat0
    Again, he'd need a FitYoshiMotionEct.pac for that.
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    Flygon
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    « Reply #7049 on: December 07, 2012, 04:49:49 PM »


    Eye Movement = srt0 files
    Multiple Eyelid/mouth/eyebrow/face textures = pat0
    Again, he'd need a FitYoshiMotionEct.pac for that.
    Ain't nobody got time for that.

    Yeah, I'll have to give baby mario head movement, after all, it's just baby mario's trophy rigged into yoshi's WaistN, I can use yoshi's Bust and Neck bones to make him move.
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