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Messages - Pavlova

#1
Model Imports / Re: Leaving Brawl Vault/KC-MM
April 22, 2012, 05:52:05 AM
Quote from: Sorceress on April 22, 2012, 05:42:44 AM
Hmm... that's serious, I agree. You should leave, because it might help u recover from your problems and learn to control them and staying here is not gonna help u. Nobody here is forcing u to stay, I hope u get better and come back, when u feel like it.

TBH, I'm gonna miss u and your hacks, u and your sis were talented in making them together. ;)

Thank you so much for understanding  :) If things get better, I might come back.
#2
Model Imports / Re: Leaving Brawl Vault/KC-MM
April 22, 2012, 05:35:53 AM
@Everyone- I really had no idea anyone would care that much. There's so much hackers here that are alot better then me, so it's not that big of a deal, but I guess deleting my hacks would be pretty selfish, so I wont.

I'm leaving because I have some personal issues, a disorder that causes things like self hatred, social anxiety, ect. I've been feeling pretty bad lately and being here is making it worse.

Quote from: Wasabi_Skillz on April 22, 2012, 03:35:14 AM
this feels like a break-up.

why does this feel like a break-up?
You were the first to post in my thread and you've been supporting me ever since? Thank you very much for being here for so long  :D It means alot to me.

Quote from: Velen on April 22, 2012, 03:47:50 AM
Wha, wha, wha, wha, wha...

AWW, MAN~!!!

Why? D=
I'm sorry. You can still make the texture for Krystal if you want. You already got my permission.

Quote from: LittleBoygos on April 22, 2012, 04:33:05 AM
I;m gonna miss you (Iwould say bro but you're a girl AS MOST OF YOU DON'T KNOW FOR SOME REASON >:()
I'm glad we got to collab when we did. I'll miss you Bav/Pavlova :'(
We're both on Youtube, so you don't really have to miss me  :)
#3
Quote from: Velen on April 20, 2012, 09:33:20 PM
Want to say I'm sorry for not finishing Krystal yet. I got side-tracked and spent most of my day texturing something else. X.X
It's ok, don't worry about it  :)
#4
Model Imports / Re: Malon over Zelda and Krystal V2
April 20, 2012, 08:53:22 PM
Quote from: Gamma Ridley on April 20, 2012, 01:04:09 AM
Yessssssssssss I can't wait.

But take your time of course. No rush. :p

Also, I see you updated Krystal. Gotta try the new one out now....
Haha! Ok, I hope you like it  :laugh:

Quote from: Wasabi_Skillz on April 20, 2012, 06:50:02 PM
lovelovelove the new krystal. psyched for linebeck. who is he going to be over?
Thank you very much! :3 Because of his build the only characters I think he'd work over would be Toon Link or Luigi. I tried making an import over Luigi once but it froze the game and I couldn't figure out why, so I guess Toon link. I was thinking of giving him a stick instead of a sword, cause I thought that would be more in character.
#5
Thank you so much for this tutorial! I've been wanting to know how to do this for a long time! :D
#6
Quote from: Gamma Ridley on April 11, 2012, 11:40:16 PM
I was just thinking about how awesome Linebeck was today, and now I see this.

You have absolutely, positively no idea how happy I am right now.

:srs:

He's looking great so far, oh man I can't wait for this.
Really? Sorry for taking so long. He's the next one I'll release :)

I'm glad you like it so far :3


Quote from: Wasabi_Skillz on April 12, 2012, 02:57:16 AM
never played phantom hourglass but i'm a big wind waker fan. linebeck looks awesome.
Phantom Hourglass is one of my favorite Zelda games and is my favorite DS game. If you can tolerate using the stylus for movement, I think you should try it  :). Thanks!

Quote from: Sorceress on April 12, 2012, 03:02:03 AM
Can't wait for Malon. ^^
Sorry for taking so long, for some reason it was giving me alot of trouble. I hope you like it okay


Quote from: BlackCat123471 on April 15, 2012, 04:38:54 AM
OK thanks heres the model http://www.models-resource.com/wii_gamecube/supersmashbros.brawl/sheet/2564   sorry that there is no bones when I got it but if you can rigg the model that would be GREAT! :happy: :happy:
I'm no longer accepting requests. After I finish some I already accepted, I'm done with them. Sorry  :-\
#7
Quote from: Wasabi_Skillz on April 10, 2012, 06:59:58 AM
i'm psyched for this texture update/motionetc fix and whatever else is to come.
Assault Falco has already been updated with new textures and another size mod, but you might want to wait a while before downloading it again, cause I'm going to be updating most of my hacks with shadows, soon. Krystal will also be updated with a mesh for her tiara, belt buckle, and light hair streaks, and new textures/costumes (then there's Velen's detailed textures). I'm also working on my own model of Linebeck, and I'm almost done with a Malon over Zelda request.

The model doesn't look that good, because I never actually "learned" how to make 3d models, and it has sloppy, temporary textures right now, but here's a picture of it so far, if you're interested

Sorry but you are not allowed to view spoiler contents.
#8
Quote from: BlackCat123471 on April 09, 2012, 02:41:32 AM
thats fine I could use the program you did it on
To rotate bones on 3DS Max 2010, press the "H" key, select the bone you want to rotate, then select the rotate tool. To rotate a part of the mesh, under modifier list, select "Edit Mesh", choose the vertex icon placed below the modifier list (looks like 3 pixels), then select the vertices you want to rotate, then the rotate tool.
#9
Quote from: Gamma Ridley on April 06, 2012, 10:41:08 PM
Alright, I'll go ahead and ZIP everything up and PM it to you. I'll include all of the CSP stuff you you can just replace the ZIP. :p

Actually, I like it a lot. Let's see....

It's hard for me to discern the original from the edited one, but they both look great. I agree, it is a bit shiny, but if you can get it to match the grey of the rest of his body but make it a tiny bit lighter, it would look perfect.

I'm going to clean up Falco's size mod right now, I edited his cliff animations since they were thrown off by the size mod similar to Krystal. I started it already, just gonna tweak it a bit. Would you like to include my edited one in the download?
Ok :3

Oh, ok, good  :), but I finished it without doing your suggestions... I can change it, though
Heres some pictures-

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Sure, I can add them. Thanks for doing those size mods!  :D

Quote from: BeastmanEXE on April 06, 2012, 11:57:38 PM


Better?

I tried to make it look a bit more similar to the official render.
Yeah! It's wonderful! :3 My sister added some new objects to Krystal, here's your texture with added objects-
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And here's a new texture map for it-
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By the way, I forgot to tell you that I love how the tiara and clothes look so far, and with the new fur, it's coming together very nicely! Thank you very much for making it!  :D
#10
Quote from: BeastmanEXE on April 06, 2012, 05:47:01 AM
YES! YES IT WILL! THANK YOU!!

*Ahem.*

I mean, yes it will.

Sorry if I made it seem like you were being rude. It's just that I've already been putting a lot of work into this and I'm starting to the get to the point where I might start on something else and get back to Krystal later.
Haha great! Glad I could help :laugh:

Oh, it's ok. You can do it whenever and however you want.


Quote from: BlackCat123471 on April 06, 2012, 08:20:05 PM
fragmotion and 3d max
Well.. I still don't know anything about fragmotion. You might want to look up a tutorial, cause I still can't help you, sorry.  :-X

Quote from: Gamma Ridley on April 06, 2012, 08:32:04 PM
Hey, it's me again. XD

Just wanted to let you know that your Krystal import has some TransN issues. I tried with and without the size mod, and there were quite a few problems.

So I went ahead and remade the size mod using her XRotN rather than her TransN, and it works fine. I even went ahead and fixed up her cliff animations, since they were the only ones that would be a bit off. Dunno if you'd want to include them in your download or not, just a heads up.
Oh, thank you so much! My sister and I wanted to fix that eventually, so that's alot of help! :D You can send it to me and I'll update the download and either credit or collab it with you, which ever you want :3

I think I'm done with Falco's holster, it's a really... lame design, though :I It's also too shiney compared to the rest of his textures, and with all this talk about textures, I decided to try improving his. Before I finish, I would like to know if you even like it.  :P
Here's what the holster looks like with and without my edited textures-
Without-
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and with-
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Here's the texture-
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What do you think of it so far? do you think it needs different textures from the originals, or do you even like the holster? n_n;
#11
Quote from: Gamma Ridley on April 05, 2012, 11:01:15 PM
I like the combination of the two, I think the original captures her face better, since her face is a bit softer, especially around the nose area. The definition of the hair is extraordinary, however.

Good to hear. :]

I guess I can add a little something at the end of the description, though it's probably just me who thinks he's a bit too tall. XD
Ok, that's fine  :)

Quote from: BeastmanEXE on April 06, 2012, 12:56:34 AM
I'll try... I was originally painting the fur to the contour of the head as I saw it on the original texture.

My original Intent was to give her semi-realistic fox fur...
Ok, I'm sorry if I was rude. You're free to make it however you like  :)
I just thought of something that might make things alot easier.
This is her texture map (no eyes, though)-
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You can make this a layer to go over your texture while you work on it as a guide, and when you're finished, just delete the layer. Here's some examples-
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Will this help?
#12
Quote from: Wasabi_Skillz on April 04, 2012, 10:07:46 PM
falco looks awesome.
Thank you! :3

Quote from: BeastmanEXE on April 04, 2012, 10:36:32 PM
Maybe I should post up an updated screenie...

Yeah.

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If you want to see my edit from your texture, here's it is-
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So if you could use this style but make it better, that would be great! :D Or you can just ignore me and do it however you want, cause it still looks great!

Quote from: Gamma Ridley on April 05, 2012, 12:07:10 AM
Well I'm no texturer, so if you do get around to it sometime I'd redownload. :p

I did go ahead and mess with the size mod though, and it appears asthough something around 1.15x to 1.2x his size should be fine. I'll look at it a bit more.
I'm not the best at textures, either, but I'll do what I can :3

Ok, if you find a size you like more, you can add a link to the download in the discription of the hack, or you can send it to me and I'll add it to the download.  :)
#13
Quote from: Gamma Ridley on April 04, 2012, 05:50:32 PM
Oh that's fine, I wasn't in a hurry.

But he looks great! Using turbosmooth was a clever idea, though it adds a buttload of vertices every time I use it. Must have been a pain to work with. XD

I think the size mod makes him a bit too tall. Falco is pretty tall, but comparing him to regular Falco, he's pretty tall. Though I agree he's ridiculously tiny without it.

The only thing that somewhat bothers me is the holster, and it's not really an issue. The thing is it wasn't textured to go with the rest of his outfit, so it looks a little misplaced. Again, not a huge issue, I could probably give it a shot myself.

Other than that, good work. :]
Ok, Thank you! :3 It wasn't that much of a pain because his legs had very little vertices at first.

Yeah, I didn't really realize he was going to be that tall untill it was close to being done. I didn't want to reshape him because I felt making him stubby like the Brawl Falco would take away some of the point in having two versions, so instead I inlarged his head a little, but it didn't help alot with his height.  :I

I was going to change the holster, but because I got a really late start, I starting rushing to get it done. I can make a more fitting texture and update it some time, or you can do it, if you want  :)
#14
Quote from: Gamma Ridley on March 26, 2012, 06:59:56 PM
Yeah, I use the newer version. But it's fine if you need to restart the rigging, since none of it was done. XD

The hands were taken from Brawl Falco, so they were the only thing rigged. The holster was edited a little, however, since I needed to wrap the strap around his leg. There was a little bit of UV editing, but it's no big deal.
Ok, sorry for taking so long, I wasn't feeling my best. I ended up making it by scratch. I did use the brawl stuff from the model, though. I also used turbosmooth on his lower half since I couldn't make his legs look better then awful without it.
Quote from: BlackCat123471 on March 29, 2012, 01:18:34 AM
say I got the bones on this model but I still don't know how to move the models arm or something and heres the model the help a little more http://i1073.photobucket.com/albums/w390/kk2131231232/ss.png
Sorry, I don't know anything about the program you're using

Quote from: BeastmanEXE on March 31, 2012, 05:41:53 PM
Hey, Pav.

[Edited out for new image]

Just wanted to let you know I have started. Tell me your thoughts?

EDIT:

Updated preview:



I just hope ZSS's file-size can handle a 512 x 512 model. I really don't want to sacrifice the quality on this.
I think it's very pretty, I would suggest making the highlights thinner (more like fur), but that might just be my opinion. Thanks for making it! :3
I don't know if ZSS can use 512x512 textures... She has one but it uses a palette and I've tried changing it before and it wouldn't work out for me. Someone else might know how to make it work, though. Also, just a little warning, those eyelashes will be under her eyes. You might want to make the eyelashes on the eye textures instead.  :)
#15
Quote from: Gamma Ridley on March 25, 2012, 09:37:03 PM
Sure, that'd be fine. Just don't forget to retexture his holster and hands to fit with the rest of his model. XD

Here's the stuff

The rigging on his wrists may need to be adjusted so they don't clip through his sleeves, and the eye yellow texture included... sucks. He already has two sets of eyes though, so it might be beneficial to remap the UVs of his yellow eyes to fit whatever yellow texture you come up with.

Good luck!
Thanks for the files. I'll have to start over on the rigging, though. I'm assuming you have a newer version of 3DS Max then 2010, cause I can't open the file, but I can still use the model  :)

Quote from: Wasabi_Skillz on March 26, 2012, 06:28:34 AM
Tikal looks great. I see your sister has an account now.
Thanks! Yeah, she's kind of avoiding people, though, cause she doesn't want requests :laugh: