Leaving Brawl Vault/KC-MM

Started by Pavlova, January 17, 2012, 02:54:56 PM

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Quote from: Pavlova on March 26, 2012, 06:50:51 PM
Thanks for the files. I'll have to start over on the rigging, though. I'm assuming you have a newer version of 3DS Max then 2010, cause I can't open the file, but I can still use the model  :)

Yeah, I use the newer version. But it's fine if you need to restart the rigging, since none of it was done. XD

The hands were taken from Brawl Falco, so they were the only thing rigged. The holster was edited a little, however, since I needed to wrap the strap around his leg. There was a little bit of UV editing, but it's no big deal.

March 29, 2012, 01:18:34 AM #91 Last Edit: March 29, 2012, 01:35:42 AM by BlackCat123471
say I got the bones on this model but I still don't know how to move the models arm or something and heres the model the help a little more http://i1073.photobucket.com/albums/w390/kk2131231232/ss.png

March 31, 2012, 05:41:53 PM #92 Last Edit: March 31, 2012, 06:26:17 PM by Velly Z. Draufgänger
Hey, Pav.

[Edited out for new image]

Just wanted to let you know I have started. Tell me your thoughts?

EDIT:

Updated preview:



I just hope ZSS's file-size can handle a 512 x 512 model. I really don't want to sacrifice the quality on this.

3DS Friend Code: 2895-6640-9302

April 04, 2012, 08:04:26 AM #93 Last Edit: April 04, 2012, 09:30:06 AM by Pavlova
Quote from: Gamma Ridley on March 26, 2012, 06:59:56 PM
Yeah, I use the newer version. But it's fine if you need to restart the rigging, since none of it was done. XD

The hands were taken from Brawl Falco, so they were the only thing rigged. The holster was edited a little, however, since I needed to wrap the strap around his leg. There was a little bit of UV editing, but it's no big deal.
Ok, sorry for taking so long, I wasn't feeling my best. I ended up making it by scratch. I did use the brawl stuff from the model, though. I also used turbosmooth on his lower half since I couldn't make his legs look better then awful without it.
Quote from: BlackCat123471 on March 29, 2012, 01:18:34 AM
say I got the bones on this model but I still don't know how to move the models arm or something and heres the model the help a little more http://i1073.photobucket.com/albums/w390/kk2131231232/ss.png
Sorry, I don't know anything about the program you're using

Quote from: BeastmanEXE on March 31, 2012, 05:41:53 PM
Hey, Pav.

[Edited out for new image]

Just wanted to let you know I have started. Tell me your thoughts?

EDIT:

Updated preview:



I just hope ZSS's file-size can handle a 512 x 512 model. I really don't want to sacrifice the quality on this.
I think it's very pretty, I would suggest making the highlights thinner (more like fur), but that might just be my opinion. Thanks for making it! :3
I don't know if ZSS can use 512x512 textures... She has one but it uses a palette and I've tried changing it before and it wouldn't work out for me. Someone else might know how to make it work, though. Also, just a little warning, those eyelashes will be under her eyes. You might want to make the eyelashes on the eye textures instead.  :)

Quote from: Pavlova on April 04, 2012, 08:04:26 AM
Ok, sorry for taking so long, I wasn't feeling my best. I ended up making it by scratch. I did use the brawl stuff from the model, though. I also used turbosmooth on his lower half since I couldn't make his legs look better then awful without it.

Oh that's fine, I wasn't in a hurry.

But he looks great! Using turbosmooth was a clever idea, though it adds a buttload of vertices every time I use it. Must have been a pain to work with. XD

I think the size mod makes him a bit too tall. Falco is pretty tall, but comparing him to regular Falco, he's pretty tall. Though I agree he's ridiculously tiny without it.

The only thing that somewhat bothers me is the holster, and it's not really an issue. The thing is it wasn't textured to go with the rest of his outfit, so it looks a little misplaced. Again, not a huge issue, I could probably give it a shot myself.

Other than that, good work. :]

Quote from: Gamma Ridley on April 04, 2012, 05:50:32 PM
Oh that's fine, I wasn't in a hurry.

But he looks great! Using turbosmooth was a clever idea, though it adds a buttload of vertices every time I use it. Must have been a pain to work with. XD

I think the size mod makes him a bit too tall. Falco is pretty tall, but comparing him to regular Falco, he's pretty tall. Though I agree he's ridiculously tiny without it.

The only thing that somewhat bothers me is the holster, and it's not really an issue. The thing is it wasn't textured to go with the rest of his outfit, so it looks a little misplaced. Again, not a huge issue, I could probably give it a shot myself.

Other than that, good work. :]
Ok, Thank you! :3 It wasn't that much of a pain because his legs had very little vertices at first.

Yeah, I didn't really realize he was going to be that tall untill it was close to being done. I didn't want to reshape him because I felt making him stubby like the Brawl Falco would take away some of the point in having two versions, so instead I inlarged his head a little, but it didn't help alot with his height.  :I

I was going to change the holster, but because I got a really late start, I starting rushing to get it done. I can make a more fitting texture and update it some time, or you can do it, if you want  :)


Maybe I should post up an updated screenie...

Yeah.

[spoiler]


Enjoy, Pav?

3DS Friend Code: 2895-6640-9302


April 05, 2012, 12:07:10 AM #99 Last Edit: April 05, 2012, 12:08:13 AM by Gamma Ridley
Quote from: Pavlova on April 04, 2012, 09:14:53 PM
I can make a more fitting texture and update it some time, or you can do it, if you want  :)

Well I'm no texturer, so if you do get around to it sometime I'd redownload. :p

I did go ahead and mess with the size mod though, and it appears asthough something around 1.15x to 1.2x his size should be fine. I'll look at it a bit more.

Quote from: Wasabi_Skillz on April 04, 2012, 10:07:46 PM
falco looks awesome.
Thank you! :3

Quote from: BeastmanEXE on April 04, 2012, 10:36:32 PM
Maybe I should post up an updated screenie...

Yeah.

Sorry but you are not allowed to view spoiler contents.

If you want to see my edit from your texture, here's it is-
Sorry but you are not allowed to view spoiler contents.

So if you could use this style but make it better, that would be great! :D Or you can just ignore me and do it however you want, cause it still looks great!

Quote from: Gamma Ridley on April 05, 2012, 12:07:10 AM
Well I'm no texturer, so if you do get around to it sometime I'd redownload. :p

I did go ahead and mess with the size mod though, and it appears asthough something around 1.15x to 1.2x his size should be fine. I'll look at it a bit more.
I'm not the best at textures, either, but I'll do what I can :3

Ok, if you find a size you like more, you can add a link to the download in the discription of the hack, or you can send it to me and I'll add it to the download.  :)

Quote from: Pavlova on April 05, 2012, 10:22:23 PM
Sorry but you are not allowed to view spoiler contents.

I like the combination of the two, I think the original captures her face better, since her face is a bit softer, especially around the nose area. The definition of the hair is extraordinary, however.

Quote from: Pavlova on April 05, 2012, 10:22:23 PMI'm not the best at textures, either, but I'll do what I can :3

Ok, if you find a size you like more, you can add a link to the download in the discription of the hack, or you can send it to me and I'll add it to the download.  :)


Good to hear. :]

I guess I can add a little something at the end of the description, though it's probably just me who thinks he's a bit too tall. XD

April 06, 2012, 12:56:34 AM #102 Last Edit: April 06, 2012, 01:31:28 AM by BeastmanEXE
I'll try... I was originally painting the fur to the contour of the head as I saw it on the original texture.

My original Intent was to give her semi-realistic fox fur...

3DS Friend Code: 2895-6640-9302

Quote from: Gamma Ridley on April 05, 2012, 11:01:15 PM
I like the combination of the two, I think the original captures her face better, since her face is a bit softer, especially around the nose area. The definition of the hair is extraordinary, however.

Good to hear. :]

I guess I can add a little something at the end of the description, though it's probably just me who thinks he's a bit too tall. XD
Ok, that's fine  :)

Quote from: BeastmanEXE on April 06, 2012, 12:56:34 AM
I'll try... I was originally painting the fur to the contour of the head as I saw it on the original texture.

My original Intent was to give her semi-realistic fox fur...
Ok, I'm sorry if I was rude. You're free to make it however you like  :)
I just thought of something that might make things alot easier.
This is her texture map (no eyes, though)-
Sorry but you are not allowed to view spoiler contents.

You can make this a layer to go over your texture while you work on it as a guide, and when you're finished, just delete the layer. Here's some examples-
Sorry but you are not allowed to view spoiler contents.

Will this help?

Quote from: Pavlova on April 06, 2012, 04:30:58 AM
Ok, that's fine  :)
Ok, I'm sorry if I was rude. You're free to make it however you like  :)
I just thought of something that might make things alot easier.
This is her texture map (no eyes, though)-
Sorry but you are not allowed to view spoiler contents.

You can make this a layer to go over your texture while you work on it as a guide, and when you're finished, just delete the layer. Here's some examples-
Sorry but you are not allowed to view spoiler contents.

Will this help?

YES! YES IT WILL! THANK YOU!!

*Ahem.*

I mean, yes it will.

Sorry if I made it seem like you were being rude. It's just that I've already been putting a lot of work into this and I'm starting to the get to the point where I might start on something else and get back to Krystal later.

3DS Friend Code: 2895-6640-9302