There's a person on these forums getting paid to program so I don't see why modeling would be any different.
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Show posts MenuQuote from: ShadowSnake on June 14, 2014, 05:38:17 PMIll try it out but I'm not so sure if it will.
Do you guys think if we just use the old version's fighter configs that all the freezes can be avoided? (still using the bx module and core files so we can get to 100 characters)
Quote from: 24tee on June 05, 2014, 03:45:36 PMIve tried riivo too and I've yet to get it to work but oh well
Okay so when i load BrawlEX(Pikezer's pack.) through riivo My wii goes to a black screen and my wiimote disconnects. I'm concluding that this thing just doesn't like me.
Quote from: Power Marshall on May 14, 2014, 10:13:25 PM
[ Edit the CSSSlotConfig file for Pokemon trainer, and the FighterConfig file. On the fighterconfig, check only 1-6, and on the CSSSlotConfig, edit it with a hex editor and put 0c after six sets of two bits of data on the last row aka 0x20. (EX: If you have something like
00 00 02 05 06 04 04 06 03 02 01 03 05 01 07 07
08 08 09 09 0c 00, put the 0c after 12 bits)
Bit: (a bit is composed of two characters)
sorry if it didn't make sense lol
Quote from: Nebulon on April 30, 2014, 06:24:57 PMWhen using your pack I usually rename the fighter, put in a module, and change the CSS slot and cosmetics. Will that not work for the new slots you are using. Sorry I was just confused. Do you have to do anything special to set up for these new slots?
I sincerely wish :/
In fact I'd love to do that for everyone. But to put it frankly, every slot is configured differently. Same methods for some, extra steps for others, but overall if I made a slot it'd be geared to one clone. You'd still have to know how to edit it to spawn a code. If I make a slot for all the modules (Or let's say 2 of each) and you don't want to use a Pikachu PSA, then that's two slots no one's gonna know what to do with.
I'm also trying to get Turbo to work before I release.
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