Models: https://www.mediafire.com/?e7tacds6nrot6
Decryption programs and tutorial: https://dl.dropboxusercontent.com/u/27874399/Models/SmashBrosU.html
Got this stuff bookmarked. I myself am currently working on Palutena, and am decently far along. I know Taco is doing Link.
It's worth noting, though, that you'll need to take the alpha channel of the bump map, and copy it onto the normal texture as a Multiply layer. Smash 4's lighting engine is weird like that.
These an be worthwhile to anyone that wants to port them into Brawl too.
Decryption programs and tutorial: https://dl.dropboxusercontent.com/u/27874399/Models/SmashBrosU.html
Got this stuff bookmarked. I myself am currently working on Palutena, and am decently far along. I know Taco is doing Link.
It's worth noting, though, that you'll need to take the alpha channel of the bump map, and copy it onto the normal texture as a Multiply layer. Smash 4's lighting engine is weird like that.
These an be worthwhile to anyone that wants to port them into Brawl too.





